Don't get me wrong, I see that "Weapon manufacturers will be making variations on weapon systems, giving you granular control over every aspect of your mech."
So you won't be able to easily yank that AC/5 out and shove in an AC/20, but you might be able to shove in a faster firing, less damage per bullet AC/5 or a slower firing, higher recoil (and yes the trailer shows that Recoil is part of the game which... hasn't been in an MW game since MW3 where firing big guns or multiple smaller guns would jerk your body toward where that weapon system[s] is[are] mounted).
But I'm concerned that they even had a single shot AC/5 in the first place. The largest autocannons in the Inner Sphere in 3015 is the Tomodzuru AC/20 with 180mm shells (5 shots, 4 damage each per reload) and later the Chemjet Gun (4 shots, 5 damage each per reload; considered the most powerful autocannon in the Inner Sphere) with the 185mm. However the Tomodzuru is phased out well before 3039 because, lets face it, they stopped making big *** shells in that caliber. And even the 203mm shells of the Cauldron Born (Ebon Jaguar) are not 1 shot = 20 damage.
So any gun of a class that doesn't go above 120mm, getting 5 damage in a single shot is very worrisome to me as it makes me wonder if they're really digging into the lore of the weapons... or just making some stuff up when it comes to guns and "balance."
oldradagast, on 17 September 2017 - 09:25 AM, said:
I have yet to see a single argument as to why THIS game - unlike nearly every other one out there today in PvE or PvP - MUST have limited or no customization that amounts to anything more than "that's the true spirit of Battletech - in my opinion - and thus is the only right way to play."
It's sad that I'll probably have more options for how to play DOOM than I will this game. Nice job, guys.
Would you play a tank game where you can mount Russian cannons on American Tanks, Chinese machine guns on said American tanks, stuff in German engines on American tanks, and then paint it to be French and say it is a French tank?
Or would you laugh at it?
To further this, would you play a game that is say, X military versus Terrorists, where the terrorists aren't actually terrorists but a large global military power and never do any actual terrorizing, and the X military (say American) runs around shooting civilians, burning flags, used bomb-strapped suicide dogs and were depicted as less-than-comical parodies of themselves?
Because if you blatantly ignore the source material in the name of maximum customization, you ruin a great many things... most precious of which is the immersion.
For example, playing Deus Ex Mankind Divided... They went through a lot of trouble of world building. "How come you can redo your augs?" Great reasoning and plot behind it, even some underlying mysteries to find. But then there's the little things. When a person covered in Augmentations talks about hatred for "Your kind" (because you're augmented), it seems..off. Every car and vehicle you can find have no way of traversing speed bumps, and yet speed bumps are mentioned as little more than a nuisance that doesn't stop speeders. Huh... Why is there a civilian with no military ties armed better than the police in the area? (Reloading the game I found out it's because he stole a grenade launcher from the back of a truck when he 'entered panic mode', but see there's a reason for it! Without that, and since it is a random AI fluke since the door was unlocked, if you saw a random civilian saying "Don't kill me, I don't wanna hurt anyone" and then rapid firing a grenade launcher... it makes you really question some design choices.)
My point is... If you ignore lore, it doesn't really make sense.
Gauss Rifles in Hunchbacks; the kick from them is expressly written to be so bad that the concept was considered a flop due to the Hunchbacks constantly falling over even while stationary and braced. Thus the reason for the Hollander's existence. And the Jackal exists exclusively as a mech that can handle the immense weight and powerdraw of an ER PPC in a 30 ton package, as otherwise... they can't!
So when you pop into your little mechlab and squeeze 2 ER PPCs onto your 25 ton mech... Think about that. What was more important? The immersion and a decent game...
Or being able to type /allweapons and being able to run around with a RAC/5 in 3020 on the side of your Locust?
Besides: Two thoughts come to mind. "Unreal Engine" and "Mods."
So if you don't like it, MOD it.
And let those of us who want a game that actually honors its source material..have that game.
Edited by Koniving, 17 September 2017 - 09:45 AM.