We Need More Premiere Units Is Side
#1
Posted 12 September 2017 - 05:39 PM
If it is about the C-bills, I think PGI should balance by making IS as a whole far more desirable, as Right now Steel Viper and Nova Cat are 50% boost, and Smoke Jaguar is 40%. Best IS has is Liao at 40%, Marik at 30%, FRR at 20%.
The IS map is swiss cheese, and besides HHoD, I am not sure of any other major IS units that drop heavily in FW. I constantly run into organized clan unit drops, but rarely see organized IS unit drops.
Any ideas besides snarky comments?
I mean, people can only take such one sides drops like this so much, and the premade curb stomping the Pugs is a giant fault in this game. There is no real competition for premades, it's just stat padding.
#2
Posted 12 September 2017 - 05:55 PM
Cabanaboy, on 12 September 2017 - 05:39 PM, said:
#3
Posted 12 September 2017 - 10:28 PM
So, of those merc units who used to hop back an forth trying to pick the side with better drops, a few stopped doing so, weighting the clan side a bit more heavily with experienced teams.
~Leone.
#4
Posted 12 September 2017 - 10:53 PM
Cabanaboy, on 12 September 2017 - 05:39 PM, said:
If it is about the C-bills, I think PGI should balance by making IS as a whole far more desirable, as Right now Steel Viper and Nova Cat are 50% boost, and Smoke Jaguar is 40%. Best IS has is Liao at 40%, Marik at 30%, FRR at 20%.
The IS map is swiss cheese, and besides HHoD, I am not sure of any other major IS units that drop heavily in FW. I constantly run into organized clan unit drops, but rarely see organized IS unit drops.
Any ideas besides snarky comments?
I mean, people can only take such one sides drops like this so much, and the premade curb stomping the Pugs is a giant fault in this game. There is no real competition for premades, it's just stat padding.
I see you in LRM 40 Catapult, there's your first problem. FW requires you to trade damage/push well, and LRMs don't cut it. First improve self, then improve others, and you'll profit far more from the game.
#5
Posted 13 September 2017 - 12:32 AM
Leone, on 12 September 2017 - 10:28 PM, said:
What he said. I am definitely in this boat. Just hit Merc Rank 10 and moving on to Loyalist. The cash rewards are best with the new clan factions and those are the factions I have not progressed in at all. It just makes practical sense... free extra prizes for what I would be doing anyway, playing FW.
Besides getting to start over again in a new faction makes the game feel less stale. We do what we can to stay interested while PGI gets its act together and eventually (maybe) makes FW meaningful.
#6
Posted 13 September 2017 - 03:38 AM
Although the problem with my unit is that it's too small to get full groups going so mostly go with other house marik folk and my unit kinda has a lot of active new folk so we won't be competing against any good clan units anytime soon.
#7
Posted 13 September 2017 - 04:37 AM
No idea why, they just are.
#8
Posted 13 September 2017 - 05:43 AM
1. The mercs I am suggesting here are not contracted to clan or I.S., let tem use both clan and I.S. tech in their drop decks(They're mercs for gods sake, that's what mercs do).
2. Clans go back to equal drop weight with I.S. and mercs.
Everyone kills everyone and we are all happy
OOPS!!! my bad too simple.
#9
Posted 13 September 2017 - 06:53 AM
I sort of like the idea Khan put up, the clan vs clan, is vs is possibility. That would kill the tech argument mostly, though there would still be grumbling when you random a 12 man clan vs puggle conglomerate of IS players.
What I'd like to know is actual numbers of unique players who do FP daily right now. Then I'd like to see how many of those are pugs versus 4+ player premades. I hear that there aren't enough players to force premades to fight only pre-mades because of wait times, and I know there are definitely days and times this si true. If this is true, maybe some adjustments to make this more pug friendly, or atleast more events to bring Quickdroppers into the world of FP? I love Faction Play, but right now it can be frustrating, especially as I am trying to build a new IS-only unit from scratch solely for FP play.
~Cabanaboy
Edited by Cabanaboy, 13 September 2017 - 06:55 AM.
#10
Posted 13 September 2017 - 07:38 AM
Cabanaboy, on 13 September 2017 - 06:53 AM, said:
What I'd like to know is actual numbers of unique players who do FP daily right now. Then I'd like to see how many of those are pugs versus 4+ player premades. I hear that there aren't enough players to force premades to fight only pre-mades because of wait times, and I know there are definitely days and times this si true. If this is true, maybe some adjustments to make this more pug friendly, or atleast more events to bring Quickdroppers into the world of FP? I love Faction Play, but right now it can be frustrating, especially as I am trying to build a new IS-only unit from scratch solely for FP play.
~Cabanaboy
From the leaderboards in May before Tukkayid:
- 1797 loyalist pilots
- 1037 Merc pilots
- 20 freelance pilots
The problem isn't getting pilots to try FP - it's getting them to stay. Most aren't gluttons for punishment like you are.
