When the 2 eventually decided on airfield, the now-spread out team started moving in the same general direction, but all taking different routes - one of the callers said 'don't use the bridge' after some team members were already under fire while crossing the bridge. The team ended up broken into isolated groups and destroyed.
I don't know how many team members knew this map well enough to know the key locations or best routes for getting there (I didn't - and ended up losing half my armor in transit, then getting pinned down with a small group), but I can't help wondering if clearer communication at the start might have led to a completely different outcome.
I think there may be a tendency for some more experienced players/callers in QP to assume that the rest of the team knows the maps as well as they do when they really don't, so when it looks like the team is ignoring suggestions, they might actually just be confused/lost. I've been in QP games where callers have made a huge positive difference, but these usually had clear/non-conflicting suggestions from the start (with map co-ordinates).
Edited by Atomic Hamster, 26 August 2017 - 06:11 AM.