

Contest: Build An Innersphere Streakcrow
#41
Posted 11 September 2017 - 08:54 PM
Given IS quirks and shorter duration lasers, i think IS can make better mechs using streaks and still have lasers to help take out an exposed component. I tried running a streak crow a while back but SRM assassins can just tank you with ease, so it wasnt very effective at its niche role.
#42
Posted 11 September 2017 - 08:59 PM
JackalBeast, on 11 September 2017 - 08:15 PM, said:
Agreed. That right there helps to show that there is a dynamic involved with the aspects of these weapon systems.
Yeah.
Out of all the weapon system imbalances, SSRMs seem more or less fine. They both savage Lights in about the same amount of time and they both sandblast bigs to more or less equal degree.
#44
Posted 12 September 2017 - 07:03 AM
Clan Streaks ... Much higher Alpha's Much greater range.
IS Streaks ... Better DPS.
Seems to line up with my experience. In clan streak mechs i'm one-two shoting lights. With Innersphere mechs i get into range fire once .. and lights run away with yellow armor never to be bothered again by my streaks.
#45
Posted 12 September 2017 - 07:07 AM
Brain Cancer, on 11 September 2017 - 07:06 AM, said:
IS Streaks have much lower CoolDown, so you don’t need as much tubes.
#46
Posted 12 September 2017 - 07:10 AM
AlphaEtOmega, on 12 September 2017 - 07:07 AM, said:
Number of tubes being canceled out by cooldown doesn't really help with the range discrepancy though.
http:// http://mwo.smurfy-ne...2e004bdda663154
Marginally better DPS and Speed for almost 1/2 alpha damage, 90 meters of range and less ammo .. i guess those are the trade offs.
Edited by Racerxintegra2k, 12 September 2017 - 07:21 AM.
#47
Posted 12 September 2017 - 07:25 AM
Racerxintegra2k, on 12 September 2017 - 07:10 AM, said:
Number of tubes being canceled out by cooldown doesn't really help with the range discrepancy though.
The DPS improvement provided by IS streaks is enough to sway the battle for me, hands down. The extra range is handy, but the vast majority of the time when using streaks, you're brawling at under 100m. Like i said earlier, if i had access to both clan and IS tech in a single mech, I'd take the IS streaks pretty much every time, for the Extra DPS. There are plenty of IS-Clan weapons way more unbalanced than streaks. (For example, you could start with the Gauss rifles, or UACs, where the IS variants are awful compared to their clan counterparts. You could ask what benefit the extra slot and half ton does for the beagle probe vs the clan one, or the extra half ton and a slot for a guardian vs clan ECM. You could ask why the IS light engines act exactly the same as clan XL engines, but weigh much more.) The tree you're barking up here is WAY down the list of clan-is imbalances.
I'll Re-iterate it. There are plenty of reasons why IS tech usually falls behind Clan tech. Streaks/SRMs are not among them.
Edited by Daurock, 12 September 2017 - 07:27 AM.
#48
Posted 12 September 2017 - 07:31 AM
Racerxintegra2k, on 12 September 2017 - 07:10 AM, said:
http://mwo.smurfy-ne...58abc4abea940a7
Use the BSW and get huge armor bonuses on top.
So you have:
Clan:
More Alpha
More Ammo
More Range
IS:
More DPS
More Speed
More Armor
I can’t see a big unbalance here.
#49
Posted 12 September 2017 - 07:57 AM
AlphaEtOmega, on 12 September 2017 - 07:31 AM, said:
More Alpha
More Ammo
More Range
IS:
More DPS
More Speed
More Armor
I can’t see a big unbalance here.
When said alpha blows through your armor and destroys components (weapons, ammo, etc) before you get in range, that's where it comes from. That said when you can sneak into range before said alpha, then not so much.
#50
Posted 12 September 2017 - 08:00 AM
AlphaEtOmega, on 12 September 2017 - 07:07 AM, said:
When hunting Lights, bigger alpha is more important than DPS. Which is why Clan SSRMs are better than IS SSRMs.
