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Kdk-3 Vs Mcii-B


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#1 Hit the Deck

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Posted 28 December 2017 - 07:09 AM

In a couple of weeks you should be able to buy the MCII for C-Bills.

If you already have the KDK-3 for doing 2UAC/10+2UAC/5, would you get the MCII-B for doing the same? It basically boils down to if the arm mounts and JJs are worth it.

#2 Kangarad

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Posted 28 December 2017 - 07:12 AM

I probably will, the higher mobility seems worth it.

#3 Snazzy Dragon

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Posted 28 December 2017 - 07:20 AM

C bill release nerfs to be determined

#4 El Bandito

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Posted 28 December 2017 - 07:25 AM

View PostSnazzy Dragon, on 28 December 2017 - 07:20 AM, said:

C bill release nerfs to be determined


Oh, it is definitely happening. PGI put MCII on MC sale a couple of days ago--sure sign of imminent nerf.


View PostHit the Deck, on 28 December 2017 - 07:09 AM, said:

If you already have the KDK-3 for doing 2UAC/10+2UAC/5, would you get the MCII-B for doing the same? It basically boils down to if the arm mounts and JJs are worth it.


MCII is more agile than KDK-3. I will definitely buy one for C-Bills and test it out.

Edited by El Bandito, 28 December 2017 - 07:27 AM.


#5 Seranov

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Posted 28 December 2017 - 07:40 AM

I adore my MCII-B. While it kind of sucks that people can literally disarm you pretty easily, the KDK-3's shoulders are big fat targets that are difficult to shield, too.

It's a good mech, at least right now.

#6 Hit the Deck

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Posted 28 December 2017 - 10:00 AM

How is the MCII-B slower than the Kodiak?

#7 humpday alt

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Posted 28 December 2017 - 10:08 AM

Speed != agility which is what he means by slow.
You have less tonnage, therefore you have to give up engine, however you still have better accel/decel/yaw spd.
And my answer is yes, I'll for sure pick it up for Cbills if the nerf bat doesn't kill the entire line of mechs...

At which time I will fall in line with the other disgruntled mech warriors that have permanently close their wallets...and i've only been around since Feb of 2017.

No more $$$ from me.

#8 Khobai

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Posted 28 December 2017 - 10:15 AM

they usually wait till a patch or two after it goes to cbills to trick everyone into sinking cbills into it

then its super nerf bat time



although they may opt to nerf the weapons this time instead of the mech itself

but if thats the case they should unnerf all the other mechs they nerfed because of the weapons

Edited by Khobai, 28 December 2017 - 10:19 AM.


#9 Hit the Deck

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Posted 28 December 2017 - 10:38 AM

View Posthumpday alt, on 28 December 2017 - 10:08 AM, said:

Speed != agility which is what he means by slow.
You have less tonnage, therefore you have to give up engine, however you still have better accel/decel/yaw spd.
....

Maybe he meant that when you shave the armor on both arms on the Kodiak, then you'll have more space on the 'Mech which is true. You can't do the same thing on the MCII, obviously.

This space can be used to mount a bigger engine

#10 Jackal Noble

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Posted 28 December 2017 - 01:37 PM

On a similar token, it's gonna suck when they nerf the Annihilator. Some of the absolute highest scores achieved in puglandia come from the Anni.
Madcat mkII is great, but why shouldn't it be at 90 tons? The majority of the flak the chassis gets comes from the laser/Gauss deathstrike build. Easy enough to disarm at closer ranges, it's effectiveness revolves primarily around staying out of enemy fire.
It's a good mech and in the right hands, it's fantastic. But then again so are a lot of other mechs from both factions.
It doesn't need a nerf, the desync did that plenty for clan assault agility.
Good lord.

At OP, get it as it provides a good analogue to the Supernova.

#11 Khobai

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Posted 28 December 2017 - 01:43 PM

Quote

On a similar token, it's gonna suck when they nerf the Annihilator. Some of the absolute highest scores achieved in puglandia come from the Anni.


they already nerfed the annihilator. it lost its atlas level quirks.

I dont think theyll nerf it again. right now its at the level all 100 tonners should be at IMO.

