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Supernova Question


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#21 Quicksilver Aberration

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Posted 15 September 2017 - 06:45 AM

View PostVellron2005, on 15 September 2017 - 02:54 AM, said:

Hell yeah, it can be a brawler! Take the variant with energy slots in the torsos, stick a standard engine and as much medium lasers as you can mount, skill up for survival and cooldown, shove 2 cool shots in, and watch that baby tank for days!

Zombies haven't been good for years and cERMLs are horrible brawling weapons.....

#22 Lykaon

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Posted 15 September 2017 - 09:01 AM

View PostJun Watarase, on 14 September 2017 - 07:57 AM, said:


-Clans dont have any decent brawling options atm (long duration lasers/ACs)

4x SRM-6s obviously isnt enough firepower, especially on a slow assault. You could do 4x ATM-9s but they are easily negated by AMS and theres a pretty serious heat penalty for firing 4, and ATMs arent really brawling and more close-mid range support, because in any 1v1 your target will just run into your minimum range and laugh at you.



Clan medium pulse lasers are very effective at brawling as are the much smaller and lighter CSRMs. And above all players seriously under rate the effectiveness of the LB10X and 20 as a brawling mainstay.

With that being said though the Supernova is not the best clan assault mech for brawling builds. In my opinion the Highlander IIc-B is a better choice (as are pretty much all of the Marauder IIcs).

The highlander's humanoid body allows for easier twisting to disperse damage while the IIc-B has the hardpoints for pairing 4x SRM6 with artemis with an LB20X. I use 2x ER-Lrg lasers on the energy hardpoints (allows for some reach on the build)

The weakness of the Highlanders is of course poor mobility but, you can leverage it's jumpjets to compensate by using thrust assisted turns and jumping over (very low) obstructions.

#23 Quicksilver Aberration

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Posted 15 September 2017 - 09:30 AM

View PostLykaon, on 15 September 2017 - 09:01 AM, said:

Clan medium pulse lasers are very effective at brawling as are the much smaller and lighter CSRMs.

They really aren't, they are NOT a suitable replacement for cSPLs. They are very effective short range POKE, but not brawling.

Edited by Quicksilver Kalasa, 15 September 2017 - 09:30 AM.


#24 Galenit

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Posted 15 September 2017 - 10:27 AM

View PostJun Watarase, on 14 September 2017 - 07:57 AM, said:

4x SRM-6s obviously isnt enough firepower, especially on a slow assault. You could do 4x ATM-9s but they are easily negated by AMS and theres a pretty serious heat penalty for firing 4, and ATMs arent really brawling and more close-mid range support, because in any 1v1 your target will just run into your minimum range and laugh at you.

2x12atm, 2xasrm6, 2lpl are not that bad but hot ...
havent tried it with 4xmpl instead the 2lpl ...

But the shape and mobility fitting more the second line,
like 2x12 atm + 2x15alrm and some lasers ...

Edited by Galenit, 15 September 2017 - 10:29 AM.


#25 Gas Guzzler

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Posted 15 September 2017 - 10:55 AM

New players are doomed with all the bad build advice thrown around these forums.

The best "brawlers" you are going to get are the Boiler with Dual LB20, 3 aSRM6 (outclassed by Scorch and Mad Cat Mk. II) or the 4 MPL 4 aSRM6 build, but even that one isn't very good. They are just too slow and don't hit hard enough.

If you want to Supernova, you should have some combination of LPL or HLL and ERML or MPL, or 4 ER PPCs, or 6 ER LL. Otherwise, I wouldn't bother with the mech. That being said, I love it. Its one of my favorite assaults, I just use the above.

#26 Quicksilver Aberration

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Posted 15 September 2017 - 11:26 AM

View PostGas Guzzler, on 15 September 2017 - 10:55 AM, said:

If you want to Supernova, you should have some combination of LPL or HLL and ERML or MPL, or 4 ER PPCs, or 6 ER LL. Otherwise, I wouldn't bother with the mech. That being said, I love it. Its one of my favorite assaults, I just use the above.

