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Production Update 1 / Aug. 18, 2017


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#21 jss78

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Posted 19 August 2017 - 05:53 AM

Mixed bag.

I have no issue with their, let's say, intermediate-term plans. New maps, custom geometries, 8-vs-8, Solaris, walk-in hangar. I think all of these are good directions to take.

However there's a notable scarcity of anything happening before "a few months" from now. So for me the take-home is OK, maybe I'll check back in half a year.

And as noted above, IK turning out "impossible" is a bit ludicrous. And it also dampens my enthusiasm about anything that's not confirmed to happen with a definite time scale.

#22 tauSentry

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Posted 19 August 2017 - 06:01 AM

View PostPaigan, on 19 August 2017 - 01:54 AM, said:

Is there a summary or something like that?
I have too much life to skim through 1:40 h of "uhms" and "yeahs".

I never get why people don't give out information in textual form efficiently in the first place instead of torturing themselves through a lengthy live interview, but that's just me.


See Night_Thastus' post on Reddit
https://www.reddit.c...ate_ngng_stream

#23 Jun Watarase

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Posted 19 August 2017 - 06:15 AM

FP is avoided because of the lack of a matchmaker and very long waiting times (half the match is literally spent walking to the enemy base). If PGI ever manages to fix that, I bet most people would stop avoiding FP.

#24 Void Angel

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Posted 19 August 2017 - 11:35 AM

Eh, if you say "lack of a matchmaker," you've created a catch-22 situation. The reason there's no matchmaker is because of low game mode population and resultant wait times in the matchmaker - which are caused by low population (unless you mean just the scale of the maps,) which causes wait times and discourages people from the game mode, which...

Edited by Void Angel, 19 August 2017 - 11:36 AM.


#25 Colonel ONeill

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Posted 19 August 2017 - 11:55 AM

View PostJun Watarase, on 19 August 2017 - 06:15 AM, said:

FP is avoided because of the lack of a matchmaker and very long waiting times (half the match is literally spent walking to the enemy base). If PGI ever manages to fix that, I bet most people would stop avoiding FP.

2+ years ago a lot of people played CW. What killed that gamemode was the Long Tom update, the Quickplay maps and modes as well the refuse to add new maps and modes designed for CW. Not to mention the amount of pugs unwilling to group up and play coordinated, the still missing entry barrier that could filter out the sub 500dmg guys and so on.

You simply don't get any good games there right now. Not that Quickplay is a lot better since the updates in the last year, but it is still more intresting.

#26 JC Daxion

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Posted 19 August 2017 - 05:59 PM

View PostConnor Davion, on 19 August 2017 - 04:25 AM, said:




Yes I enjoy when that rare 1v1 or 2v2 happens in a match and it gets your adrenaline pumping, but a 1v1 2v2 arena... meh not really what I am looking for in this game.

Great for people who want this I am really happy for them, but for me personally (I am pretty sure I am not alone) I would have rather had them work on different aspects of the game (tanks, infantry, better QP game modes, more maps, etc. - or even better put more assets into MW5 and knock it out of the park). Historically QP is this games bread and butter, it's what most people play like it or not.

All this is going to do is draw the people who want this away from QP , thusly making wait times longer, for the ones who aren't into the competitive aspect of the game. I just don't think this will draw a large enough amount of departed vets and new blood to support all these different game modes. I hope I am wrong on this last point and have to eat crow. I really do hope 1,000s flock to the game and all the modes are populated with 0 wait time.

I know this is me and I don't represent everyone or probably not even a majority. I don't pretend to speak for everyone, but I am willing to bet I am not the only one and that there is a significant minority that won't touch a game mode like this (just like there is a large group of us who refuse to touch FP).

Anyway I really hope it works out for everyone so we can all enjoy the game




all i'll say is, How many times have you seen people come and play the game and say, all i want to do is play with my friend, then leave because there is no option for that. For me it's more times than i can count.

Your not going to grow a game, when so many are leaving because that is just not an option. The biggest issue with this game is getting people to play with out going full hardcore in either going hard mode in QP solo, or join a group.

Getting a friend to join you then joining group Que, and get stomped people just say screw this more often than not. There are tons of threads of this complaint over the years. Perhaps being able to 2v2, and if the MM and mech tiers are working a bit better, perhaps there can be a more causal 2v2, aka play with your friend experience.

