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Why Light Mechs Are Dominating


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#101 Appogee

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Posted 06 September 2017 - 03:41 AM

Light Mechs aren't "dominating".

They are more competitive than they used to be. And that is a good thing.

Edited by Appogee, 06 September 2017 - 03:42 AM.


#102 The6thMessenger

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Posted 06 September 2017 - 03:44 AM

View PostGladius Vittoris, on 06 September 2017 - 03:38 AM, said:

and tbh, best anti-light weapon is gauss, a thing a light cannot have (please don't give example of reddiculous gauss urby, to prove me wrong Posted Image )


You will see gauss urbie, and you will like it.




Or you know, a gauss raven.


Edited by The6thMessenger, 06 September 2017 - 03:45 AM.


#103 Lily from animove

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Posted 06 September 2017 - 04:09 AM

View PostRifleman89, on 05 September 2017 - 10:09 AM, said:

Go ahead and flame all you want. Lights packing weapons they way they can is the problem you are ignoring. How about countering the intent of the post, the design flaw? Sure it's easier to post a few quick, snippy comments that you think will keep me in the mech bay and off the battlefield, but you're wrong about that and aren't addressing a glaring problem. I didn't say I was having trouble with them nor their play style and need on the battlefield. You've addressed something entirely different and many in game and in the forums have commented about this. I was curious about the issue and was only pointing out why they can carry weapons loadouts that are "unreal"......because they are. Prove me wrong on that point...



No the problem is a rather MWO specific scalign issues makign peopel think lights are 1/3rd the size of assaults. Many lights are nearly the same size of assautls by canon, thats why the same slots, bu they are mostlikely made with weaker frames and stuff that makes them able to just no carry as much by weight.

MWo due to it's FPS aim nature had to scale down lights to make them competitive otherwise they would be able to be obliterated too easily at all.

here Posted Image

firemoth vs direwolf, just 1m difference yet 5x weright difference.

a dwf leg is nearly as fat as the entire firemoth CT. Thats why the space to put stuff o is sufficient on both because bigger mechs need to have bigger more space consuming frames and myomers. But the carry weight is limited on lights due to structure and stuff not supporting it.

#104 Gladius Vittoris

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Posted 06 September 2017 - 04:19 AM

View PostThe6thMessenger, on 06 September 2017 - 03:44 AM, said:


You will see gauss urbie, and you will like it.




Or you know, a gauss raven.



View PostThe6thMessenger, on 06 September 2017 - 03:44 AM, said:


You will see gauss urbie, and you will like it.




Or you know, a gauss raven.



LOL
Why a small laser? Put a tag, so it can lead target for the gauss!! :D

#105 Lykaon

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Posted 06 September 2017 - 05:47 AM

View PostMrMadguy, on 05 September 2017 - 10:23 PM, said:

We actually had such system in the past - sized hardpoints. Gauss requires 3 slots? Just don't allow Lights to have more, than 2-slot hardpoints. Problem solved.

Problem is with armor - it doesn't serve it's purpose in MWO. Assaults are intended to be tanks, who should simply suck incoming damage. Their core design implies it - they're big, slow and have wide low hardpoints, so they just can't use cover properly. They're intended to perform direct attacks on enemies. But in MWO any Medium can simply pop out of cover for the moment and two-shot them. Therefore armor should be doubled, tripled, if not even quadrupled.
Posted Image



Honestly no problem solved because my most successful assault mech killer lights only use single or two crit slot weapons. This will not end the crying.

"problem is with armor" actually isn't an armor problem it's a pinpoint convergence and group fire mechanic problem that causes the reduction in expected survival under fire many less experienced assault mech pilots have issue with.

What medium mech builds are you using that can "two shot" an assault mech? And I have to wonder how are the mediums not being "one shotted" by the assault mechs that litteraly have the entire weight of a medium mech as a weapon payload.

#106 CaptainTeem0

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Posted 06 September 2017 - 07:28 AM

View PostIbrandul Mike, on 05 September 2017 - 10:23 AM, said:



Lights can carry less weight. For them weight is the main factor, while for assaults crit space is the main factor. And yes, lights can be annoying (or fun as hell). But especially the MG variants depend on your armor being openend up. It is not that much fun to try to open up an assault without armor holes... but different topic.
Lights are still the least played group (at least at the times I play). They should be the highest, if they were so dominating (which should be not only about being superior but also being more used).

Actually you are wron, Mediums are least population month already.
MG variants will be here until PGI management realizes that MG's obviously OP due unfixed crit-rate... which will see very soon.
As also a Light pilot I would say that: - Yes, Lights are dominating but that dominatoin is fragile like a glass.


OP also cried abot Goose-Spider, sorry but it's a Light-Goose Spider who actually tickles instead of doing damagePosted Image

#107 kuma8877

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Posted 06 September 2017 - 07:41 AM

View PostCaptainTeem0, on 06 September 2017 - 07:28 AM, said:

Actually you are wron, Mediums are least population month already.
MG variants will be here until PGI management realizes that MG's obviously OP due unfixed crit-rate... which will see very soon.
As also a Light pilot I would say that: - Yes, Lights are dominating but that dominatoin is fragile like a glass.