Boiler with 2 Gauss and 2 ERLL/HLL/LPL and 1 ERML is solid, better than what the MAD-IIC-C can do (because Gauss not being in the torso is wonderful with the LMG lights running around). That always brings me back to wanting 3E/1B arms though so it could be my mini-Whale/Deathstrike-wannabe.

Edited by Quicksilver Kalasa, 15 September 2017 - 11:27 AM.


#27 Gas Guzzler

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Posted 15 September 2017 - 11:45 AM

View PostQuicksilver Kalasa, on 15 September 2017 - 11:26 AM, said:

Boiler with 2 Gauss and 2 ERLL/HLL/LPL and 1 ERML is solid, better than what the MAD-IIC-C can do (because Gauss not being in the torso is wonderful with the LMG lights running around). That always brings me back to wanting 3E/1B arms though so it could be my mini-Whale/Deathstrike-wannabe.


I tried that one. Didn't love it, but its effective enough. You can run that exact build on a MCII-1 at 70 kph with an extra ER ML.

#28 Lykaon

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Posted 15 September 2017 - 11:59 AM

View PostQuicksilver Kalasa, on 15 September 2017 - 09:30 AM, said:

They really aren't, they are NOT a suitable replacement for cSPLs. They are very effective short range POKE, but not brawling.



I have a 8 medium pulse 2 LMG Ebon Jaguar that performs very nicely in CQC.



And why are people so fixated on clan sml pulse lasers? yeah they got nerfed but a medium pulse is also NOT a small pulse it always hit harder and from longer distances than the small pulse and as such always had a broader engagment envelope than the strictly knife fighting range of a small pulse laser.

#29 Quicksilver Aberration

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Posted 15 September 2017 - 12:01 PM

View PostLykaon, on 15 September 2017 - 11:59 AM, said:

And why are people so fixated on clan sml pulse lasers?

Because you could actually brawl with them, in fact they outshined SRMs. They were heat efficient for the damage which made them perfect for it. Yes, cMPLs allow you to engage at longer range, but that is IRRELEVANT about discussing its brawling capability.

#30 Quicksilver Aberration

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Posted 15 September 2017 - 12:05 PM

View PostGas Guzzler, on 15 September 2017 - 11:45 AM, said:

You can run that exact build on a MCII-1 at 70 kph with an extra ER ML.

You can run it on the MCII-1 as well, yeah, but that doesn't mean it is bad, it is just eclipsed by the MCII. Though not sure why you would try and run it at 70kph.

#31 Gas Guzzler

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Posted 15 September 2017 - 12:13 PM

View PostQuicksilver Kalasa, on 15 September 2017 - 12:05 PM, said:

You can run it on the MCII-1 as well, yeah, but that doesn't mean it is bad, it is just eclipsed by the MCII. Though not sure why you would try and run it at 70kph.


Sorry, I have speed tweak on it, so 64.8 kph for you. Stock engine, 2 HLL 2 ERML 2 Gauss, 17 DHS, 1 JJ

http://mwo.smurfy-ne...be97325b4bda2bd ( I think this is what I have, can't remember exactly, same alpha as the Deathstrike, but the Deathstrike can followup with lasers faster to secure a kill more easily)

Edited by Gas Guzzler, 15 September 2017 - 12:14 PM.


#32 Quicksilver Aberration

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Posted 15 September 2017 - 12:21 PM

View PostGas Guzzler, on 15 September 2017 - 12:13 PM, said:

Sorry, I have speed tweak on it, so 64.8 kph for you. Stock engine, 2 HLL 2 ERML 2 Gauss, 17 DHS, 1 JJ

Alright, that makes more sense (though I would drop a ton of Gauss ammo for another DHS).

View PostGas Guzzler, on 15 September 2017 - 12:13 PM, said:

I think this is what I have, can't remember exactly, same alpha as the Deathstrike, but the Deathstrike can followup with lasers faster to secure a kill more easily

It's faster than the Deathstrike build as well (which has a 300 XL making it 10kph slower).

#33 Gas Guzzler

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Posted 15 September 2017 - 12:50 PM

View PostQuicksilver Kalasa, on 15 September 2017 - 12:21 PM, said:

It's faster than the Deathstrike build as well (which has a 300 XL making it 10kph slower).


