Jun Watarase, on 05 September 2017 - 11:12 PM, said:
The gap is a lot closer when you factor in artemis. IS mechs are also better for brawling due to durability quirks + higher agility overall. SRM Cyclops vs Executioner isnt even a contest for example. You can do 6x SRM-6s on a MDD-A, but its not very effective because a pulse boat is going to take out a side torso in two alphas while you spread damage everywhere, and 75 ton IS heavies are more agile than you are.
SRM griffin vs Stormcrow/Huntsman also has a huge edge due to JJs/Shield arms/Durability, so does SRM assassin vs SRM jenner IIC. Assassin vs viper/ice ferret/shadow cat at close range isnt even a contest.
Im actually curious about how much of an effect .5 in spread means for SRMs. 4x SRM-4s vs 3x SRM-6s feels a lot more effective, although that might just be due to the lower cooldown times.
SRM Cyclops vs EXE isn't a good comparison to make for IS vs Clan SRM supremacy since the EXE doesn't have enough missile hardpoints. The Clans simply lack an Assault platform that can load up on SRMs like the Cyclops can. That would change if PGI ever comes out with the Bane and its 8 missile variant. I find the Scorch far scarier to encounter than an SRM Cyclops, and harder to kill.
And I'm not convinced on the supremacy of SRM Griffins. Shield arms are nice and all, but a smart player can simply wait or bait you out by only firing one weapon. Given that Huntsmen can carry up to 8 SRM launchers, it's not like they really lose out on their alpha by firing one launcher out of sequence.