I mainly play QP outside of the rare times i join a group. I probably won't be playing much solaris anyway, though maybe i will, i will have to see. I certainly won't rule it out.

#27 Ruar

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Posted 19 August 2017 - 06:16 PM

View PostColonel ONeill, on 19 August 2017 - 11:55 AM, said:

2+ years ago a lot of people played CW. What killed that gamemode was the Long Tom update, the Quickplay maps and modes as well the refuse to add new maps and modes designed for CW. Not to mention the amount of pugs unwilling to group up and play coordinated, the still missing entry barrier that could filter out the sub 500dmg guys and so on.

You simply don't get any good games there right now. Not that Quickplay is a lot better since the updates in the last year, but it is still more intresting.


What killed FP for me was the lack of in game coordination tools. I'm not going to pick up 3rd party software for communication and meet in some lobby outside of the game. The matchplay itself is rather dull since long range weapons of the clans are superior to what the IS has, but maybe the tech update has helped. I won't know though because I won't play until they have in game utilities to setup a match.

#28 Methanoid

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Posted 19 August 2017 - 06:26 PM

View PostRuar, on 19 August 2017 - 06:16 PM, said:


What killed FP for me was the lack of in game coordination tools. I'm not going to pick up 3rd party software for communication and meet in some lobby outside of the game. The matchplay itself is rather dull since long range weapons of the clans are superior to what the IS has, but maybe the tech update has helped. I won't know though because I won't play until they have in game utilities to setup a match.

having to mess with a command wheel ingame to simply spot ppl to the team is also annoying, not being able to directly bind the spot command and more to a key is utterly insane.

#29 Ruar

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Posted 19 August 2017 - 06:28 PM

View PostMethanoid, on 19 August 2017 - 06:26 PM, said:

having to mess with a command wheel ingame to simply spot ppl to the team is also annoying, not being able to directly bind the spot command and more to a key is utterly insane.


Annoying yes, game breaking no. Having to hunt around outside of the game to find people to coordinate a drop with is game breaking. It should all be in the FP UI so someone can enter into FP, join a faction, go to that faction's lobby, find a team, discuss tactics, and then drop into a game without ever having to minimize the game window.

#30 Methanoid

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Posted 19 August 2017 - 06:28 PM

View PostRuar, on 19 August 2017 - 06:28 PM, said:


Annoying yes, game breaking no. Having to hunt around outside of the game to find people to coordinate a drop with is game breaking. It should all be in the FP UI so someone can enter into FP, join a faction, go to that faction's lobby, find a team, discuss tactics, and then drop into a game without ever having to minimize the game window.

the lack of a global chat doesnt help matters in that regard.

#31 Trenchbird

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Posted 19 August 2017 - 08:20 PM

Huh. I suggested a "Custom Geo" thing in features a few months ago.

Feels good that they are planning on doing it.

#32 Juodas Varnas

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Posted 20 August 2017 - 03:00 AM

View PostQuantumButler, on 18 August 2017 - 11:15 PM, said:


Posted Image

Literal lostech from 1999
Posted Image

Just can't be done in cryengine, errors are rooted too deeply.

Can be done in Unity though!
Posted Image
Seriously though, the proper IK in the HBS Battletech adds so much authenticity to the mechs, to the way they stand and move around, it's a huge downer for me that PGI just gave up on it.

#33 Thorqemada

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Posted 20 August 2017 - 03:05 AM

HBS has no Hitbox-Problem bcs they simply work with a RNG Algorythm that randomly spreads the damage only facing what side plays a role for some weapons and called shots.

Edited by Thorqemada, 20 August 2017 - 03:06 AM.


#34 Weeny Machine

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Posted 20 August 2017 - 03:33 AM

8 vs 8

Why did they increase map size because "they are too small for 12 vs 12" matches. Now, with 8 vs 8 we are stuck with big maps. That wouldn't annoy me too much but that Frozen City got replaced by Frozen Sh1tty because of that, that really annoys me.

I do not like 8 vs 8. The whole game will feel even more like an arena shooter because we are down to 2 lances from a company. Whatever...



Solaris

Yeah, here have some more arena shooter. Nice for people who want to play this. I however, wanted to play this game to get a Battletech feeling. And don't you dare to argue that Solaris is Battletch. You are right with that but Solaris is MUCH more than a silly 1vs1 or 2vs2 mode - and that is what you get. The Battletech Solaris is about conspiracies, politics, mech stables, groupies, modding mechs, dynamic arenas which change DURING the fight and much more. Do you really think that PGI can deliver that? Honestly?