That said, IS has the best Light hunter in the form of Assassin. Clan side does not have any equivalent to it.
Edited by El Bandito, 12 September 2017 - 08:03 AM.
#51
Posted 12 September 2017 - 08:30 AM
GRF-2N
Similar DPS
82.5 kph (Light Engine)
ECM & BAP + Stealth (IS Tech)
Outside of 270m, there's no reason not to be in stealth amiright? Streakcrows don't get Stealth and makes up for the smaller engine.
#52
Posted 12 September 2017 - 09:08 AM
El Bandito, on 12 September 2017 - 08:00 AM, said:
When hunting Lights, bigger alpha is more important than DPS. Which is why Clan SSRMs are better than IS SSRMs.
That said, IS has the best Light hunter in the form of Assassin. Clan side does not have any equivalent to it.
You explained what i was trying to say much better lol.
Daurock, on 12 September 2017 - 07:25 AM, said:
The DPS improvement provided by IS streaks is enough to sway the battle for me, hands down. The extra range is handy, but the vast majority of the time when using streaks, you're brawling at under 100m. Like i said earlier, if i had access to both clan and IS tech in a single mech, I'd take the IS streaks pretty much every time, for the Extra DPS. There are plenty of IS-Clan weapons way more unbalanced than streaks. (For example, you could start with the Gauss rifles, or UACs, where the IS variants are awful compared to their clan counterparts. You could ask what benefit the extra slot and half ton does for the beagle probe vs the clan one, or the extra half ton and a slot for a guardian vs clan ECM. You could ask why the IS light engines act exactly the same as clan XL engines, but weigh much more.) The tree you're barking up here is WAY down the list of clan-is imbalances.
I'll Re-iterate it. There are plenty of reasons why IS tech usually falls behind Clan tech. Streaks/SRMs are not among them.
I've never even remotely mentioned brawling with Streaks, in my mind brawling with missiles is SRM territory. I've always maintained this was about light hunting. You will not do much light hunting for very long at 100m's lights will book and with half the alpha and less range they will escape.
Edited by Racerxintegra2k, 12 September 2017 - 09:11 AM.
#53
Posted 12 September 2017 - 09:53 AM
El Bandito, on 12 September 2017 - 08:00 AM, said:
How do you expect the the Arctic Wolf to slot into that conversation?
Edited by LT. HARDCASE, 12 September 2017 - 09:53 AM.
#55
Posted 12 September 2017 - 03:56 PM
LT. HARDCASE, on 12 September 2017 - 09:53 AM, said:
Arctic Wolf will definitely come very close to the Assassin. It will have superior alpha/DPS than the Assassin, but much less durability, cause I cannot envision PGI giving it (especially the ACW-1 with 9 missile hardpoints) any noticeable durability quirks.
#56
Posted 12 September 2017 - 04:53 PM

#57
Posted 12 September 2017 - 06:11 PM
You can't fire them without first obtaining a lock and then they travel directly to the target. That means a lot of face time with the enemy. Spending that time to fire a single alpha before repeating the process just seams second rate to me. If your going to hunt lights, and your going to use Streaks to do it, then you really need the speed to maintain contact with them.
The advantage of the Storm Crow is its extra speed to help stay with lights. Swap its C-Streak to an IS Streak loadout and it would still be every bit as deadly vs lights.
#58
Posted 12 September 2017 - 09:58 PM
El Bandito, on 12 September 2017 - 03:56 PM, said:
Arctic Wolf will definitely come very close to the Assassin. It will have superior alpha/DPS than the Assassin, but much less durability, cause I cannot envision PGI giving it (especially the ACW-1 with 9 missile hardpoints) any noticeable durability quirks.
right, but at 40 tons, it will be hard pressed to fully utilize all of those missile points. 9 streak srm2s come mind tho.
A 40 ton mech that goes sub-100 kph is mincemeat most times. look at it's little brother the cougar.
Edited by JackalBeast, 12 September 2017 - 09:59 PM.
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