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Why Light Mechs Are Dominating
#61
Posted 05 September 2017 - 04:09 PM
As for mech speeds and engine size ... a 60 ton mech weighs 60 tons in battetech no matter what it is carrying. An empty chassis with just an engine is still a 60 ton mech even if it has 40 tons of unused space. There is no rule in battletech to accomodate reducing total mech weight to facilitate faster speeds. The game doesn't work that way. (It could but it doesn't). As a result, your comparison is completely meaningless. A Rifleman will not carry the same build as a Spider ... it has the hard points and tonnage to use bigger weapons and any reasonable build will do so.
Finally, light mechs don't dominate ... they tend to die quite squishy deaths in most circumstances. Even an assault caught on its own can usually fight a light by backing up and turning as long as it has spent some skill points in the mobility tree. There are decent strategies for most reasonable heavy and assault builds to deal with pesky lights. The worst strategy is to rabbit after them and the second worst is to ignore them (or not pay enough attention to notice that you are taking rear armor damage). The best strategy tends to be to stay with a wing man or two so that the light gets caught in the crossfire. Teamwork for the win to be honest.
#62
Posted 05 September 2017 - 04:11 PM
Rifleman89, on 05 September 2017 - 10:09 AM, said:
We're ignoring it because light mechs having useful weapon options is not a "problem." Good lord - they can't use over half the weapons in the game effectively simply because of weapon tonnage, and yet light-haters want them to have even fewer options. This is like the idiocy where lights "Shouldn't be good in combat," and where they are instead meant to run around in screaming terror, capping a few things now and then, before being rubbed out helplessly after deploying a UAV.
Light mechs are not red-shirts that "somebody else should play" just so much heavier mechs can feel godly by squishing them by the dozens.
Edited by oldradagast, 05 September 2017 - 04:12 PM.
#64
Posted 05 September 2017 - 04:40 PM
What is this garbage? Why can't heavier weapons fit on lighter mechs? The spider needs to make severe sacrifices to mount the gauss because it is weight limited. They may have lots of hard points, that just reflects the mounting position an orientation. The total load is limited by weight. Don't dismiss it as a side note just because it doesn't fit into your narrative.
Also, if a weapon like the medium laser weighs one tonne, why does it now weigh 2 on a smaller mech? I see that you are applying the 66global slots/total mech weight argument, therefore each slot on the mech should be lighter for lights and heavier for heavies? Now you are ignoring hard points. The weight and associated space can only occupy certain locations. That frees up the rest of the mech to have structure or ancillary items. Not seeing the problem here.
Also, there are multiple makes of weapons in BT, so it stands to reason that some are built for lights to be more compact and deal the same damage...
Edited by qS Sachiel, 05 September 2017 - 04:41 PM.
#65
Posted 05 September 2017 - 04:41 PM
you next assignment is to ask to buff the Timber Wolf
then after that start a thread on heat
#66
Posted 05 September 2017 - 04:49 PM
#67
Posted 05 September 2017 - 04:59 PM
Dru The Blue, on 05 September 2017 - 04:49 PM, said:
Welcome to the Brown Sea, enjoy your stay!
#68
Posted 05 September 2017 - 06:20 PM
Just to know your favorite class's strengths and weaknesses, how other classes abuse your weaknesses and avoid your strengths, and what you can do to counter that.
Most of this kind of whining is based on a lack of knowledge and proper tactics. The average potato heavy and assault player seems to only want to waddle forward and do the pew pew. Anything that stops them from doing that needs a nerf. Puh leese.
If lights are so op, drop in lights for 15 games and let's see your leaderboard stats for an idea of how "op" they are.
#69
Posted 05 September 2017 - 06:21 PM
#70
Posted 05 September 2017 - 06:36 PM
So Wild Inc. builds the Gauss for the Spider while Streak Corp. builds the Gauss for the Rifleman.
Same weapon, same damage, etc. but built differently for different Mechs.
#71
Posted 05 September 2017 - 06:49 PM
Wildstreak, on 05 September 2017 - 06:36 PM, said:
So Wild Inc. builds the Gauss for the Spider while Streak Corp. builds the Gauss for the Rifleman.
Same weapon, same damage, etc. but built differently for different Mechs.
Yep I had this on my reply too. Also what's to stop the weapon from protruding outside the mech more (less internal housing)?. But now we are back to applying real world thinking to zap gun sci fi.
#72
Posted 05 September 2017 - 06:56 PM
Asym, on 05 September 2017 - 01:22 PM, said:
Op not only has a point, but is correct in many things he brings up.... This is a game that really is all mumbo-jumbo science....
Logic and physics are not used in this game....sorry... If it were, we'd have an extremly lethal battlespace where just about everybody would be destroyed in the first few minutes.......kinda like real life out there.... But, its a silly game with goofy physics that make absolutly no sense sometimes and PGI has to nerf, tweak, buff and balance the imaginary physics so as to not lose 1/2 of the player base.......
Please, give the OP a break. He is trying to make a valid point.... Lights, right now, many of them, are "out-of-balance" in the convoluted world of this imaginary century... Some lights are min-assaults and are creating a larger fuss that before. OK, it's their turn.
Don't worry, all good things in MWO will pass.........Pretty soon Solaris and MW5 and then, MWO will "be something else...." and many will look back and wish for now to be again....
