Rifleman89, on 05 September 2017 - 10:09 AM, said:
Go ahead and flame all you want. Lights packing weapons they way they can is the problem you are ignoring. How about countering the intent of the post, the design flaw? Sure it's easier to post a few quick, snippy comments that you think will keep me in the mech bay and off the battlefield, but you're wrong about that and aren't addressing a glaring problem. I didn't say I was having trouble with them nor their play style and need on the battlefield. You've addressed something entirely different and many in game and in the forums have commented about this. I was curious about the issue and was only pointing out why they can carry weapons loadouts that are "unreal"......because they are. Prove me wrong on that point...
Where is the glaring problem? Your example spider is,frankly ridiculous and a blatant strawman cherry picked to illustrate a point of view that you have isolated from the actual main context of the game. Your compareson is fundamentally flawed by ignoring a full one third of the Rifleman's potential used weight ( it's example loadout is about 20 tons light) and the spider is no where near "nearly max armor" with 2.5 tons remaining for armor it's less than half it's max armor!
In actuality the Rifleman's weapon payload alone can equal the total tonnage of the Spider and that is just the weapon payload! not including max armor engine structure etc only the weapons and on an actual viable build players do actually use.
At least present your argument with something that is not deliberatley misleading.
In general practice the light mech can use the same weapons as any other mech but is restricted by it's significantly lower payload.
Sure a spider can mount a gauss rifle...but the rifleman could get 2 gauss rifles.
How about a "real life" example.
Myst Lynx G (being one of the top performing lights currently) will frequently be found with a 6.5 ton weapon payload consisting of 4 ER Small Lasers 8 LMGs and 2.5 tons LMG ammo. and of course the locked 6 jumpjets and 10 DHS.
This mech has a 20.62 damage alpha strike with a 51% heat efficiency ( around 30 seconds of constant fire before shut down) and an optimal combat range of 200m.
It has 172 total armor value and a top speed (unquirked/skilled) of 113.4 kph
Compare this to a 65 ton Linebacker( I will use a fairly common loadout for this mech as well one that actually sees use)
The Linebacker will have 4 CSRM4 w/4.5 tons ammo,4 ER Medium Lasers 18 DHS. a 20.5 ton weapon payload (about triple the light mech's payload)
This mech has a 60 firepower alpha strike (nearly three times more potent than the Myst Lynx G) with a 35% heat efficiency ( around 10 seconds constant fire before overheating) with an optimal range of 270m and a 400m optimal range on the lasers alone.
The line backer has 422 armor points (well more than double the Myst Lynx) and a top speed of 97.2 (unquirked/skilled) only 16.2 KPH slower than the light mech.
So we have in an actual in the field use compareson a heavy mech and a light mech side by side.
Light mech armor 172 heavy mech armor 422 ( a 250 point advantage for the heavy)
Light mech weapon payload 6.5 tons heavy mech payload 20.5 tons ( 14 ton advantage for the heavy)
Light mech firepower rating 20.62 heavy mech firepower is 60 (39.38 damage advantage for the heavy mech)
Light mech heat efficiency 51% Heavy mech heat efficiency 35% (light mech advantage by 16%)
Light mech optimal weapon range 200m Heavy mech optimal weapon range 270 (400m for lasers) (another plus for the heavy mech)
Light mech top speed 113.4 KPH Heavy mech speed 97.2 ( advantage for the light by 16.2 kph)
And of course the target profile has the light mech being about one third the size of the heavy (advantage to the light mech)
Looking at this break down the edges the light mech has are speed (a modest edge in this example of 16.2 kph) target profile (about one third) and heat efficiency (16% )
Meanwhile the heavy mech has significant edge in firepower ( nearly three times as much) armor ( more than double) weapon range (70m for the SRMs and double the light mech's range for the er meds at 400m)
this look to me like it favors the heavy mech overall. And this is probably why the percentages of light mechs in queue are frequently under 25% of the heavy mechs in queue.
Edited by Lykaon, 06 September 2017 - 01:46 AM.