Right. Kind of an interesting tradeoff, course it also has less range (but more of its alpha at slightly longer range), but extra speed sure is nice for adapting to the unknown in the yolo queue.

And agree 4 tons and 18 DHS sounds better especially with ammo nodes.

#34 Tier5 Kerensky

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Posted 15 September 2017 - 07:49 PM

I tried Supernova A with 4SRM6(maybe +A), and maybe 4 med pulse, along with standard engine. It sucked of course. You'd need something like 4 large pulse and 4xSRM6A. That wouldn't be a pure brawler but you could slowly hurl towards anything and if anything gets close enough, spam SRMs at them.

With ATMs you could have 4 med pulse and top XL engine but that is likely the worse off.

Stuff like this you should only try if you already have it. Supernova A is mainly LRM boat. The others can do different kind of energy boats.

#35 Angel of Annihilation

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Posted 15 September 2017 - 09:01 PM

Supernova's aren't really brawlers though that doesn't mean they can't brawl.

What I have found though is that they are better at mixed builds. For example I run one of my Supernova's with 3 x ER LL and 4 x MPL. It is generally effective at any range as needed. If I am stuck on a map like Polar, I can snipe to my hearts content with the ER LLs. If the fight gets in close, I can hold me own with the MPLs. At mid range, both the ER LLs and MPLs can be effective. My A variants mounts 4 x MPL, 2 x SRM6A and 2 x ATM9 for much the same reasons though it is more of a mid/short range build. It works best in the second line directly supporting the push but also close enough to share armor and/or push itself when needed. The 4 x MPL and 2 x SRM6A gives it a respectable 52 point alpha by themselves and the damage goes crazy if you are at a range to use the ATMs to maximum effectiveness. I have another variant with 6 x MPL and 2 x HLL that also is highly effective. My Broiler mixes Gauss, ER MLs and ATMs again for a build that is effective across a broad spectrum of ranges.

None are dedicate snipers, brawlers, LRM Boat or anything like that but where they excel at is being able to be effective on any map in any situation a virtually any range. That is where their strength lies in my opinion.

#36 InvictusLee

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Posted 15 September 2017 - 09:22 PM

SuperNovas are way better snipers than they are brawlers...

Try a Madcat 2. They are better, faster, cooler, better armored.

#37 Snazzy Dragon

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Posted 15 September 2017 - 09:25 PM

I wouldn't recommend it. Its strength is skirmishing, since it's just fast enough as an assault to get around, but certainly not fast enough to dictate an engagement. It also doesn't get the best ballistic + missile pairing, and for energy + missile you're better off with the mad cat mk II. If you're looking for a brawler consider the marauder IIC or victor, or the mad cat mk II if you're willing to drop money for a mech pack

Edited by Snazzy Dragon, 15 September 2017 - 09:26 PM.


#38 InvictusLee

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Posted 15 September 2017 - 09:46 PM

Mauler 1R ... the one with the 4 missile hardpoints and 2 ballistics... I think?
That mech is a flipping fantastic brawler...


*whipser*...DEUS VAULT...

Edited by November11th, 15 September 2017 - 09:47 PM.


#39 Bandilly

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Posted 16 September 2017 - 02:12 AM

View PostNovember11th, on 15 September 2017 - 09:22 PM, said:


Try a Madcat 2. They are better, faster, cooler, better armored.


Better armored in what way? They are both 90t and mount the same amount of armor. In fact I find the height, cockpit location, and hit boxes on the SNV make it much more survivable than the MKII.

#40 Angel of Annihilation

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Posted 16 September 2017 - 09:34 AM

View PostBandilly, on 16 September 2017 - 02:12 AM, said:

Better armored in what way? They are both 90t and mount the same amount of armor. In fact I find the height, cockpit location, and hit boxes on the SNV make it much more survivable than the MKII.


Agree. The Supernova can be quite tanky, the MK II, not so much, in fact I feel the MKIIs land a bit toward the fragile side.

I will have to admit, I was very skeptical about the SNs and only ended up using them because when they came out for C-bills I wanted a Clan LRM assault and got the A variant to facilitate it. Once I got into them however, I splurge and bought the basic pack and hero and now they are one of my "go to" Clan Assaults and in fact have one of them permanently in my FW drop deck.





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