And that's why there is a thing called science-FICTION
BT/MWO are not real, and we like esactly as they are.
#73
Posted 05 September 2017 - 07:07 PM
Try running a light mech then before telling us light pilots to start using butter knives.......grrr So lets see how OP a light mech is in your hands.
Oh one more thing even if my beloved pirates bane gets nerfed to only using a butter knife in a fight, a lone assault is still toast.
yum.... butter toast with some ECM raspberry jam
Edited by mouser42, 05 September 2017 - 07:09 PM.
#74
Posted 05 September 2017 - 07:16 PM
Pepperidge farm remembers.
#75
Posted 05 September 2017 - 07:18 PM
P.S. The OP was so incoherently written that I could only respond to the title. I doubt he passed English 101.
Edited by Matt2496, 05 September 2017 - 07:18 PM.
#76
Posted 05 September 2017 - 07:20 PM
Did my little Urbanmech failed to die when you hit me?
Or did my Gauss Urbanmech head-shotted you so bad?
Did my adorable K9 bite you in the *** too that you have to cry about it?
Did the widdle raven Narced you in Polar Highlands?
Maybe that despicable Kit-Fox didn't let any of your LRMs hit?
Or War_Glaivez got to your rear with his 6 C-ERML?
Okay, actually trying to answer you in a serious manner.
Rifleman89, on 05 September 2017 - 09:45 AM, said:
Because it's a game. If reality is applied, BT just falls apart, and it's not just the lights. One must appeal to the current state of the game, not reality to invoke balancing changes. And being fiction, being "just game" developers have the option of not adhering to what "makes sense", so that we can have a balanced game.
While you think those slots are a big deal, Lights are already limited by low amount of tonnage that allots to only a little amount of equipment than the heavier classes, along with low armor that means it could not survive as much punishment as the larger class. It's only saving grace is it's speed.
And if you think that it's dominating the game, ask your self why there's only such a small population playing them as opposed to heavies or mediums? That's like saying women are paid 0.77 cents for every dollar a man makes for the same job -- but why wouldn't employers just employ women so they save 23% of the money for themselves, than salary for their employees? Same case, why wouldn't just people flock over to the nearest OP mech and dominate/equalize the game?
As a newbie, lights seemed too fragile to me that i went with a Timber Wolf first. How i think Lights would dominate the game, is that possibly mostly experienced people are the ones who play as lights, and those experienced players making up the small amount of player base they are dominating rookies' asses they come across, possibly such as you. After all Veteran vs Rookie, it's most likely that the Vet would win.
But that's just me.
Edited by The6thMessenger, 05 September 2017 - 07:38 PM.
#77
Posted 05 September 2017 - 07:24 PM
oldradagast, on 05 September 2017 - 04:11 PM, said:
We're ignoring it because light mechs having useful weapon options is not a "problem." Good lord - they can't use over half the weapons in the game effectively simply because of weapon tonnage, and yet light-haters want them to have even fewer options. This is like the idiocy where lights "Shouldn't be good in combat," and where they are instead meant to run around in screaming terror, capping a few things now and then, before being rubbed out helplessly after deploying a UAV.
Light mechs are not red-shirts that "somebody else should play" just so much heavier mechs can feel godly by squishing them by the dozens.
I agree. IMO, this all boils down to one word: fun. Lights should be good in combat because combat is the most fun aspect of this game. Capping, placing UAV's etc. is just simply not fun comparatively speaking.
This entire mentality that only mediums, heavies, and assaults are the only ones allowed to combat effective is not only asinine from a game design perspective, but also completely unfair and discriminatory.
#78
Posted 05 September 2017 - 07:41 PM
Deathlike, on 05 September 2017 - 02:54 PM, said:
Selective timing where the majority of the time, it's usually what been said before... Light queue is nominally sub-10% queues most of the time. If you saw it higher, it was certainly under very different circumstances (especially when it comes to events, where it may require Lights for the achievements).
As I stated it was various time throughout the week end, and I saw it ebb and flow like the tide.
Prototelis, on 05 September 2017 - 03:11 PM, said:
Light on Light is always bad.
And it depends on whether you play a fast or slow light.
Like the Pirates Bane has no place in a firing line.... ever. Much better at gathering target data and getting big reds to turn by drawing a little aggro and fading.
I never said all out engagement, I said Harass, meaning to engage for a short time and force the enemy to disengage. If you make them bug out that is time they are not shooting your team, and depending on the map and combat situation your light mech will not be able to get in close enough to deal with the enemies heavier mechs.
In a slower more support mech even burning some armor off them with a laser is enough to force the enemy light to disengage and try from another angle. Not to mention an ally might see your Laser going somewhere he isn't looking and may turn to see that enemy light.
#79
Posted 05 September 2017 - 07:47 PM
![Posted Image](https://i.imgur.com/7inA6Y3.gif)
#80
Posted 05 September 2017 - 07:47 PM
Normally, i'll approach a complaint thread from a neutral posture... but I spit on any suggestion to nerf lights, and I'm nowhere near the prolific light pilot that I used to be.
Put your big boy pants on, OP. There's an old saying: if you want to run with big dogs, you've got to learn to piss on big trees - and in the case of light mechs, the trees have all the advantages.
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