Why Exactly Shouldn't I Be Able To Start A Match With The Same 'mech If It's In-Game?
#1
Posted 27 August 2017 - 09:37 AM
#2
Posted 27 August 2017 - 10:00 AM
#3
Posted 27 August 2017 - 10:03 AM
MadHornet, on 27 August 2017 - 09:37 AM, said:
Because if you die before you leave early, you don't get punished. It's to force people to actually try. There is a consequence in burning your mech early, especially in context of events. If you want to farm an event, they (PGI) do not want you to just run in, tag whatever it is for the event, die, and immediately rematch. They want you to actually try and participate.
While it is slightly annoying, there is good behavioral reasoning logic behind the decision. You'd see a lot more event farming without this mechanic in place, and that would ruin the gameplay experience for those actually trying to enjoy the match. After all, "what does it matter if I die? I got my objective, and can immediately use my favorite mech again! Weeee!"
Edited by Pariah Devalis, 27 August 2017 - 10:04 AM.
#4
Posted 27 August 2017 - 10:16 AM
Pariah Devalis, on 27 August 2017 - 10:03 AM, said:
Because if you die before you leave early, you don't get punished. It's to force people to actually try. There is a consequence in burning your mech early, especially in context of events. If you want to farm an event, they (PGI) do not want you to just run in, tag whatever it is for the event, die, and immediately rematch. They want you to actually try and participate.
While it is slightly annoying, there is good behavioral reasoning logic behind the decision. You'd see a lot more event farming without this mechanic in place, and that would ruin the gameplay experience for those actually trying to enjoy the match. After all, "what does it matter if I die? I got my objective, and can immediately use my favorite mech again! Weeee!"
That can easily be worked around by either having multiple favorite 'mechs, or having two of the same. The greatest reason I have of playing the same 'mech immediately after I die in another match is working towards XP. It feels like a needless usage of time waiting for a team to kill the remaining Locust running around the map when I just want to play the game with the limited time I have to begin with.
#5
Posted 27 August 2017 - 10:19 AM
The "vehicle currently in battle" thing is taking from WoT (where you still actually have to repair and rearm) and probably left in game for immersion or sth. I'm OK with it.
#6
Posted 27 August 2017 - 11:13 AM
#7
Posted 27 August 2017 - 11:17 AM
Kuaron, on 27 August 2017 - 10:19 AM, said:
The "vehicle currently in battle" thing is taking from WoT (where you still actually have to repair and rearm) and probably left in game for immersion or sth. I'm OK with it.
Seems like an arbitrary reason and I the immersion really isn't worth the annoyance. At least they made sure you can actually mechlab the mech while in a match, which then defies the immersion again. So they should just get rid of it.
Catten Hart, on 27 August 2017 - 11:13 AM, said:
As mentioned above, you can just have multiple of the same mech so no, not really.
#8
Posted 27 August 2017 - 11:27 AM
This was waaaay before the report system too. (Beta)
#9
Posted 27 August 2017 - 11:56 AM
N0ni, on 27 August 2017 - 11:27 AM, said:
This was waaaay before the report system too. (Beta)
But you could just jump into another mech back then too. So if that was the reason then it was a bad attempt. Especially since it bother legit players more than the farmers.
#11
Posted 27 August 2017 - 12:04 PM
Savage Wolf, on 27 August 2017 - 11:17 AM, said:
This is taking into account the new skill tree, in which XP is not transferable. You'd need to completely reskill every mech that you get from the ground-up after the first unless you had oodles of historical XP. And even then you need some high CBill expenditure.
Edited by Catten Hart, 27 August 2017 - 12:08 PM.
#12
Posted 27 August 2017 - 12:08 PM
#13
Posted 27 August 2017 - 12:10 PM
Catten Hart, on 27 August 2017 - 12:04 PM, said:
This is taking into account the new skill tree, in which XP is not transferable. You'd need to completely reskill every mech that you get from the ground-up after the first unless you had oodles of historical XP.
Two urbanmechs are quite cheap and you'd do it to farm c-bills, not XP although you'd eventually also have that.
But it doesn't matter anyway because we can report them now.
Jay Leon Hart, on 27 August 2017 - 11:59 AM, said:
Yeah, but then the reason isn't to stop potential farmers or trolls. Then it's to force you to buy more mechs. For no damn reason.
#14
Posted 27 August 2017 - 12:15 PM
Catten Hart, on 27 August 2017 - 12:04 PM, said:
This is taking into account the new skill tree, in which XP is not transferable. You'd need to completely reskill every mech that you get from the ground-up after the first unless you had oodles of historical XP. And even then you need some high CBill expenditure.
It is kind of a bummer you can't transfer mech xp but there is gxp which does the same thing of letting you use xp on a mech for skills. I have a butt load of hxp on my founder cat and K2. I just use it to get all the 91 nodes,turn off a few and get more nodes for new builds on that one mech variant. I doubt I'll unlock every node on any of my mechs including founders as it would be wasted points since some of them go for things the mech doesn't have like ballistic nodes on Cat C1.
C-bills is the sink then. You've had to been a horder long before st or have ran a lot of pt to have a good pile of c-bills. I spent a lot of c-bills trying the civil war tech but now i'm eye-ing some new mechs that I can't afford. I'm even trying a few clan mechs and I dislike clans for a lot of reasons but mostly their longer laser burn times.
#15
Posted 27 August 2017 - 12:20 PM
Savage Wolf, on 27 August 2017 - 12:10 PM, said:
Which brings us to the "this game promotes cautious behaviour" argument.
Live longer so you spend less time waiting for your 'mech to be available again, or buy more duplicates, or play another 'mech.
#16
Posted 27 August 2017 - 12:20 PM
#17
Posted 27 August 2017 - 12:29 PM
Jay Leon Hart, on 27 August 2017 - 12:20 PM, said:
Live longer so you spend less time waiting for your 'mech to be available again, or buy more duplicates, or play another 'mech.
That explains all the snipers and LRM boats in the back. So could we please remove this so people are more likely to play right?
#18
Posted 27 August 2017 - 12:36 PM
Savage Wolf, on 27 August 2017 - 12:29 PM, said:
To clarify, I'm not (generally) bothered either way, just trying to figure out reasons why it's still in game after R&R was removed.
The only time it bothers me, is when a 'mech I literally can't buy again (because it just got released) gets obliterated because I turned the wrong corner.
#19
Posted 27 August 2017 - 12:42 PM
Jay Leon Hart, on 27 August 2017 - 12:36 PM, said:
The only time it bothers me, is when a 'mech I literally can't buy again (because it just got released) gets obliterated because I turned the wrong corner.
And I'm just crossing out any that doesn't hold up. However knowing PGI it could be any of the bad reasons we discussed earlier, but then it's justifiable to want it removed.
#20
Posted 27 August 2017 - 01:31 PM
Pariah Devalis, on 27 August 2017 - 10:03 AM, said:
Because if you die before you leave early, you don't get punished. It's to force people to actually try. There is a consequence in burning your mech early, especially in context of events.
^this
No farming allowed...
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