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A Problem With Incursion...


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#1 Lux Monolithic

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Posted 22 August 2017 - 12:40 PM

How about rewarding players suffiently for destroying the base? Everyone complains that it's a boring match when you run right over and destroy the base (Crimson Strait) Well... THAT'S THE OBJECTIVE IN THE GAME MODE. So your main objective in the game mode gives the LEAST REWARDS!

This is why incursion is stupid. Here's your main objective... but don't do it becuase it doesn't reward you as much as killing mechs. So WTF is the point of the main objective?

Suggestion: Give a heavy C-Bill bonus for destroying the base in a limited amount of time. Say within 4 or 5 minutes of starting the match.

#2 Jackal Noble

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Posted 22 August 2017 - 12:45 PM

The problem with Incursion is that PGI hasn't mashed it and Escort mode into one super awesome mode.

The Atlas should be carrying something other than himself - ala a giant walking kamikaze atlas bomb waddling towards the enemies base.

and when he gets there.... eventually.....


KA-BOOM!

But on the in between, the defending team is obviously tasked with eliminating the incriminating threat to their base, and the Offensive team tasked with protecting it.

Edited by JackalBeast, 22 August 2017 - 12:47 PM.


#3 Rovertoo

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Posted 22 August 2017 - 12:51 PM

I think its a common problem with every game mode, the objectives award pretty much nothing. I dont know why they dont start there when incentivising. I feel it would go a long way to help gamemodes be more than just "skirmish quick before someone tries the objective"

#4 Raso

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Posted 22 August 2017 - 12:52 PM

I think one of the issues is that all of the stuff on the map is just crap. If it all did something more significant and capturing/holding it netted a big advantage then it would stand apart more from Assault.

Better rewards also sounds right. I need a carrot on a stick to really give a flip about objectives.

#5 Internal Obedience XIII-omega

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Posted 22 August 2017 - 12:54 PM

View PostJackalBeast, on 22 August 2017 - 12:45 PM, said:

The Atlas should be carrying something other than himself - ala a giant walking kamikaze atlas bomb waddling towards the enemies base.

and when he gets there.... eventually.....


KA-BOOM!


That there is WoB talk. But with a Jackrabbit, yes... Atlas, no.

Shame on you Ghost Bear for even thinking such crime Posted Image

#6 KursedVixen

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Posted 22 August 2017 - 12:55 PM

agreed objectives need more incentive the most incentive given right now of all modes is powering up base stuff in incursion ,but on the other hand I don't get anything for doing that either so.

#7 AnTi90d

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Posted 22 August 2017 - 12:58 PM

The problem with Incursion is that it still exists in MWO.

..same for Escort.

#8 MechaBattler

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Posted 22 August 2017 - 12:58 PM

I find myself wishing that they would create a mode similar to the multiplayer mode they had in Future Cop LAPD. In which you could capture a base and it would produce tanks or aircraft. Something like that would be interesting. Perhaps with the battery charges providing power for production facilities. Though I feel like this would be a mode that would be good for respawn.

#9 Khobai

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Posted 22 August 2017 - 12:58 PM

the whole problem with incursion is the fact players can destroy the bases

bases should be invulnerable to player damage, only your team's dropship should be able to damage the enemy base

that would shift the focus of incursion from idiotic base rushing to actually fighting over energon pellets

#10 Lux Monolithic

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Posted 22 August 2017 - 01:13 PM

View PostKhobai, on 22 August 2017 - 12:58 PM, said:

the whole problem with incursion is the fact players can destroy the bases

bases should be invulnerable to player damage, only your team's dropship should be able to damage the enemy base

that would shift the focus of incursion from idiotic base rushing to actually fighting over energon pellets


If there was a massive C-Bill reward for destroying the base quickly within a certain time, it would force players to play much more defensively and then you'd actually have base attacking and defense that was significant, instead of just a quick spout at the end where the teams scramble to get back to the base or whatever. Just an idea.

#11 Johnny Z

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Posted 22 August 2017 - 02:25 PM

Excellent game mode.

#12 HollowBassman

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Posted 22 August 2017 - 03:30 PM

View PostIlluminous Owl, on 22 August 2017 - 01:13 PM, said:

If there was a massive C-Bill reward for destroying the base quickly within a certain time, it would force players to play much more defensively and then you'd actually have base attacking and defense that was significant, instead of just a quick spout at the end where the teams scramble to get back to the base or whatever. Just an idea.



Players in this game won't play defense. I blame the NBA, or whatever is the nerd equivalent of the NBA.

#13 Johnny Z

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Posted 22 August 2017 - 03:35 PM

View PostHollowBassman, on 22 August 2017 - 03:30 PM, said:




Players in this game won't play defense. I blame the NBA, or whatever is the nerd equivalent of the NBA.


My last memorable incursion game mode was yesterday faction play.

