A Problem With Incursion...
#1
Posted 22 August 2017 - 12:40 PM
This is why incursion is stupid. Here's your main objective... but don't do it becuase it doesn't reward you as much as killing mechs. So WTF is the point of the main objective?
Suggestion: Give a heavy C-Bill bonus for destroying the base in a limited amount of time. Say within 4 or 5 minutes of starting the match.
#2
Posted 22 August 2017 - 12:45 PM
The Atlas should be carrying something other than himself - ala a giant walking kamikaze atlas bomb waddling towards the enemies base.
and when he gets there.... eventually.....
KA-BOOM!
But on the in between, the defending team is obviously tasked with eliminating the incriminating threat to their base, and the Offensive team tasked with protecting it.
Edited by JackalBeast, 22 August 2017 - 12:47 PM.
#3
Posted 22 August 2017 - 12:51 PM
#4
Posted 22 August 2017 - 12:52 PM
Better rewards also sounds right. I need a carrot on a stick to really give a flip about objectives.
#5
Posted 22 August 2017 - 12:54 PM
JackalBeast, on 22 August 2017 - 12:45 PM, said:
and when he gets there.... eventually.....
KA-BOOM!
That there is WoB talk. But with a Jackrabbit, yes... Atlas, no.
Shame on you Ghost Bear for even thinking such crime
#6
Posted 22 August 2017 - 12:55 PM
#7
Posted 22 August 2017 - 12:58 PM
..same for Escort.
#8
Posted 22 August 2017 - 12:58 PM
#9
Posted 22 August 2017 - 12:58 PM
bases should be invulnerable to player damage, only your team's dropship should be able to damage the enemy base
that would shift the focus of incursion from idiotic base rushing to actually fighting over energon pellets
#10
Posted 22 August 2017 - 01:13 PM
Khobai, on 22 August 2017 - 12:58 PM, said:
bases should be invulnerable to player damage, only your team's dropship should be able to damage the enemy base
that would shift the focus of incursion from idiotic base rushing to actually fighting over energon pellets
If there was a massive C-Bill reward for destroying the base quickly within a certain time, it would force players to play much more defensively and then you'd actually have base attacking and defense that was significant, instead of just a quick spout at the end where the teams scramble to get back to the base or whatever. Just an idea.
#11
Posted 22 August 2017 - 02:25 PM
#12
Posted 22 August 2017 - 03:30 PM
Illuminous Owl, on 22 August 2017 - 01:13 PM, said:
Players in this game won't play defense. I blame the NBA, or whatever is the nerd equivalent of the NBA.
#13
Posted 22 August 2017 - 03:35 PM
HollowBassman, on 22 August 2017 - 03:30 PM, said:
Players in this game won't play defense. I blame the NBA, or whatever is the nerd equivalent of the NBA.
My last memorable incursion game mode was yesterday faction play.
Entire team tried to stop the base rushing of the other team, a full unit, not a well known unit. Went down to the last mechs. A friendly Awesome stood in front of me the final moments blocking my fire, which may or may not have been the deciding factor.
All entirely true and wasn't going to add the blocking part but it is part of the drama and shows just how close the match was. Also, no I did not friendly fire on the Awesome.
Not all incursion matches are as good but more than a few definitely are.
Edited by Johnny Z, 22 August 2017 - 03:46 PM.
#14
Posted 22 August 2017 - 03:41 PM
At the end of any match won by way of objectives, give every player on the winning team the match score, cbills, and xp for an assist on each enemy mech left alive. Call it the variable objective bonus.
(that's VIP kill or escape in escort, base cap in assault, cap points in conquest, base destruction in incursion, and an honest-to-goodness time victory in domination)
Edited by Insanity09, 22 August 2017 - 03:42 PM.
#15
Posted 22 August 2017 - 09:56 PM
Illuminous Owl, on 22 August 2017 - 12:40 PM, said:
You get 25000 C-Bills every time you destroy a vital base structure. With luck you can get 100K+ from structure farming.
#16
Posted 22 August 2017 - 10:09 PM
#17
Posted 22 August 2017 - 10:19 PM
Khobai, on 22 August 2017 - 12:58 PM, said:
bases should be invulnerable to player damage, only your team's dropship should be able to damage the enemy base
that would shift the focus of incursion from idiotic base rushing to actually fighting over energon pellets
I haven't thought of that idea, but this would indeed be interesting. Now we just need unlimited respawns, and we have a game mode that's totally not skirmish!
#18
Posted 23 August 2017 - 05:24 AM
Illuminous Owl, on 22 August 2017 - 01:13 PM, said:
You think that a massive reward for attacking would result in much more defensive play?
Incentives: how the eff do they work?
#19
Posted 23 August 2017 - 06:04 AM
Insanity09, on 22 August 2017 - 03:41 PM, said:
At the end of any match won by way of objectives, give every player on the winning team the match score, cbills, and xp for an assist on each enemy mech left alive. Call it the variable objective bonus.
(that's VIP kill or escape in escort, base cap in assault, cap points in conquest, base destruction in incursion, and an honest-to-goodness time victory in domination)
Yeah that's one they can do it (Also don't forget the salvage bonus).
Alternatively, when one team wins via objective, the winning team is then told to go kill the remaining enemy mechs while the losing team is told to escape to an extraction point. Makes matches a little longer, adds more combat, and takes some of the sting of losing if you can at least escape in one piece.
The nice thing about this is that you could make it work in every game mode, but Skirmish. Quickplay and Faction Play.
Apparently Titan fall does this.
Illuminous Owl, on 22 August 2017 - 12:40 PM, said:
This is why incursion is stupid. Here's your main objective... but don't do it becuase it doesn't reward you as much as killing mechs. So WTF is the point of the main objective?
Suggestion: Give a heavy C-Bill bonus for destroying the base in a limited amount of time. Say within 4 or 5 minutes of starting the match.
My only beef with the way the rewards are set up in incursion is that they are based on killshots. Do 99% of the damage to a base building, but have someone else pop in and kill it and you get nothing. I would rather they take the reward and split it up by damage. So if you do 99% of the damage to a base structure, you get 99% of the reward.
Edited by Jman5, 23 August 2017 - 06:11 AM.
#20
Posted 23 August 2017 - 11:41 PM
I happen to like team deathmatch. So, if you want objective focussed gameplay, you'd better play that by yourself. But, in the current framework of mode voting, I strongly oppose any such change.
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