

So I'm new to the world of Mech Warrior.........
#1
Posted 18 December 2011 - 07:53 PM
#2
Posted 18 December 2011 - 07:58 PM
#3
Posted 18 December 2011 - 08:00 PM
#4
Posted 18 December 2011 - 08:05 PM
Battletech is set hundreds of years in the future where mankind expands into space, colonizes hundreds of worlds (giving rise to dozens of various interstellar "nations") and is eventually unified under a single interstellar government called the Star Leauge, ruled by great house Cameron and five other great houses (Marik, Kurita, Steiner, Liao and Davion), of which house Cameron is first among equals. Things go swimmingly for a couple hundred years, then begin to fall apart when a man named Stefan Amaris overthrows and kills off First Lord Cameron and all possible successors. This sparks a civil war which results in the defeat of Amaris but leaves houses Marik, Kurita, Steiner, Liao and Davion fighting over who becomes the new First Lord (successor to the Camerons).
Things heat up politically and General Kerensky, the leader of the Star League's military, sees that things are heading for a civil war. Still popular but unwilling to attempt to take the title of First Lord for himself he decides to depart the Inner Sphere and invites the Star League Defense Force to come with him. The vast majority do, and in the vaccum he leaves the Succession Wars begin, a series of conflicts between the five great houses as they attempt to take power. The 4th Succession war ended in 3030, and now in the late 3040s the IS seems like it could be heading for a 5th Succession War.
That's my abridged history.
EDIT: The 'mechs in this universe are fairly unique. They still basically defy physics, but don't do a lot of things seen with other "big robot" franchises. There's no "roller skating", no flying through the air, cartwheels, or acrobatics. There are "jump jets" there is ablative armor... um... some people call it "more realistic", I'd call it " better capturing the feel of a 20-100 ton war machine". You should probably read the link above

Edited by Hayden, 18 December 2011 - 08:08 PM.
#5
Posted 18 December 2011 - 08:14 PM
#6
Posted 18 December 2011 - 08:40 PM
J Echo, on 18 December 2011 - 08:31 PM, said:
Well, this is how it is in the computer games, but a large majority (or very vocal minority) of the forum population wants most of those things which haven't been in the computer games but were in the table-top game from which Mechwarrior split off a couple of decades ago.
It's a MechWarrior Online forum, not a BattleTech forum. Besides, aside from flight (in the case of Land Air Mechs) nothing I mentioned is in the Table Top game.
#7
Posted 18 December 2011 - 08:57 PM
#8
Posted 18 December 2011 - 09:11 PM
#9
Posted 18 December 2011 - 10:18 PM
The First Mechwarrior video game was effectively a first person shooter since they wanted to go that route over a more strategic game. That is the difference between Battletech and Mechwarrior, IMO.
#10
Posted 18 December 2011 - 10:31 PM
Although it has its roots deeply and firmly embedded in Japanese Anime, Battletech/MW developed a definate western flavor over the decades. Honestly the appeal of it for me focuses less around giant, stompy machines doing splody things (although those are cool), and leans more towards the politics and relationships in the story. Mechs are just a sweet spot of coolness. The fact that the various factions and powers in the BTech universe really have been around for a quarter of a century with various individual's contributing to their development and storytelling adds a great deal of depth and history. You actually feel the stirring of emotions when you read about (or game) and heroic charge or last stand by your favorite group.
#11
Posted 18 December 2011 - 10:41 PM
http://www.sarna.net/wiki/Main_Page
That provides more info on the BattleTech Universe, including information on Mechs and the equipment used in them.
And you can just ignore J Echo, he is, unfortunately, one of those people who discovered this genre of games without ever bothering to discover just what the video game he liked was based on. Oddly enough, he started with MW3, doesn't like MW4, and thinks MW3 was something new and radically different from MW2. The actual differences between MW2 and MW3 are the storyline and the fact that MW3 was released buggy as all hell

#12
Posted 18 December 2011 - 10:49 PM


Edited by Hayden, 18 December 2011 - 11:04 PM.
#13
Posted 18 December 2011 - 10:59 PM


Oh pipe down Hayden, I changed it LOL I couldn't find with "I'm with AWESOME"

Edited by Mason Grimm, 18 December 2011 - 11:18 PM.
#14
Posted 19 December 2011 - 12:39 AM
#15
Posted 19 December 2011 - 12:43 AM
Mavek, on 19 December 2011 - 12:39 AM, said:
#16
Posted 19 December 2011 - 06:08 AM
Mavek, on 19 December 2011 - 12:39 AM, said:
Doesn't help that i haven't exactly been around that long yet...... wish I'd found this sooner though it does appeal to me a great deal especially the lore looks like i found a new uiverse with books to read.
#17
Posted 19 December 2011 - 06:30 AM
As some mentioned, if you want to get your feet wet, you can give Mechwarrior 4 a try, since its free. But keep in mind its regarded as the weakest mechwarrior interpretation. Get it at http://mektek.net
Also, if you happen to have Crysis Wars and a computer thats fairly recent, you can try the free mod Mechwarrior Living Legends which I think it pretty close to the best mechwarrioir interpretation to date even though its only in beta. It doesn't (yet) have weapon customization, but they already have a pretty decent base of configurations to choose from. Get it at http://mechlivinglegends.net
Edited by CapperDeluxe, 19 December 2011 - 06:35 AM.
#18
Posted 19 December 2011 - 08:53 AM
I had never read the novels before and recently started with "The Warrior Trilogy" and have loved it and plan on buying more books. You can get the trilogy for fairly cheap on Amazon and they are in Kindle format if you have that device. If not then you can download a kindle viewer for your computer on Amazon and still buy/read the books that way.
http://www.amazon.co...k/dp/B003K16NX4
Although some folks don't like Stackpole's description of how mechs get cored and do the blue explode thing, the books do give a sense of both lore and how the flow of combat can be.
#19
Posted 19 December 2011 - 08:58 AM
Yes, Mechs are the backbone of the house armies of the Inner Sphere, yes, the Mech is 'the king of battlefield' but Mechs are not unstoppable gods of war. There are plenty of tanks that can give a Mech in their same weight class a run for it's money, and they're much cheaper. Even dug-in infantry attacking from hiding with SRMs and other (cheap) weapons can give Mechs a run for their money.
That being said, by the time MWO is set has rolled around, not only have massed formations of Mechs pretty much disappeared, but the houses have learned(the hard way, in some cases) that Mechs are best deployed as part of a combined-arms unit. Sadly, this is something I don't think we'll be seeing much of in MWO.
One other thing to keep in mind is that, while things have started to change in the Inner Sphere by the time MWO rolls around, Mechs are still extremely valuable, in fact, popular wisdom is that a Mech, even a cheap light Mech, is more valuable that it's pilot. This is especially true out in the Periphery. Many Mechs are effectively irreplacable, for some designs, it's extremely hard to find even the replacement parts to keep a Mech in running condition, much less repair battle damage.
Often, Mechs are family heirlooms, ancestral weapons, passed down from parent to child over generations. Often enough, the same rule applies to the Techs and support crews that keep the Mechs running. In some Merc bands, it's not unheard of for the company's Mechs to be maintained and cared for by generations of the same family.
#20
Posted 19 December 2011 - 10:36 AM
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