Lily from animove, on 24 August 2017 - 05:49 AM, said:
just watch the toes of that fist mech in the fist vid you posted all it does is partially hovering over or clipping in the surface. So where are those amazing toes you talk of.
BS. The legs are attached to the body which limits the extent of the joint geometry and that is consistent to inverse kinematics. The legs and toes will try to touch the surface but that is only to what the joint geometry allows you to.
Another thing is that while the textures give the surface a rounded appearance, rounded surfaces means infinite polygons, which is something that cannot be represented in a game due to limited resources, hence the surfaces aka surface hitbox will have more of a rough or crude lower polygonal count that does not completely align with the rounded surface. That creates invisible surfaces that creates a collision border that the legs hit and will not exceed through.
Please check your eyes. Every time the toes bite into the snow, the toes are partially buried and they put up a small ice cloud, while leaving permanent tracks.
Edited by Anjian, 24 August 2017 - 04:12 PM.