Just to be clear, this is not the same as when they made existing maps bigger. Then they had to add tiles of terrain that did not exist. This time all they would have to do is move boundaries without needing to remove tiles.
They could keep boundaries where they are for FP since they have 12v12. QP would use the same maps with changed boundaries for a smaller location.
I made up the list after looking at all maps from
Smurfy's site.
Also Scouting Mode uses more map space because of the various Scouting beacons players need to find scattered all over the maps. QP Modes do not have that, closest is Conquest with the 5 nodes and they were moved closer together to prevent problems even with 12v12.
Ruar, on 21 August 2017 - 09:02 AM, said:
Agreed even though I'm still hoping 8v8 is cancelled. I'd also add HPG to your list of maps that are too big because it would need the spawn points moved inside the crater walls instead of outside at the least.
Conquest will need a lot of work to move the points closer.
What's sad is they could resize a lot of the maps now and add them into the current rotation for 12v12. They could double the number of maps simply be resizing some boundaries and providing fighting in areas where no fighting normally occurs. I'm not saying resize and remove... I'm saying resize and add. Polar could easily be turned into four different maps.
Disagree on HPG, if you check Smufy's map section at the above link, HPG is an 8x8 map, smaller than 3 others (Crimson, Tourmaline, Viridian) so it should not be a problem. In truth Crimson, Tourmaline and Viridian when you look at the actual play area are also 8v8 maps so if HPG is too big so are they but I do not think so.
I understand your Resize and Add argument, it is an interesting point.
KodiakGW, on 21 August 2017 - 10:26 AM, said:
To all saying maps need to be resized before it happens, here is some history.
Alpine released February 2013
https://mwomercs.com...90-19-feb-2013/
Tourmaline released March 2013
https://mwomercs.com...04-19-mar-2013/
Change from 8v8 to 12v12 -August 2013
https://mwomercs.com...35-06-aug-2013/
Now, I could be wrong, but I believe those two maps have not changed in size since they were implemented. So, we were playing on these "huge" (check the links, their words, not mine) maps for about 6 months before 12v12 came along. I seem to recall not having any issue with them. In fact, sometimes they actually ended with a win that wasn't destroying all enemy mechs...unlike now.
Personally, I'd like to see a Escort game ending with only a MLX left trying to chew through a fresh VIP with their 8LMG and 3ERSL as it slowly lumbers toward the dropship.
First Tourmaline is not on my list. It is a 10v10 map (chack Smurfy's link above) and the actual fighting area is more like 8v8.
So the only really huge map we had before was Alpine and people are forgetting something specific that happened there usually in Conquest but sometimes in other modes that drove MANY players crazy. Remember it.
HGAK47, on 21 August 2017 - 03:44 PM, said:
Wait why do they need to be cut down? So we can all be shoehorned into brawl warrior online? What if people enjoy playing the sniper role or long range support? What about lights that like to use that space to circle around and attempt to backstab and lay sneaky airstrikes accross an advancing line?
That is probably the tip of the iceberg but forcing everyone into your view of how to play the game is going to rustle some feathers.
There are 7 maps (half the total we have now) not on my list that allow sniping and long range. Check the list. Does Tourmaline, Crimson and Viridian not allow long range? Those are the 3 biggest NOT listed.