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I Want To Be Abble To Target Allies

General HUD Gameplay

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#21 The Unstoppable Puggernaut

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Posted 28 August 2017 - 12:46 AM

It's just another tick for Mechwarrior games made over 20 years ago that could do it and that this game could not. I can't believe how advanced Activision was for it's time.

Shocking.

#22 kesmai

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Posted 28 August 2017 - 02:13 AM

I like this. It would help immensly.
I could now run away quickly from all the dual lurm 15 shawks in my team.
Please pgi.

#23 Bishop Steiner

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Posted 28 August 2017 - 05:35 AM

View PostJingseng, on 27 August 2017 - 07:09 PM, said:

fine on paper, terrible in practice.

You'll stop caring after a week - much like people stop caring already in game. It's not like you can't figure out what some mechs are carrying by default, others by their wanton friendly fire in the drop zone, and others just by observation. But you don't go to the effort... and you wont go to the effort of locking 12 friendlies, memorizing layouts to call signs, formulating plans, and then attempting to adapt and execute them. For every single drop you do.

Because it's not the locking on part that is the lions share of the work.

Moreover, setting aside the issue of Teamkillers (because so what if they can or can't use streaks or lrms)... When you press R, it locks onto the nearest enemy to your reticle. That is useful.

Now imagine you press R and it locks onto the nearest friendly. Again. And Again. And Again. Now you are being denied USEFUL targeting information that you need at that moment (such as, are it's UACs jammed? Can i push an alpha? Are both legs unarmored for an easier kill than torso shooting? Is it an omnimech with one torso out?)

That is information you want in each fight (not to mention being able to spot priority targets, draw attention to clumps of enemy movement, etc.) without the hassle of mistargeting, and which you should be making use of every fight. Here, the lions share of the work is pressing R.

and keyboard real estate is already cramped. To say nothing of how lazy people will insist it use R to use anyway (or have some other key to toggle).

Then too of course, the only people who actually WILL use friendly targeting every match are the ones who want to be elitist, discrim on builds, and choose their participation based on what everyone else is running. Here too the lions share of the work is pressing R repeatedly.

pretty much this...it'll just end up some dudes scanning their team then talking crap about anyone not driving a MetaMech.

Oh yay...."potato shaming" just got more efficient!

#24 Jman5

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Posted 28 August 2017 - 05:53 AM

View PostBishop Steiner, on 28 August 2017 - 05:35 AM, said:

pretty much this...it'll just end up some dudes scanning their team then talking crap about anyone not driving a MetaMech.

Oh yay...."potato shaming" just got more efficient!


Then I suppose we shouldn't let people observe teammates when they die because they'll see their builds too? Or block out names so they can't shame you if you don't score well? Or make all scores private?

Come on guys. Target Friendly is a useful feature we would be better off having. The pros out weigh the minor inconvenience of getting your feelings hurt whenever some random pug doesn't like your build. People have hated on my builds for as long as I've been playing this game. It's really not a big deal. Just mute them if they get annoying. If they cross the line you can report them.

With or without this feature lots of people are going to see your build when you play.

#25 Xmith

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Posted 28 August 2017 - 06:58 AM

View PostBishop Steiner, on 28 August 2017 - 05:35 AM, said:

pretty much this...it'll just end up some dudes scanning their team then talking crap about anyone not driving a MetaMech.

Oh yay...."potato shaming" just got more efficient!

Man, you sure have been a little salty lately. Have you got your comp up and running right yet?

#26 C4NC3R

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Posted 28 August 2017 - 07:02 AM

View PostSavage Wolf, on 27 August 2017 - 06:23 PM, said:

Posted Image


Since human exists it always wanted badly to know his future. The prediction - is the reason.

#27 Daggett

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Posted 28 August 2017 - 07:23 AM

I think i don't need the detailed loadout of any friendly, it's probably information overkill.
Most often i only need to know the range capabilities of my team.

So what i would love is a small graphical indicator beneath each name when i press Q (and in player lists as well) which tells me if the mech's loadout is short/long/mixed range. This way we would have most benefits of friendly targeting without it's problems. Posted Image

This would be especially handy in the phase before the start of a match when everyone immediately sees if their own team should focus more on trading or brawling.

#28 Savage Wolf

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Posted 28 August 2017 - 08:21 AM

If it's all about knowing the loadout of your allies, couldn't we implement this into the lobby that we also need? Then not only can you see their loadout, you can also advice them to change it before the match begins.

#29 Willard Phule

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Posted 28 August 2017 - 08:33 AM

How about being able to lock on to "target objects?"

Let's face it, sometimes there's a PUG team that simply can't open a gate...or chooses not to. Being able to open the gates yourself would go a long way towards stopping this nonsense.

Also, you could, in theory, shoot your own Gens to give the other team a chance if they're full of taters.