OP also cried abot Goose-Spider, sorry but it's a Light-Goose Spider who actually tickles instead of doing damagePosted Image

Lights are, on average, the least numerous queue. Sometimes you'll get a spike here and there but on the whole it's usually considerably less.

#108 jper4

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Posted 06 September 2017 - 07:55 AM

well it could be argued that the reason why lights may appear to be OP is that since they are such a smaller percentage of the queue than the others, that could mean that only the better light pilots have stuck with it, while lesser light pilots moved onto something else a bit less potentially one-shotty. which means the better players in other chassis are more hidden among the greater numbers playing them vs lights.

so this would mean the majority of lights you see will be piloted by better than average players which makes the lights themselves seem better as a result. plus they tend to go with the top performing lights like arctic cheetahs and locusts <fondly recalls the days when most everyone hated locusts for being bad not being OP> with the MG buff even the mist lynx has had an emergence as well.

and urbies too. but the urbie is naturally OP, it can't help it.

#109 Asym

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Posted 06 September 2017 - 08:09 AM

View PostGladius Vittoris, on 05 September 2017 - 06:56 PM, said:

And that's why there is a thing called science-FICTION
BT/MWO are not real, and we like esactly as they are.


Yes, it's as I said: "make believe"... You are correct sir, it is fiction....

But, that's all well and good, if you have a million players on line 24/7/365 all buying micro-sale "stuff..." Yep, at 1+ million a day, you can have wahtever you want... LoL, Overwatch have HUGE E-sports stuff and are leading the industry. OW has a minimum "salary" for their pro's................ Bidding wars for venture captialists as to what city teams represent.......

What does MWO have? 15 or so thousand and dwindling? Why? I'm realatively new and I'm tired of this endless arguing and gameplay that's implodimg for several reason... I love this game but it's about done being fun: teams are doing other things now, many have left, some just are 1/2 the size they were and can't find enough committed players to field teams, teams had scrounge people for the current tournament......... FICTION...........yes, but more importantly, it must be intelligent FUN.....

#110 Gladius Vittoris

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Posted 06 September 2017 - 08:13 AM

View PostAsym, on 06 September 2017 - 08:09 AM, said:


Yes, it's as I said: "make believe"... You are correct sir, it is fiction....

But, that's all well and good, if you have a million players on line 24/7/365 all buying micro-sale "stuff..." Yep, at 1+ million a day, you can have wahtever you want... LoL, Overwatch have HUGE E-sports stuff and are leading the industry. OW has a minimum "salary" for their pro's................ Bidding wars for venture captialists as to what city teams represent.......

What does MWO have? 15 or so thousand and dwindling? Why? I'm realatively new and I'm tired of this endless arguing and gameplay that's implodimg for several reason... I love this game but it's about done being fun: teams are doing other things now, many have left, some just are 1/2 the size they were and can't find enough committed players to field teams, teams had scrounge people for the current tournament......... FICTION...........yes, but more importantly, it must be intelligent FUN.....

what has this to do with what OP wrote?

are u saying that MWO has low population because lights are not "balanced"?

are u syrius?

Edited by Gladius Vittoris, 06 September 2017 - 08:14 AM.


#111 Snazzy Dragon

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Posted 06 September 2017 - 09:13 AM

Lights are so overpowered that they one shot lots of things things!

Wait, I think I mixed up something there..

Lights are so underpowered because they get one shot by lots of things!

Posted Image

#112 Luminis

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Posted 06 September 2017 - 01:35 PM

View PostAsym, on 06 September 2017 - 08:09 AM, said:

it must be intelligent FUN.....

Making Lights somewhat viable is actually a step in the right direction. Ensuring that an entire weight class doesn't end up being pure fodder for heavier 'Mechs is a good thing.

There's lots and lots of issues with MWO - the "matchmaker", the Tier system, the grind, the dated engine, the lacking CW, the broken promises. But Lights not being utter crap isn't one of them. Yeah, I get it, hitting a target that is kinda sorta small and kinda sorta fast can be hard. But since it doesn't need to be hit often and due to the availability of hitscan weapons and lock-on weapons that can act as crutches, that's most certainly okay.

You made the Overwatch comparison. Now, just imagine, for a second, that Overwatch was balanced entirely around guys that can't hit the Reinhardt sitting ten feet away from them with with McCree's six shooter and imagine what the game would be like. It's okay for games to have a learning curve and being able to hit a small-ish, fast-ish target being a prerequisite to do well in a first person shooter that just happens to have big, stompy robots is okay.

Maybe, just maybe accept the fact that you - and some others in here - could better themselves and solve the "issue" brought up by the OP by actually trying to improve instead of solely placing the blame on the game design. Developers caving in to such demands, that is what kills games.

