Rifleman89, on 05 September 2017 - 09:45 AM, said:
It's a design flaw IMHO, that really needs fixing.
Ask yourself--how does a light have as many slots for the SAME size weapons and SAME SIZE engine as a heavy that is twice its size and weight, in general????
Compare a SDR-5K and a RFL-3N with the same engine and weapons loadouts:
XL 195, Gauss + 2t ammo, Lt Ferro, Endo, DHS
I know, bad design for both, BUT possible. The Spider has to have a bit less than max armor and weighs in at 30t and sports a 105.3 kph speed. The Rifleman can take full armor, weighs in at 37.9t and only goes 52.7kph. Hmmmm........
A 20% Weight increase on the same engine cuts speed in half? Yes, bigger mech, more structure, and more fibers to move said parts, but it's weight that matters right? OK that's really a side point, the real point is a Gauss rifle and engine that are the same size, but take up less space, somehow in the light mech.
Notice ALL mechs currently sport 66 slots. The slots are the 'same size' when it comes to all components, weapons, engines, ammo, etc. -- ALL!?!?! How is this possible???? A skinny, tiny, puny arm and hand of the Spider takes the same weight and size GR and 1t of ammo than the bigger, beefier Rifleman? How does the smaller arm and actuators move a weapon half its overall weight, much less stay standing?? True, structural and armor enhancements are percentage based, but the effect to space and size remains the same. Are you starting to see it?
If I pack a rather large XL into a light it's gonna have to spill over into the side torsos more than the 3 it takes in the double size/weight heavy-- it's the same engine!! A medium laser needs to take up 2 spots in a light or reduce the number in the arm slots to 6 not 12, then the same weapon "fits" on the light the way it should. It can't be half as big and all the weight and do the dame damage??. Same reduction needed for CT and side torsos, and even the head. The same seat and controls for a Raven are all you need for an Atlas, but it has the room for a bigger targeting computer, its triple the size!!
Mediums might need to loose a few slots and certain IS Light engines that are bigger might have to take 3 spaces in the torso, like XLs, Assaults gain some space. The easier way, of course is to revamp weapon sizes and weights, but that won't fix the problem with equal space for all mechs. Perhaps a combination of the 2??
They"ve erroneously made the number of spaces for differing weight classes the same and it"s adding to the Light dominance we see today. This would fix this. Make space with weight matter again. I know this is HUGE for PGI to consider, but it's the right thing to do....
Thanks for reading this.
Um...doesn't the rifleman have around 20 tons left over while the spider is maxed out and has about 1/3 of it's potential full armor value? (only 2.5 tons of armor)
While the slots are the same and the weapons and equipment weigh the same for all mechs the larger mechs fit more and larger.
For example the rifle man can pack two gauss rifles and still have tonnage to spare for a bigger engine or back up energy weapons.
What happens is the Spider gets a glass cannon gauss build that is unforgiving and frankly impractical the Rifleman however gets a viable ranged support build with excellently placed high ballistic mounts.
Now if you go and start looking at energy builds the heavier mechs still retain an edge in combat longevity. Simply put the heavy and the light may be packing the exact same weapon paylod but the heavy mech can fire it far more often.