#30 Almond Brown

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Posted 28 August 2017 - 08:37 AM

View PostJman5, on 27 August 2017 - 06:49 PM, said:


Why?

Knowing your teammates loadouts can help give you an idea of how your team will play and let you play smarter. If I know my team is a bunch of long range builds, then I know they are probably going to hang back more and that I need to be more patient. Knowing this before I get into a fight is preferable.

Knowing how weak a teammate is before you follow him to fight that 3v2. Percent health is often misleading if a player has a Crit torso but is otherwise healthy. Plus you don't know how many of his weapons could be crit out.

Checking out the build of a teammate you notice plays well can give you some good ideas.


People just like looking at other people's build ideas. It really doesn't have to be any more complicated than that.

Asking 11 randos what their builds are over VOIP and then tying the voice with the player and then the mech and remembering it all is silly.

If they did this like other games have done it in the past, then they would make it a separate hotkey to target friendly. You could even have it unbound by default if you're really worried new players will screw it up.


And the other side of that coin. Don't have to wait for 2-3 quick deaths on your side, to DC, just check 2-3 Teammates load-outs. (Mech 1)?-(Mech 2)WTH-(Mech 3)DOH! DC.

#31 Jman5

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Posted 28 August 2017 - 09:34 AM

View PostAlmond Brown, on 28 August 2017 - 08:37 AM, said:


And the other side of that coin. Don't have to wait for 2-3 quick deaths on your side, to DC, just check 2-3 Teammates load-outs. (Mech 1)?-(Mech 2)WTH-(Mech 3)DOH! DC.

We already have automated systems in place to discourage and punish disconnectors. This is a non-issue.

Edited by Jman5, 28 August 2017 - 09:35 AM.


#32 Brain Cancer

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Posted 28 August 2017 - 10:41 AM

I don't want to have to shuffle through half my team trying for missile lock.

And I don't want more friendly fire incidents.

So no R key targeting.

I do want to be able to put my crosshairs on something and get a weapon list, at least though. That would be useful.

#33 Jackofallpots

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Posted 28 August 2017 - 10:51 AM

couldnt they just add that data to team display function without having to lock on to others?

#34 JC Daxion

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Posted 28 August 2017 - 10:59 AM

there is a button that lets you see where every mech is, and the % they have left. i forget the button as i rebound. But it basically is like the % on your lance so you can know who has armor left.

You can use this to help get someone with armor to push, or rotate upfront, to help save other mechs.


If you ever notice good groups use rotation in there strats so this can help. I forget what it is called.. Unbound maybe? someone might know. look under the key map and start pressing keys :P

#35 Maxxi

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Posted 28 August 2017 - 12:43 PM

R: Target Enemy
Ctrl+R: Target Friend

Why? Information. You can see if the mech have weapons, ammunition or armor remaining. Why? Because you can anticipate what thing he/she could do. If He/She has only Small Lasers, well, you can predict that he/she is going to brawl. LRM only? Yep, that mech will not share the armor. Has no armor left in the legs? Ok you can warn them.

#36 Kalimaster

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Posted 28 August 2017 - 01:17 PM

I think he wants to shoot his buddies.

Now I would like, oh, five Dallas Cowboy Cheerleaders. Now ask me, who is going to get the better deal. Targeting allies, or me?

LOL

Posted Image

#37 Marcomies

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Posted 28 August 2017 - 01:55 PM

It would be really useful to be able to see the friendly paperdoll and weapons. The damage percentage alone tells virtually nothing as 80% health can mean anything from being one shot away from engine destruction to having some small scratches spread all over the armor.

#38 JC Daxion

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Posted 28 August 2017 - 05:17 PM

View PostMarcomies, on 28 August 2017 - 01:55 PM, said:

It would be really useful to be able to see the friendly paperdoll and weapons. The damage percentage alone tells virtually nothing as 80% health can mean anything from being one shot away from engine destruction to having some small scratches spread all over the armor.




well i suppose that is possible, but anyone that knows how to play, can pretty much say 80% should mean you are pretty darn well off. Even in a light when i'm at 80% i'm not to worried.

the only way i could think of that 80% means almost dead is if someone got rear cored on a smaller mech. and even then they should have armor on the front to deal with a bit of damage coming in anyway.


We do have VOIP, if you need more info, speak up for once.. verse crickets

Edited by JC Daxion, 28 August 2017 - 05:18 PM.


#39 CanadianCyrus

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Posted 28 August 2017 - 06:53 PM

View PostSavage Wolf, on 27 August 2017 - 06:23 PM, said:

Posted Image

Posted Image

#40 mistlynx4life

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Posted 29 August 2017 - 11:30 AM

It's funny how everyone is shooting this idea down (punny!). It's a great idea, period, insofar as seeing what loadouts your allies have. Just map it to a different key than Target Nearest Enemy and you're good to go. Makes coordinating and taking charge to call much easier, says I. But I'm just a Lynx pilot and not very knowledgeable about such things.





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