

Quick Play Kills Greatly Outpace Faction Kills?
#1
Posted 17 August 2017 - 03:04 PM
But none the less... right now, the QP is moments away from finishing, but the FP kill counts (for me) is still abysmal in progress.
Discuss:
#2
Posted 17 August 2017 - 03:06 PM
Fail Warfare is a ghost town at best dude.
#3
Posted 17 August 2017 - 03:09 PM
All I can assume is that Quickplay is being eyeballed by those involved; as well as this, FP has longer wait times and matches alone simply in the fact that it's not as popular.
I mean you guys do get another week or two, so don't know why it's a big deal when it's a already known fact.
And note; it says
Quote
250,000 total Kills in Faction Play
it counts all kills, not just of one faction.
as of now, it reads for me; 53,057 of 250,000
#4
Posted 17 August 2017 - 03:31 PM
#5
Posted 17 August 2017 - 03:41 PM
JediPanther, on 17 August 2017 - 03:31 PM, said:
The big problem I've always had with the whole thing is the map design with the gates and narrow choke points. It encourages gameplay similar to the Battle of Kursk. Which is to say a non-tactical slog of attrition that doesn't reward maneuver. The current maps are a waste of the capability of battlemechs (whose entire appeal hinges on their bipedal maneuverability) and a waste of the lore of the franchise, which I thought "faction play" was supposed to be all about in the first place.
Right now faction play is just glorified 3D Space Invaders.
#6
Posted 17 August 2017 - 03:51 PM
#7
Posted 17 August 2017 - 04:14 PM
Point being most players just press quickplay unless they know an event is on maybe.
#8
Posted 17 August 2017 - 04:42 PM
#9
Posted 17 August 2017 - 04:49 PM
More people play quickly than slowly.
The event conditions, to me, seem to encourage people to quickly;y get their QP goals met, then spend 1-1.5 weeks in Faction play.
#10
Posted 17 August 2017 - 04:56 PM
First you have a longer que wait time. Then you have a longer match time. This longer match time isn't an issue when you have a good close match going on or your the Stomper but if your getting stomped and if become obvious early your getting stomped, then the longer match time becomes hell. Lastly, is the rewards. If you win, then your generally compensated for your time. In a win I generally make between 1.2 and 1.5 million C-bills. I can live with that. The issue is when you loose. I have made as little as 350k C-bill and that isn't time efficient at all.
#11
Posted 17 August 2017 - 04:56 PM
#12
Posted 17 August 2017 - 05:46 PM
#13
Posted 17 August 2017 - 05:46 PM
#14
Posted 17 August 2017 - 08:31 PM
Viktor Drake, on 17 August 2017 - 04:56 PM, said:
First you have a longer que wait time. Then you have a longer match time. This longer match time isn't an issue when you have a good close match going on or your the Stomper but if your getting stomped and if become obvious early your getting stomped, then the longer match time becomes hell. Lastly, is the rewards. If you win, then your generally compensated for your time. In a win I generally make between 1.2 and 1.5 million C-bills. I can live with that. The issue is when you loose. I have made as little as 350k C-bill and that isn't time efficient at all.
Essentially this.
I suspect the numbers will rise quicker come the weekend when most people are off work and have time for long games.
#15
Posted 17 August 2017 - 08:48 PM
Revis Volek, on 17 August 2017 - 03:06 PM, said:
Fail Warfare is a ghost town at best dude.
pretty much this. in qp if you die you can exit and drop a new mech in a new game. fp locks your deck down and you cant drop again until the match ends, then when it does you are in for another 10-15 minute wait. this coupled with the 25-30 minute game time means that you could easily rack up 3 possible 4 games in qp for the same time.
Edited by LordNothing, 17 August 2017 - 08:49 PM.
#16
Posted 17 August 2017 - 10:00 PM
LordNothing, on 17 August 2017 - 08:48 PM, said:
pretty much this. in qp if you die you can exit and drop a new mech in a new game. fp locks your deck down and you cant drop again until the match ends, then when it does you are in for another 10-15 minute wait. this coupled with the 25-30 minute game time means that you could easily rack up 3 possible 4 games in qp for the same time.
Not totally true, if you blew through all 4 mechs in that deck you can always pull your second deck, if you're so bad both your decks (if you don't have more) then there is Scouting.
#18
Posted 17 August 2017 - 10:27 PM
#19
Posted 17 August 2017 - 10:36 PM
Shadowomega1, on 17 August 2017 - 10:00 PM, said:
Not totally true, if you blew through all 4 mechs in that deck you can always pull your second deck, if you're so bad both your decks (if you don't have more) then there is Scouting.
i dont think this works as discribed unless its a new feature. last time i tried it didnt work. it wouldnt let me drop my other deck because i had one out already. not sure about scouting.
as far as pay/time goes i think fp is actually better. even though technically you could play many qp games. figure if you arent making at least 3x your qp pay in fp its probibly better to play the former.
#20
Posted 17 August 2017 - 10:49 PM
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