Entire team tried to stop the base rushing of the other team, a full unit, not a well known unit. Went down to the last mechs. A friendly Awesome stood in front of me the final moments blocking my fire, which may or may not have been the deciding factor.

All entirely true and wasn't going to add the blocking part but it is part of the drama and shows just how close the match was. Also, no I did not friendly fire on the Awesome. :)

Not all incursion matches are as good but more than a few definitely are.

Edited by Johnny Z, 22 August 2017 - 03:46 PM.


#14 Insanity09

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Posted 22 August 2017 - 03:41 PM

The answer for all objective based modes (anything other than skirmish) is as follows:

At the end of any match won by way of objectives, give every player on the winning team the match score, cbills, and xp for an assist on each enemy mech left alive. Call it the variable objective bonus.

(that's VIP kill or escape in escort, base cap in assault, cap points in conquest, base destruction in incursion, and an honest-to-goodness time victory in domination)

Edited by Insanity09, 22 August 2017 - 03:42 PM.


#15 El Bandito

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Posted 22 August 2017 - 09:56 PM

View PostIlluminous Owl, on 22 August 2017 - 12:40 PM, said:

How about rewarding players suffiently for destroying the base? Everyone complains that it's a boring match when you run right over and destroy the base (Crimson Strait) Well... THAT'S THE OBJECTIVE IN THE GAME MODE. So your main objective in the game mode gives the LEAST REWARDS!


You get 25000 C-Bills every time you destroy a vital base structure. With luck you can get 100K+ from structure farming.

#16 RestosIII

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Posted 22 August 2017 - 10:09 PM

I actually like Incursion.

#17 MustrumRidcully

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Posted 22 August 2017 - 10:19 PM

View PostKhobai, on 22 August 2017 - 12:58 PM, said:

the whole problem with incursion is the fact players can destroy the bases

bases should be invulnerable to player damage, only your team's dropship should be able to damage the enemy base

that would shift the focus of incursion from idiotic base rushing to actually fighting over energon pellets


I haven't thought of that idea, but this would indeed be interesting. Now we just need unlimited respawns, and we have a game mode that's totally not skirmish!

#18 InfinityBall

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Posted 23 August 2017 - 05:24 AM

View PostIlluminous Owl, on 22 August 2017 - 01:13 PM, said:

If there was a massive C-Bill reward for destroying the base quickly within a certain time, it would force players to play much more defensively and then you'd actually have base attacking and defense that was significant, instead of just a quick spout at the end where the teams scramble to get back to the base or whatever. Just an idea.

You think that a massive reward for attacking would result in much more defensive play?

Incentives: how the eff do they work?

#19 Jman5

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Posted 23 August 2017 - 06:04 AM

View PostInsanity09, on 22 August 2017 - 03:41 PM, said:

The answer for all objective based modes (anything other than skirmish) is as follows:

At the end of any match won by way of objectives, give every player on the winning team the match score, cbills, and xp for an assist on each enemy mech left alive. Call it the variable objective bonus.

(that's VIP kill or escape in escort, base cap in assault, cap points in conquest, base destruction in incursion, and an honest-to-goodness time victory in domination)


Yeah that's one they can do it (Also don't forget the salvage bonus).

Alternatively, when one team wins via objective, the winning team is then told to go kill the remaining enemy mechs while the losing team is told to escape to an extraction point. Makes matches a little longer, adds more combat, and takes some of the sting of losing if you can at least escape in one piece.

The nice thing about this is that you could make it work in every game mode, but Skirmish. Quickplay and Faction Play.

Apparently Titan fall does this.

View PostIlluminous Owl, on 22 August 2017 - 12:40 PM, said:

How about rewarding players suffiently for destroying the base? Everyone complains that it's a boring match when you run right over and destroy the base (Crimson Strait) Well... THAT'S THE OBJECTIVE IN THE GAME MODE. So your main objective in the game mode gives the LEAST REWARDS!

This is why incursion is stupid. Here's your main objective... but don't do it becuase it doesn't reward you as much as killing mechs. So WTF is the point of the main objective?

Suggestion: Give a heavy C-Bill bonus for destroying the base in a limited amount of time. Say within 4 or 5 minutes of starting the match.


My only beef with the way the rewards are set up in incursion is that they are based on killshots. Do 99% of the damage to a base building, but have someone else pop in and kill it and you get nothing. I would rather they take the reward and split it up by damage. So if you do 99% of the damage to a base structure, you get 99% of the reward.

Edited by Jman5, 23 August 2017 - 06:11 AM.


#20 DerMaulwurf

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Posted 23 August 2017 - 11:41 PM

As long as Incursion is essentially Skirmish with the serial numbers filed off, I will only grumble a bit whenever I am forced to play it. If it was actually objective-focussed, I'd be pissed.

I happen to like team deathmatch. So, if you want objective focussed gameplay, you'd better play that by yourself. But, in the current framework of mode voting, I strongly oppose any such change.





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