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New Civil War Tech....that Didn't Quite Make It In.


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#1 Brain Cancer

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Posted 14 August 2017 - 11:39 AM

You've got IS Ultra AC's. LB-X ACs, rotary AC's...but the "ER AC" didn't make it in, alas.

http://www.sarna.net...city_Autocannon

While significantly heavier than standard ACs, they also have considerably longer reach (and in MWO, velocity. It's in the name.) Would have given the IS another distance-poking option.

http://www.sarna.net...nd_Active_Probe

The IS gets steath armor, but they also managed an upgrade to the Beagle that cuts through it. A larger, more powerful active probing system that can peel through ECM which most IS missile boats would be delighted to have.

What "new-not-yet tech" caught your eye that you think would be easily added to MWO?

#2 Pariah Devalis

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Posted 14 August 2017 - 11:51 AM

Well, for starters, the ER Pulse Lasers:

Large, Medium, and smol. Extra heat, but extra range. Came out well within the time jump period.

Then we have the HAG 20 and 30. The 40 didn't come out until just after the time jump. 20 and 30, however, are fair game.

Reactive and Reflective armor would be phenomenal to add, as well. Across both tech lines, it would create a self balancing mechanism to counter specific builds. Is the current meta boating lasers? Go reflective to significantly reduce the effectiveness of that. Too many missiles? Go reactive. Of course, if you're hit by something it isn't designed to counter, expect to feel it. Big time.

#3 Brain Cancer

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Posted 14 August 2017 - 11:57 AM

It's sad both never got past experimental tech until the next (Jihad-era) timeskip.

#4 Pariah Devalis

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Posted 14 August 2017 - 12:01 PM

View PostBrain Cancer, on 14 August 2017 - 11:57 AM, said:

It's sad both never got past experimental tech until the next (Jihad-era) timeskip.


I mean, to be fair, neither did laser heat sinks, but we got them in the NTG. :P

#5 Athom83

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Posted 14 August 2017 - 12:02 PM

Like I've said before to other people who've said the same thing; They aren't CivWar tech, they're Jihad tech.

#6 Appogee

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Posted 14 August 2017 - 12:05 PM

How about they finish delivering what didn't fully deliver a month ago, first?

#7 FLG 01

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Posted 14 August 2017 - 12:11 PM

View PostPariah Devalis, on 14 August 2017 - 11:51 AM, said:

Large, Medium, and smol. Extra heat, but extra range. Came out well within the time jump period.


Hm, only the prototypes are well within the timejump period... the actual production of the ER pulse lasers dates to 3082 and that's deep in the Jihad era.
Sarna unfortunately mixes up prototype and production dates a lot, so it is better to check the books. The Universal Technology Advancement table in Interstellar Ops is the most up-to-date source for that.


View PostPariah Devalis, on 14 August 2017 - 12:01 PM, said:

I mean, to be fair, neither did laser heat sinks, but we got them in the NTG.


Actually, LHS are in regular production since 3051. And I think they should not be a quirk, they should be a tech, even if it may be harder to balance.

Posted Image

#8 Metus regem

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Posted 14 August 2017 - 12:19 PM

LAC/s... I really would've like to have seen Light Auto Cannons in, even if they would render the AC/2/5 obsolete....


As for LHS, one way I can think to balance them is to look back at the Hellsinger, when she wasn't (still is?) effected by external heat effects.... Perhaps make that a built in ability to LHS?

#9 LT. HARDCASE

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Posted 14 August 2017 - 12:24 PM

Man those Hypervelocity ACs are traaaash.

A 12 ton AC5 makes even the Light Gauss Rifle look appealing.

#10 Jay Leon Hart

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Posted 14 August 2017 - 12:24 PM

Let's see, aside from the HVACs, HAGs and ERPLs...

Magshot (3072) - Light, low damage Gauss weapon.

Light AC (3068) - Like RACs, they come in flavours 2 or 5. Lighter, shorter ranged, smaller (5 only) ACs.

Bombast Laser (3064+) - A laser with Gauss charge and variable damage depending upon charge held? GIEF NAOW PLZ!

Chemical Lasers (3059) - IS-level-damage lasers for the Clans, for less heat, with the draw back of ammo.

Multi-Missile Launcher (3068) - IS ATMs, I think?

Then a few years ahead (Wobby territory?)

Silver Bullet Gauss (3078) - LBX Gauss? Sure, why not!

X-Pulse Lasers (3078) - To compete with Clan ERPLs.

Then just a jump to the left Or go back in time...

Enhanced ERPPC (2823) - Technically extinct, but let's get Clanners another PPC to play with. Maybe lower the heat, too.

Binary Laser Cannon (2812) - It's like an IS version of the HLL... kinda...

