Judah Malganis, on 11 September 2017 - 01:06 PM, said:
If implemented, it can give players a lot of control, but it can also be gamed. I suspect we'll see the pros cram as much firepower possible into the lowest BV possible and send most teams to the fry rack.
Valhallan, on 11 September 2017 - 09:45 AM, said:
And yea the TT system did account for gear (yea yea it had flaws and could be gamed, which is why such a system needs to be frequently adjusted, printed rules based on internal games are rough at doing this which is why it wasn't that good outside of say stock play)
BV should not be a pump and dump, that is the reason why the TT version was easily gamed outside of stock play. The biggest issue in making the system is really data collection, which is mitigated a lot because this is a computer game that already tracks most of the relevant stuff. The ability to live-patch quickly means that the swings will also not be as large as when TT did it.
Viktor Drake, on 11 September 2017 - 01:21 PM, said:
I really don't know how the expect to come up with a BV system in a game were people can fully customize any given mech to be either Good or Terrible depending on their whim. I mean I can absolutely build a Night Gyr to be totally useless yet I am sure PGI will assign it a high BV based on the Chassis alone.
So add in a BV and now you have a terribad build Night Gyr being assigned a super high BV with the MM expecting it to carry the match yet its actual performance is actually maybe 1/4 what it is being valued at. Also even if they looked at the build and assigned individual points for things like types of weapons mounted, cooling capacity, armor values, etc, you still can't account for someone with something like superior heat management capabilities being able to pilot a super hot running mech as effectively as another person piloting a mech that runs much color.
BV just isn't going to work as a balancing tool. Way too many variables.
Valhallan, on 11 September 2017 - 09:45 AM, said:
Yea Pilots cannot be entirely bved (well they could in TT but only because they got a numerical grade, pilots were essentially a flat multiplier on the equipment) that part needs an elo thing, but at least the stuff being brought in would be "equal".
I'm pretty sure the others stumping for bv like me know that already, BV is not the end-all balancing for MM, because the pilot is not accounted for whereas in TT it was. The in-game analogue is that BV just replaces something like the dropdeck tonnage in FP/ team tonnage in group-queue. For it to replace MM, an ELO system for pilot grading will also need to be introduced and paired with the BV. With the pilot grade functioning as a flat multiplier on his bv similar to how it worked in TT. (e.g. proton = total mech bv x 2, green cadet newbie = total mech bv x0.5)
As for your gyr example, not really, the base chasis BV should actually be really low (once quarks are getting removed and stuff) since it will base it entirely on just your structure. Engine BV would also be somewhat low (not as low as TT though, that is one of the flaws imo) because it's not exactly super speedy, the major points would be on the weapons/equipment. Sure the gyr will score a bit higher because of slender silhouette (total bv x 1.1 or something) and if you put those er micro's on the high points (er micro bv x 1.5) but its still going to score pitifully if you put poor/no equipment on it (which should correspondingly have bad BV).
Again BV does nothing for pilot issues/skill, that should be the function of an ELO system, all bv is supposed to do is say something like, this meta locust is = to this stock vindi, this unnerfed clan cheetoh is = to that meta thunderbolt, this stock furbie x 4 is = that badly built dwf. With an elo system pairing to grade the pilots, THEN it might be able to say something like proton in a locust is = that green cadet DWF.
Edited by Valhallan, 12 September 2017 - 12:31 AM.