

Gauss Should Be Armor Piercing
#1
Posted 29 August 2017 - 12:30 AM
#2
Posted 29 August 2017 - 12:41 AM
#3
Posted 29 August 2017 - 01:20 AM

#4
Posted 29 August 2017 - 01:21 AM
#5
Posted 29 August 2017 - 01:36 AM
No thanks.
#6
Posted 29 August 2017 - 02:17 AM
#9
Posted 29 August 2017 - 03:10 AM
Curccu, on 29 August 2017 - 12:41 AM, said:
Depleted uranium shells have been shown to make mech pilots infertile.
This is a big problem for me as a clanner.
*sniggers in corner*
*spit*
freeborn filth.
#11
Posted 29 August 2017 - 05:30 AM
Nema Nabojiv, on 29 August 2017 - 02:21 AM, said:
Voted YES, Gauss for president.

An Innocent Urbie, on 29 August 2017 - 12:30 AM, said:
Actually in TT it is APC, if we put this mechanics into MWO it would be like:
5DMG+10DMG to internal structures for Gauss Rifle
5DMG+20DMG or 5DMG+17-18DMG to internal structures for Heavy Gauss and Improved Gauss accordingly.

Valhallan, on 29 August 2017 - 02:17 AM, said:
SRM's and AC never was APC-weapons. N-E-V-E-R.

Edited by C4NC3R, 29 August 2017 - 05:28 AM.
#12
Posted 29 August 2017 - 05:40 AM
If so, what in the world are we discussing? Hit undamaged amor of "x" thickness or angle = significant damage. Hit damage armor = component destruction. Hit mostly damaged armor = destruction of component or kills mech....
I'm not an expert but Gauss has been degraded to the point of sillyness in this game........ just an un-trained in lore observation from someone who like Gauss but doesn't see their value anymore: too squishy for the weight and just too lame....
#13
Posted 29 August 2017 - 06:15 AM
Asym, on 29 August 2017 - 05:40 AM, said:
If so, what in the world are we discussing? Hit undamaged amor of "x" thickness or angle = significant damage. Hit damage armor = component destruction. Hit mostly damaged armor = destruction of component or kills mech....
I'm not an expert but Gauss has been degraded to the point of sillyness in this game........ just an un-trained in lore observation from someone who like Gauss but doesn't see their value anymore: too squishy for the weight and just too lame....
The problem is that armor in battletech is what in current real world terms, be considered a composite system much like the british developed chobham. Its seperate layers of steels, ceramics and other materials mixed all together to defeat different kinds of threats. Its not simple one thick layer of steel like virtually all tanks prior to the Soviet T-64 and the failed west german/american MBT-70 program were.
Also armor in Battletech is ablative in nature, not merely something as in the real world where anything that doesn't actually penetrate or damage it, essentially bounces off. There are numerous accounts from real world history of tank battles where certain tanks new to the theater of action took numerous hits which failed to actually penetrate the armor, though they certainly did damage that affected its ability to fight effectively.
Battletech the tabletop game had mechanics for handling critical hits because every hit location depended on a random result from a dice roll. Rolling snake-eyes or box cars for the to-hit location resulted in a critical hit. But they also had a crit system that functioned properly. This game does not. Crits to the actuators, sensors, life support, cockpit, engine (other than side torso loses with Light/XLs engines) or gyro mean nothing in this game.
So ultimately WHAT a projectile actually is, means SFA in this game... because there are no mechanics to properly handle specialized munitions anyway. If there was... then LB autocannons would have a proper ammo switch mode... and ATMs wouldn't need to have a damage curve dependant on range bands.
#14
Posted 29 August 2017 - 06:27 AM

#15
Posted 29 August 2017 - 06:37 AM
first hyper velocity round would not bounce off the surface
second if we consider MWO with 2000m/s we have hyper velocity rounds
if the mass of the gauss ammo is really only the ammo not the liquid nitrogen that keeps the bullets at cyrogenic temperature before loading.... then we have around 200MJ -this is the kinetic energy of shooting urban mechs with 415kph - the impulse would not be that bad only a charging urban mech at top speed.....
but lets forget all those numbers - the issue is coding and the gain would be random
#16
Posted 29 August 2017 - 06:38 AM
C4NC3R, on 29 August 2017 - 05:30 AM, said:

Alternative facts:
AP AC ammo: http://www.sarna.net.../Armor-Piercing
AP (really functions as HEAT) SRM ammo: http://www.sarna.net...-Charge_Warhead
Still, I'd rather we keep all forms of armor piercing ammo out of the game for sanity's sake.
#17
Posted 29 August 2017 - 06:40 AM

Instead, what about giving standard ACs (clan and IS) access to their AP ammo (which is essentially the same as what you're asking, but on an underperforming weapons instead of an overperforming one).
Edited by Athom83, 29 August 2017 - 07:51 AM.
#19
Posted 29 August 2017 - 07:24 AM
An Innocent Urbie, on 29 August 2017 - 12:30 AM, said:
I mean, how much of this:
Do you really want in this game?
Edited by Dimento Graven, 29 August 2017 - 07:26 AM.
#20
Posted 29 August 2017 - 08:44 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users