#12 InvictusLee

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Posted 31 December 2017 - 09:24 PM

The Quad UAC/10 is where the MCII-B shines..

#13 Seranov

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Posted 31 December 2017 - 09:41 PM

View PostNovember11th, on 31 December 2017 - 09:24 PM, said:

The Quad UAC/10 is where the MCII-B shines..


...Is this a thing you can even actually do? Like, I know it'll fit on the chassis, but won't you be slow, hot, and low on ammo? Isn't the reason nobody runs Quad UAC10 KDK-3s because it's just not a good idea?

#14 InvictusLee

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Posted 31 December 2017 - 10:05 PM

View PostSeranov, on 31 December 2017 - 09:41 PM, said:


...Is this a thing you can even actually do? Like, I know it'll fit on the chassis, but won't you be slow, hot, and low on ammo? Isn't the reason nobody runs Quad UAC10 KDK-3s because it's just not a good idea?

1.47 Heat isnt all that bad actually.Posted Image

Edited by November11th, 31 December 2017 - 10:07 PM.


#15 El Bandito

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Posted 31 December 2017 - 10:08 PM

View PostCol Jaime Wolf, on 28 December 2017 - 01:59 PM, said:

This yes, because of that 10 extra tons plus a little from shaved armor (arms), if your running exactly the same guns/ammo on either the Kodiak actually has enough of an advantage that you end up slightly faster/slightly cooler/little bit more backup weapons or your choice thereof.


Their agility are like heaven and earth though. KDK-3's accel/decel, turn, and twist rates are slower than tortoise.


View PostSeranov, on 31 December 2017 - 09:41 PM, said:

...Is this a thing you can even actually do? Like, I know it'll fit on the chassis, but won't you be slow, hot, and low on ammo? Isn't the reason nobody runs Quad UAC10 KDK-3s because it's just not a good idea?


Ghost heat makes long sustained fire impossible when alphaing all 4 UAC10s. Which is why people fire them 2x2.

Edited by El Bandito, 31 December 2017 - 10:10 PM.


#16 justcallme A S H

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Posted 31 December 2017 - 10:45 PM

You can run Quad 10s... But... Ghost heat/Tonnage etc.

10/5 is the best combo and forget the ERML. More ammo/bigger engine. And don't get speed tweak, what a waste of nodes for an Assault ;)

#17 panzer1b

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Posted 01 January 2018 - 09:51 AM

personally id go for the MCII purely because of the agility issue the kodiak comes with. Now there is a good chance PGI will nerf the MCII (or at the bare minimum the p2w deathstrike), but if they dont nerf it too much, itll still be superior since it can move faster, has better profile to take damage with (harder to focus 100% of your fire into any given hitbox if its moving around), and is more versatile since it has JJs (if you really wanna use them), arm actuators for very good aiming at fast movers, and while the hitboxes aint amazing, you can take quite a bit of fire with some twisting here and there.

Only thing kodiak really beats it at is holding a chokepoint when it sticks just the top portion above a hill. Given how few maps let you do that well, ill take the MCII's versatility over the niche role the kodiak has which really only works incredibly well on sulfurous (2-3 of those on the right gate will shut down IS attack so quickly).

#18 lazorbeamz

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Posted 01 January 2018 - 10:14 AM

mcII is too hot with that build.

#19 Seranov

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Posted 01 January 2018 - 11:33 AM

View PostEl Bandito, on 31 December 2017 - 10:08 PM, said:

Ghost heat makes long sustained fire impossible when alphaing all 4 UAC10s. Which is why people fire them 2x2.


I'm fully aware, but I'd imagine that's still slow and hot compared to the 2xUAC10 + 2xUAC5. November's build has him going 61 kph (which is pretty much the absolute minimum I'd consider for an Assault if I don't want to get left behind by my team), and even while alternating the pairs, the heat would likely be really substantial. Even with full Heat Gen and Cool Run nodes, 13 DHS likely won't get you very far.

And I say all that, but now I really want to give it a try...

#20 InvictusLee

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Posted 01 January 2018 - 03:11 PM

Note that my build is competely unskilled.





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