oldradagast, on 17 September 2017 - 09:44 AM, said:
Tell me again which part of Battletech is historically accurate to the real world? Are there real-world Lyrans who are going to be offended if their mechs are customized "wrong?"
Now, tell me where I said the game MUST have FULL, "liquid metal" customization or it's junk?
And, finally, tell me why a game written today - in a world of games full of varying levels of customization - MUST have almost NO customization options or it is somehow "impossible to create" or "a grand insult to the true meaning of Battletech... which just so happens to be the one way I like to play the game."
Seriously, guys, just give it up. Nobody has presented a single convincing argument as to why the game must have a single level of customization options - and a very low at that - other than "that's the way *I* like to play Battletech, so everybody else is wrong." Given what can be done with games today, that's just short-sighted and petty.
Battletech does NOT have the number of rabid fans needed to support games that appeal only to one faction; a simple customization level option set at game start would allow this game to appeal to many different people. But, I guess since somebody, somewhere, might be playing the game "wrong," we'll see 100+ more posts as to why there's only one right way to play Battletech.

Ok how about this:
I want a game that represents 3025 era, starter set level, tier 1 battletech.
No customization.
The starter set gives you the initial information on economy and the like, but it doesn't give you enough to hang yourself with. it gives you, exactly what you need, to start a campaign, some light information regarding tech level's, and that's about it.
We have had unfettered, or even limited [see MW4 and MWO] customization. And we've already seen where it goes.
So look at MW5, as a reboot... starting at the most basic of levels... retrain the kiddies with training wheel's [no customization] before you hand them the keys to the superbike [customization]
The issue is, the Mechlab, has never added "depth" to the gameplay, it's only created a crutch that all players lean on unless they enforce limits on themselves.
All Mechwarrior games, to date, that have had single player games, have literally boiled down to. Boat Hard Hitting weapons or Lasers, Aim at legs, Profit.
That's it, that's the way that winning Mechwarrior has been solved since MW2. Boat Mlas[or mpulse], Aim at Legs, Profit. That means, the Mechwarrior formula of having unfettered customization, has been solved since 1995!
This doesn't add "Replayability." this doesn't add "Depth" it's a crutch the average player leans on.
So, instead, let's take away the crutch, which will, of course, change to a new crutch of people finding the optimal stock loadout... BUT, the point is, the crutch that has been in place, for so long [literally since 1995], is being taken away, [or at the very least, severaly limited] and now people are freaking out, because their "EZ"mode is being stripped from them.
It's like, the mechlab is a bloody security blanket to you people, you HAVE to have it for it to be "Mechwarrior."
I don't think you understand, what Mechwarrior really is.