So, for me the whole development boils down to: sorry, we have no idea how to implement player driven campaigns therefore take some more arena *lol*

Edited by Bush Hopper, 20 August 2017 - 03:39 AM.


#35 MustrumRidcully

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Posted 20 August 2017 - 04:01 AM

Pro 8v8

Meh Solaris.

I would rather have them spend more time on making Faction Play worthwhile and deeper than it is.
Especially the comment of "Solaris is going to be as big as Faction Play if not bigger"?
Seriously, Solaris could potentially be bigger than one of the 4 pillars of the original game concept? A niche aspect of the Battletech Universe getting more room or depth than the key story-related game mode?
Of course, "as big as Faction Play" is ultimately not that big at all.

Edited by MustrumRidcully, 20 August 2017 - 04:03 AM.


#36 C E Dwyer

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Posted 20 August 2017 - 04:32 AM

Well I lost interest in this game when 8v8 in standard play got mentioned.

I got annoyed when I.K was abandoned 18 months ago we were told it would be here in three months, coughs 90 days.
took 15 months to finally admit they're useless and can't make it work.

Spikes on mechs as customisation in Q.P seriously if I wanted this ******* **** I'd go play Warhammer 40K

#37 JC Daxion

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Posted 20 August 2017 - 04:35 AM

View Postjss78, on 19 August 2017 - 05:53 AM, said:

Mixed bag.

I have no issue with their, let's say, intermediate-term plans. New maps, custom geometries, 8-vs-8, Solaris, walk-in hangar. I think all of these are good directions to take.

However there's a notable scarcity of anything happening before "a few months" from now. So for me the take-home is OK, maybe I'll check back in half a year.

And as noted above, IK turning out "impossible" is a bit ludicrous. And it also dampens my enthusiasm about anything that's not confirmed to happen with a definite time scale.



He didn't say IK was impossible, he said it was a lot more work, because of hitboxes..



But honeslty, what he said about 2 months of polish and long standing issues had me more hyped than half the stuff he talked about. 5 years in, that is what games really need. Long standing issues for me is huge, i can't wait to read the patch notes for sept/oct..

#38 JC Daxion

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Posted 20 August 2017 - 04:39 AM

View PostBush Hopper, on 20 August 2017 - 03:33 AM, said:


So, for me the whole development boils down to: sorry, we have no idea how to implement player driven campaigns therefore take some more arena *lol*



MWO is a arena based shooter.. Why on earth would they do that.. It's about time folks just deal with what MWO is.. They told us what is is for years now..

Sounds to me your more interested in SP and tools to make your own stories.. and i do not fault you for that. If i was MWO god, i would of added it to this game and skipped stand-a-lone.. and launched Campaigns based off Faction events with mini-packs that you could co-op, and even PVP, by letting players take the place of the AI bots, to stop the players from completing them. But i can't fault them in what they decided to do, making a second game.


PS i started spending money on this game just for the hopes of SP too, as i never found a pvp FPS i actually liked till i played this, and i've been gaming since "pong" Launched

Edited by JC Daxion, 20 August 2017 - 04:40 AM.


#39 AjerWerklWerkl

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Posted 20 August 2017 - 05:15 AM

Did anyone ask about air/artillery strikes? Those are really destroying the game... Thank you!

#40 Appogee

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Posted 20 August 2017 - 05:35 AM

View PostJuodas Varnas, on 20 August 2017 - 03:00 AM, said:

Seriously though, the proper IK in the HBS Battletech adds so much authenticity to the mechs, to the way they stand and move around, it's a huge downer for me that PGI just gave up on it.

It sounds like throwaway salt, but honestly, 'giving up on things' is PGI's default setting.

Knock-down.
Melee.
The AI in Escort.
IK.
FP as a game mode.
Cutting and Pasting skill trees across Mechs.
You know the rest of the list.

It just calls into question whether any of their current feature commitments - fixed animations, event system, fixing FP to represent the civil war, Solaris, new maps (that were supposedly in development for more than a year, etc - will also just be given up on.

It's so sad. This licence could have been A List for them, and for us. Instead, by making the product as minimal as it can be, there's so many rough edges, and not enough depth to attract the wider customer base it could have achieved.

Edited by Appogee, 20 August 2017 - 05:52 AM.






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