Also, I'm not sorry if this comes across as elitist. It doesn't take elite skill to hit a Light 'Mech, to back yourself up against cover to protect your rear and to stick with the team to not get wolfpack'd. I sometimes fail to do these things myself, mind you, but I can pull them off most of the time and I'm far from an elite player.

#113 DivineTomatoes

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Posted 06 September 2017 - 02:14 PM

At this point I propose the OP has their account locked to only play light mechs for the next 6 months by pgi.

That way they might understand how mind numbingly stupid they are.

#114 Razorfish

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Posted 06 September 2017 - 02:48 PM

View PostLily from animove, on 06 September 2017 - 04:09 AM, said:



No the problem is a rather MWO specific scalign issues makign peopel think lights are 1/3rd the size of assaults. Many lights are nearly the same size of assautls by canon, thats why the same slots, bu they are mostlikely made with weaker frames and stuff that makes them able to just no carry as much by weight.

MWo due to it's FPS aim nature had to scale down lights to make them competitive otherwise they would be able to be obliterated too easily at all.

here Posted Image

firemoth vs direwolf, just 1m difference yet 5x weright difference.

a dwf leg is nearly as fat as the entire firemoth CT. Thats why the space to put stuff o is sufficient on both because bigger mechs need to have bigger more space consuming frames and myomers. But the carry weight is limited on lights due to structure and stuff not supporting it.


I would argue that this is how it should be, light mechs should be bigger. It would also help fix (or at least alleviate) the hit detection issues that so many light mech pilots pretend is not an issue. If lights get to have alpha’s as big as heavies or assaults then why should they be ¼ the size?

Of course people will violently argue against it, but that’s just the super skilled light pilots that abuse the hit detection issues, and think its ok for 25 or 35 ton mechs to regularly have the highest damage numbers in the match.

And before anyone of you even says it. No, I don’t have any problem shooting the crap out of light mechs, and I know how to play, thanks.

I am not standing here screaming that light mechs are OPed, I’m just saying the thread creator might have a point. And that it should be OK for him to state his opinion on the matter and discuss it without being attacked by a bunch of anonymous jerks that probably would never talk to him that way in real life.

Just my 2 cents.

- The Old Guy

#115 Quicksilver Aberration

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Posted 06 September 2017 - 02:54 PM

View PostRazorfish, on 06 September 2017 - 02:48 PM, said:

If lights get to have alpha’s as big as heavies or assaults then why should they be ¼ the size?

What light mech has an 80 point alpha that has ~400m reach (66 at ~660m as well)?

The meta light mech is the Cheetah and it only has a 30 damage alpha at 270m.

Edited by Quicksilver Kalasa, 06 September 2017 - 02:57 PM.


#116 FLG 01

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Posted 06 September 2017 - 02:57 PM

View PostLily from animove, on 06 September 2017 - 04:09 AM, said:

here Posted Image

firemoth vs direwolf, just 1m difference yet 5x weright difference.


Sure... in a self-made, utterly non-canon comparison which is completely irrelevant next to canon information.

This is canon:
Posted Image
(TRO:3039, p.303; 2008)

Note: Although size varies individually among units, this scale shows the relative size difference in each weight class.

We can talk about MWO scaling in detail, of course. But in general light Mechs are signficantly shorter and smaller than heavier Mechs. That's crystal clear and not up to debate.

Edited by FLG 01, 06 September 2017 - 03:00 PM.


#117 Mole

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Posted 06 September 2017 - 03:28 PM

So why are we limiting the size of what weapons lights can carry when any decently built light 'mech doesn't use anything bigger than two slots anyway?

#118 Gladius Vittoris

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Posted 06 September 2017 - 03:29 PM

View PostQuicksilver Kalasa, on 06 September 2017 - 02:54 PM, said:

What light mech has an 80 point alpha that has ~400m reach (66 at ~660m as well)?

The meta light mech is the Cheetah and it only has a 30 damage alpha at 270m.

The fact is HE is running heavies with 30 alpha....that explains his stats, btw

#119 HammerMaster

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Posted 06 September 2017 - 03:36 PM

Lights are very fast and very maneuverable. They have limited armor but are hard to hit. They will use those to great effect to exploit your bad positioning and weak armor. My only issue is small laser cool down is NOT same as large laser. So a boating light mech IS better than a boating heavy mech.

#120 Bishop Steiner

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Posted 06 September 2017 - 03:38 PM

Lights cannot be dominating.

Some Comp dudes said the rescale made them all DoA, so you are just RONG and BAD.

GitGud.

View PostQuicksilver Kalasa, on 06 September 2017 - 02:54 PM, said:

What light mech has an 80 point alpha that has ~400m reach (66 at ~660m as well)?

The meta light mech is the Cheetah and it only has a 30 damage alpha at 270m.

C'mon Bro..this is MWo forums... where nonsense histrionics and utter bullcrap assertions are the norm. Are you still trying to use facts and logic here? Hell even I have finally given up on that.





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