[Edit] Fixed X-Pulse link [/Edit]

Edited by Jay Leon Hart, 14 August 2017 - 12:29 PM.


#11 Valdarion Silarius

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Posted 14 August 2017 - 12:25 PM

If you want to talk about old tech or prototype weapon systems, we have Binary Laser Cannon and Heavy Rifles.

http://www.sarna.net...ry_Laser_Cannon

http://www.sarna.net/wiki/Heavy_Rifle

What we should have in the game is interchangeable ammo for the clans LBXs like slugs since I don't like the burst fire clan auto cannons. We also have Caseless ammo for the Inner Sphere which would be a good excuse for both sides to have unique interchangeable ammo types.

#12 Tordin

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Posted 14 August 2017 - 12:42 PM

View PostPariah Devalis, on 14 August 2017 - 11:51 AM, said:

Well, for starters, the ER Pulse Lasers:

Large, Medium, and smol. Extra heat, but extra range. Came out well within the time jump period.

Then we have the HAG 20 and 30. The 40 didn't come out until just after the time jump. 20 and 30, however, are fair game.

Reactive and Reflective armor would be phenomenal to add, as well. Across both tech lines, it would create a self balancing mechanism to counter specific builds. Is the current meta boating lasers? Go reflective to significantly reduce the effectiveness of that. Too many missiles? Go reactive. Of course, if you're hit by something it isn't designed to counter, expect to feel it. Big time.


Would love those, especially the armor types. The meta would kinda adapt itself. Reactive are for both missiles and ballistics. Are reflective for PPC too, since they are ballistic/ energy hybrid, sortof?

ER pulse lasers. One second I thought of X - pulse lasers...

#13 Brain Cancer

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Posted 14 August 2017 - 12:48 PM

3067 is the "edge" of CW-era tech, folks. If it's past that, it was never getting in for this timebump.

Ammo switching is right out too, because PGI code is lostech. Otherwise, NARC explosive pods FTW!

http://www.sarna.net...i/Explosive_Pod

We also missed the opportunity for Clanners to win the flamewars (briefly), as 3067 marks the first ER and heavy flamers...but the IS doesn't get them till later. Posted Image

http://www.sarna.net/wiki/Heavy_Flamer

Mmm. War crimes, the weapon system.

#14 Bombast

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Posted 14 August 2017 - 12:52 PM

View PostJay Leon Hart, on 14 August 2017 - 12:24 PM, said:

Light AC (3068) - Like RACs, they come in flavours 2 or 5. Lighter, shorter ranged, smaller (5 only) ACs.


I don't think I was the only person prior to the weapon list who was trumpeting how awesome LACs would be. Seriously, would have helped so man light/medium mechs with too many ballistic mounts.

Quote

Bombast Laser (3064+) - A laser with Gauss charge and variable damage depending upon charge held? GIEF NAOW PLZ!


I tried to start a forum petition, but no, only a few people wanted to sign it.

Bet you all are regretting it now. The Bombast Laser is the greatest, most interesting, most important weapon of all times.

#15 Andi Nagasia

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Posted 14 August 2017 - 12:54 PM

View PostAthom83, on 14 August 2017 - 12:02 PM, said:

Like I've said before to other people who've said the same thing; They aren't CivWar tech, they're Jihad tech.

also PGI seems reluctant to add in things defined as Experimental Tech,
which i can see why in some instances but not others,

#16 Tordin

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Posted 14 August 2017 - 12:55 PM

I think I voted for the Bombast laser. It would make the gauss confused and the ppc wish it had capacitators.

#17 Athom83

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Posted 14 August 2017 - 01:15 PM

View PostBrain Cancer, on 14 August 2017 - 12:48 PM, said:

Ammo switching is right out too, because PGI code is lostech. Otherwise, NARC explosive pods FTW!

http://www.sarna.net...i/Explosive_Pod

3 ton weapon that does 4 damage at 450m... While we have 3 ton weapons that do 10 damage at 450m (MRMs).

#18 Brain Cancer

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Posted 14 August 2017 - 01:20 PM

Quote

3 ton weapon that does 4 damage at 450m... While we have 3 ton weapons that do 10 damage at 450m (MRMs).


4 damage to a single location, and it also can fire the normal NARC beacons, meaning you're not denying yourself all the firepower of the hardpoint to pod targets for LRMs, nor feel useless if nobody's on your team to take advantage of it.

#19 Big Tin Man

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Posted 14 August 2017 - 01:21 PM

INFERNO SRMS.

#20 Metus regem

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Posted 14 August 2017 - 01:22 PM

View PostJay Leon Hart, on 14 August 2017 - 12:24 PM, said:


Multi-Missile Launcher (3068) - IS ATMs, I think?




Not quite, MML/s use standard SRM or LRM ammo, they are just a one type launcher that can fit either ammo type.





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