Edited by r4zen, 13 September 2017 - 07:38 AM.
#11
Posted 13 September 2017 - 08:57 AM
The biggest factor is that most of the good units have longtime experienced pilots who have farmed out the faction rewards everywhere.
Right now clans has two new factions with a 3rd incoming to farm so naturally most of the good units are going that route.
Also having more clan faction's than is will spread thier pop and give clan side even more lucrative merc contracts.
The best thing non balance related they can do to balance population is add comstar to the is when they add diamond shark so there is a new tree for is loyalists to farm and another faction to spread is population into to keep contract payouts competitive.
Edited by Hobbles v, 13 September 2017 - 09:56 AM.
#12
Posted 13 September 2017 - 12:32 PM
Clan side you have so many options, i am on a huge kick with my dakka night gyrs and kodiaks, along with srm lights. Notice something thats not in there? not a single laser. Im rank 20 Stiner and Liao, with rank 18 Marik..and to get that 90% of the time i had to play 2-3 mechs, and it literally burnt me out. you can't take orion's or cata's or catapults into solo FW, and expect to carry. Now when your in a 5-10 man, with people who bring vommit that you know can carry. and put 4k dmg up, yea you can bring those brawlers and do your 2k and be done with it.
So, TL;DR Innersphere and clan TECH itself are even, with IS honestly winning in laser vom. But in Clan i have 100% more fun with options. OPtions are what keep people playing the game.
#13
Posted 13 September 2017 - 01:50 PM
#14
Posted 13 September 2017 - 02:11 PM
Instead of changing the contract and rewards system, PGI answered with buckits.
This just made the stacking problem worse.
It also had the side affects of reducing the available rewards. FW went from 10 planet tags availableevery cycle to 4.
Even if 2 of the clans were steamrolling their I.S. counterpart, the other 4 I.S. factions could still tag planets.
PGI change from faction warfare to buckit warfare took it away.
There just isn't much incentive to play FW as I.S..
Mercs get better payouts and clans are winning most planet tags.
Unless PGI addresses the contract system and the rewards system, nothing will change.
Edited by FallingAce, 13 September 2017 - 02:13 PM.
#15
Posted 13 September 2017 - 05:10 PM
ccrider, on 13 September 2017 - 01:50 PM, said:
Oh dont get me wrong, the ac20/srm6 onion VA is amazing, i loved the thing, but when facing teams that will blow your side torso off in 1 alpha when your getting close to them, it just isnt competitive, There are not many mechs that can 1v1 that thing
#16
Posted 14 September 2017 - 02:01 AM
C H E E K I E Z, on 13 September 2017 - 12:32 PM, said:
Clan side you have so many options, i am on a huge kick with my dakka night gyrs and kodiaks, along with srm lights. Notice something thats not in there? not a single laser. Im rank 20 Stiner and Liao, with rank 18 Marik..and to get that 90% of the time i had to play 2-3 mechs, and it literally burnt me out. you can't take orion's or cata's or catapults into solo FW, and expect to carry. Now when your in a 5-10 man, with people who bring vommit that you know can carry. and put 4k dmg up, yea you can bring those brawlers and do your 2k and be done with it.
So, TL;DR Innersphere and clan TECH itself are even, with IS honestly winning in laser vom. But in Clan i have 100% more fun with options. OPtions are what keep people playing the game.
? How does dakka work against ER LL spam on polar/alpine/frozen?
#17
Posted 14 September 2017 - 03:34 AM
Jun Watarase, on 14 September 2017 - 02:01 AM, said:
? How does dakka work against ER LL spam on polar/alpine/frozen?
Easy.
You push!
Proper maneuvering in the right terrain together as a unit, then when you close with the enemy, you hit them hard and fast.
Don't fear being shot-it's going to happen. Someone is going to go down, but if your death gets your side 12 kills in one wave, then you've done your job right.
Trust me, it works...having done it with my team several times. The bad guys never know what hits them.
Meanwhile, the Inner Sphere has a number of notable units already fighting for them.
Do Clans have more? Who knows-we don't see numbers other than contract bonuses or penalties.
Edited by Commander A9, 14 September 2017 - 03:38 AM.
#18
Posted 14 September 2017 - 04:19 AM
#19
Posted 14 September 2017 - 04:30 AM
Follow the Jarl to victory!
But ya most of the top faction warfare units are all mercenary, and justly so because mercs really use to make the most sence before it was just IS vs Clan. They could go around and get mechbays and rewards for each faction.
#20
Posted 14 September 2017 - 11:42 AM
The reason for base capping was made very clear by them....they said they were trying to end the match quickly because they would be accused of spawn farming if they didn't.
I am sorry to theIS groupswhi have had to deal with that tactic....although MS does not use it I feel it necessary to apologize to IS groups who have suffered from that tactic
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users