Roadmap For June, July, And Beyond
#1
Posted 02 June 2017 - 05:29 PM
#2
Posted 02 June 2017 - 06:09 PM
That would make a unique and diverse gameplay each round! Not the same nascar circle each round over and over that we have now! Please!
#3
Posted 02 June 2017 - 06:28 PM
Edited by FireStoat, 02 June 2017 - 06:31 PM.
#4
Posted 02 June 2017 - 06:30 PM
#5
Posted 02 June 2017 - 06:41 PM
#6
Posted 02 June 2017 - 06:50 PM
Felbombling, on 02 June 2017 - 06:41 PM, said:
Well considered how well the last few maps went (massive basin with hills on two sides) I am glad they are waiting on pushing out more maps. With the range advantage clan mechs have over IS, as well as better mobility and survivability (superior XL engines) I ******* hope we dont get more open basin's to fight over.
I play both clan and IS, but holy hell am I getting tired of fighting over a hole in the ground in frozen city and grim plexis. If you have long range weapons, its a fun map to shoot back and forth at each other. But if you are boating srm's and ac's bigger than 5, its a miserable map to be on.
Edited by Fobhopper, 02 June 2017 - 06:51 PM.
#7
Posted 02 June 2017 - 07:00 PM
Paran01ac, on 02 June 2017 - 06:09 PM, said:
That would make a unique and diverse gameplay each round! Not the same nascar circle each round over and over that we have now! Please!
#8
Posted 02 June 2017 - 07:07 PM
Also, looking forward to the Capellan Xin Sheng campaign and 'Mechs, never thought it'd get to their era but here we are.
Edited by Xu Shenjian, 02 June 2017 - 07:08 PM.
#9
Posted 02 June 2017 - 07:11 PM
Warning: This post will be quoted by people saying I should not open my mouth, because things will be pushed back. And when they are not pushed back, the quoters will not be apologetic because they felt their forecasts were justified.
#10
Posted 02 June 2017 - 07:12 PM
#12
Posted 02 June 2017 - 07:33 PM
InnerSphereNews, on 02 June 2017 - 05:29 PM, said:
As mentioned in some previous posts and updates, June brings with it an initial phase of Energy weapon adjustments. Full details will be provided with the June Patch Notes, but the focus of this pass is twofold: provide better role definition between the different Energy types, and most importantly, foster a better baseline balance between IS and Clan Energy weapons.
Please don't forget about the poor flamer when doing this energy weapons pass. Remember how just tweaking the numbers created the Flamergeddon, which then resulted in a hastily slapped together and convoluted mechanical patch to create the mess we have now. At the time Russ said that reassessing how the flamer functioned was then a discussion for a different time. Well, that time should be now.
I can only hope that they remove all of the complicated and convoluted weapons mechanics that the Flamer shouldn't have, as it makes it function differently and in a completely unintuitive fashion from every other weapon in the game. Shifting it to flat and fixed numbers brings the mechanics in line with every other weapon system in the game, and allows greater control over the functionality of the weapon. It also allows the weapon the be tuned without creating something like the Flamergeddon debacle of last time. 1.0 DPS, 2.0 Heat DPS, and 1.0 HPS is a good place to start . . . and can easily be tuned from there for better balance.
Edited by Sereglach, 02 June 2017 - 07:33 PM.
#13
Posted 02 June 2017 - 07:37 PM
Paran01ac, on 02 June 2017 - 06:09 PM, said:
Sounds like everyone is going to spread out to all the resource points....
#14
Posted 02 June 2017 - 07:37 PM
Still no sound on Solaris though. The 1v1 Steiner Map is good, but more will be better, and a main game mode, or even a seasonal championship that will allow 1v1 or even 4v4.
#15
Posted 02 June 2017 - 07:56 PM
Edited by NlGHTBlRD, 02 June 2017 - 08:25 PM.
#16
Posted 02 June 2017 - 07:57 PM
Paran01ac, on 02 June 2017 - 06:09 PM, said:
That would make a unique and diverse gameplay each round! Not the same nascar circle each round over and over that we have now! Please!
I've wanted something like this for a long time. When I play BF 1 in Conquest I dream of the Frostbite Engine with my Atlas smashing through a house to kick a Jenner!
#18
Posted 02 June 2017 - 08:23 PM
#19
Posted 02 June 2017 - 09:22 PM
Peiper, on 02 June 2017 - 07:12 PM, said:
That's not sarcasm I hear, is it? lol
Regardless the game mode I'd like to see developed is Ultimate Conquest Mode. I wrote about it in the following post:
https://mwomercs.com...9&p=5771185&st=
Edited by Katastrophe Kid, 02 June 2017 - 09:23 PM.
#20
Posted 02 June 2017 - 09:32 PM
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