My stats have been hit particularly hard since the MM tightening. Previous couple of seasons I was averaging a match score of around 315-320 with W/L of 1.2 and KDR of 1.5 showing a gradual trend of improvement. I hit Tier 1 mid-season 13 and am about 10% of the bar away from maxxing Tier 1 now.
At the start of this season (pre-MM change) I was at 330 avg score with W/L of 1.1 and KDR of 1.6 (or about what you'd predict from my 3-season avg, especially given the small number of games I'd played at that point). Then the MM change hit and I rapidly plummeted.
At my lowest I was at a match score of 270, W/L of 0.7 and KDR of 1.0. While I bemoan the MM changes (or more accurately, how poorly representative tier is of skill - despite my crappy record this season, my PSR has still gone up!!), I also tried to adapt, so I went more try-hard/meta, and started only playing the mechs I tend to do really well with - HBR laser vomit or ERPPC sniper, HBK IICA laser vomit, MAD-IIC laser vomit, etc. In the 20 or so matches since I did that, I've managed to climb back up to avg match of 290, W/L of 0.9 and KDR of 1.1. It will be tough to get back to my previous season avgs, but at least I've mitigated the pain.
I started screenshotting most of my matches after the MM announcement as well. At first I was going through and looking at avg match scores for all the players, but honestly, its a game and I don't have time to do a proper statistical analysis on that _and_ play the game. I did pull out the W-L stats for the last 15 games I played though and the number of players doing less than 200 dmg on each team. That seems to the level where, if you fall below, you're just not contributing enough to win (exceptions noted like capping lights, AMS boats). And 200 dmg seems like a level most mechs should be able to hit without too much effort (note, these matches are all since I shifted to tryhard mode so I was not in the under 200 club in any of them) The numbers were as follows:
(W/L -- Players below 200 dmg)
3-12 -- 6-1
12-3 -- 0-3
12-2 -- 2-7
9-7 -- 6-4 cap
12-7 -- 2-2
1-12 -- 8-3
12-2 -- 1-8
1-12 -- 10-1
4-12 -- 4-0
5-12 -- 5-4
12-10 -- 1-1
12-3 -- 5-6
7-12 -- 4-4
6-12 -- 2-3
12-4 -- 3-5
Now, I don't know if there is a commonly accepted range for what is a stomp or not. I'd say 12-3 or worse. Some might say 12-2 or 12-4. At 12-3 there were 7 stomps out of 15 matches. Generally in the stomps the losing team had a lot more "low achievers" than the winning team as you would expect.
MM vagaries aside, half the matches resulting in stomps doesn't seem like a good way to retain players or generate interest. Yes, winning a stomp feels ok, but after awhile, not so much. And losing in a stomp sucks. Nothing like getting into position, taking a few shots and looking at the status screen to find you're down 0-5 2 min after the engagement began.
Edited by SFC174, 10 September 2017 - 10:44 AM.