2017 Mwo Annual Reward Mech Loadouts
#21
Posted 14 September 2017 - 12:45 PM
Time to troll harder!
#22
Posted 14 September 2017 - 12:49 PM
Horseman, on 14 September 2017 - 11:32 AM, said:
The loyalty Kit Fox seems kinda meh though. It's basically this with slightly different hardpoint locations: http://mwo.smurfy-ne...95e9b1828a36fd3 (non-hero-pod version: http://mwo.smurfy-ne...1f7c3b73af7a6d9 )
I think i have too many mechs, or the "moar of the same hardpoints!" syndrome. They also arent any of my chassis i like to take out. They dont do anything different either. Past Loyalty mech were more interesting. The new (L) have nothing special about them. Could have been civil war upgraded at least. No high amount of JJ, no better engine, no ecm, no masc. They boat ballistic and you know what that means, mgs or ac2, ug. The victor has a bitching camo, i dont qualify for it right now but i might. Ive yet to make my mind about it. Do i really want to take out a victor with slow speed because i got more than one balistic on it?
#23
Posted 14 September 2017 - 01:01 PM
DAYLEET, on 14 September 2017 - 12:49 PM, said:
PGI has been using cannon Battletech as a source for "new" mechs. As the Battletech game was written decades ago and for tabletop gaming, not a computer shooter, there will not be much variety between one Griffin and another. As for this release I'd say:
1) Victor that has multiple torso Ballistic points is something very new and possibly very usefull (double ultras).
2) Urbanmech with missile points.
3) Linebacker sporting jump jets.
Are definately adding options to the hangers...whether or not a pilot can make the mech work with your play style is another matter. Last year I think the only highly received mechs were the Summoners for extra energy hardpoints and Blackjacks for SRMs. I don't think many people carred about the Cataphract with MASC or more Hellbringer or Stalker variants.
So don't be too hard on PGI, remember, they are giving this stuff out at no extra cost to customers that bought stuff this year.
Edited by SilentScreamer, 14 September 2017 - 01:02 PM.
#24
Posted 14 September 2017 - 01:01 PM
Oh, and the Urbie can mount freakin missiles now. It actually can do something unique; not even the K9 does that.
Edited by Catten Hart, 14 September 2017 - 01:04 PM.
#25
Posted 14 September 2017 - 01:12 PM
#26
Posted 14 September 2017 - 01:34 PM
#27
Posted 14 September 2017 - 02:13 PM
#28
Posted 14 September 2017 - 02:26 PM
Creepus, on 14 September 2017 - 02:13 PM, said:
Would it even be possible to equip two ECM on one Mech at a time? Or is there a safety in the Game Code to prevent having two at once? Is there currently another Mech on which this can already be tested, or will this uniquely be a new question popping up?
~D. V. "This presents some truly new questions indeed!" Devnull
#29
Posted 14 September 2017 - 02:32 PM
D V Devnull, on 14 September 2017 - 02:26 PM, said:
~D. V. "This presents some truly new questions indeed!" Devnull
Yep. One ECM on the Right Arm and the other on the Left Arm. Add streaks 4/6 <one or the other; or one of each> into the torsos and some lasers,and you're good to go.
#30
Posted 14 September 2017 - 03:02 PM
What would 2 ECMs do?
Also, I like the camo patterns, even if (or maybe because) they are more traditional than heat vision painted on Mechs.
#31
Posted 14 September 2017 - 03:07 PM
Kuaron, on 14 September 2017 - 03:02 PM, said:
What would 2 ECMs do?
Also, I like the camo patterns, even if (or maybe because) they are more traditional than heat vision painted on Mechs.
I would think it'd be the same as stacking TAG without bonuses to either.
#32
Posted 14 September 2017 - 03:09 PM
#34
Posted 14 September 2017 - 03:37 PM
#35
Posted 14 September 2017 - 03:47 PM
Kuaron, on 14 September 2017 - 03:02 PM, said:
What would 2 ECMs do?
Perhaps it would now take two enemy active probes (maybe 2x other counters as well or a combo of any two) to counter your ECM field as a single counter would only defeat one ECM while the other is still intact. This property would be a carryover from BT ECCM rules.
It might also mean 2x ECM builds would make it extra hard for anyone to get a lock on you as ECM lock delay times might stack (likely multiplicatively). This would give some extra incentive to the option.
Or it can all just be a active/not active field, or no change from what we have now.
It's all up to what we bug Russ to do about this Pandora's box that he just opened with the KFX-G.
On a side note, this now allows the MLX-F with 8E and an ECM in the RT to be in MWO with no more excuses. (Woot!)
#36
Posted 14 September 2017 - 03:54 PM
Does an Ultimate equal two Collectors, just one, or are they just not even included from an eligibility standpoint?
#37
Posted 14 September 2017 - 03:54 PM
#38
Posted 14 September 2017 - 04:07 PM
#39
Posted 14 September 2017 - 04:44 PM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users