Lord0fHats, on 17 September 2017 - 01:41 PM, said:
No you're just being obtuse
If I were in charge of MWO's development I'd have tossed IS side torso death out the window, brought down the weight of standard engines, and been toying with weapon weights and damage ages ago in the name of balance because good game play is more important than lore accuracy to me. Whenever there's an obvious solution to a balance problem you can bet that "mah lore" will be screamed at the top of several lungs.
Actually compared to some people here I'm being perfectly reasonable.
I was simply citing your example as something that, quite literally is impossible in MWO. You do not have House Military units like the Kuritan 2nd Sword of Light, Davion Assault Guards or the Steiner Skye Rangers hoarding ferro armor production for themselves in MWO.
But that might actually be a thing in MW5 and that's actually something that I think would add a lot to the game.
Lord0fHats, on 17 September 2017 - 01:41 PM, said:
Now you're just agreeing with me.
MWO is a mess because 1) the developers vision is much vaster than their reach and they keep wasting time and money on dead before they hit the floor ideas, 2) because the developers are unwilling to accept that how they design a game to be played will never perfectly match with how it is actually played causing a lot of game balance whip lash, and finally 3) because the line for "mah lore" is arbitrarily drawn in development. We can swap endo and ferro and double heat sinks and engines at will, but no we can't adjust weapon or engine weights cause that would "be against lore."
PGI as a developer is a case of lunatics running the asylum. They're fans, they love the property, but like most fans they're only passionate about certain things and that imo has effect the overall development of their game in good and bad ways but the bad ways have become a consistent hindrance over the years.
Because in a 12v12 ONLINE DEATH MATCH, you need to be able to change things like armor, structure, engine, heatsinks, weapons in order to make sure you're being competitive, but again, at the same time, such upgrades end up rendering a huge percentage of mechs and weapons utterly useless because unless you take something that has been optimized to the billionth percentile, you're gimping yourself and your team.
I mean, at this point, we might as well not even have 99% of the mechs in the game anymore because they're just not meta effective compared to mechs like the Mad Cat Mk II or whatever other mechs capable of running the Gauss/PPC meta.
But in a single player game, those same mechs that are utterly useless online might actually serve a purpose. You know, like I've been saying before, running nothing but a lance of COM-2Ds as a sort of challenge/Steiner Loyalty mode or something.
Lord0fHats, on 17 September 2017 - 01:41 PM, said:
Hard locking upgrades won't change that. The bright side is that as a single player game with chronological progression, the gradual filtering of better mechs into the market over time has bonuses from a progression stand point. On the not so bright side it's not fun for me and presumably others who really got into the series because they love playing with mech lab options.
It's a single player game. Unless you're trying to compete for speed runs there is no meta (at least not in the sense of MWO).
I will however totally watch Twitch Plays MW5 cause Twitch Plays will always be fun

Great, so MW5:Mercs is not the game for you then. Play MWO and all the previous MW games with unlimited customization, just stop trying to make me and others like me feel bad because we think the way MW5 is supposedly going to work will actually be MORE fun than the previous games because it's actually sticking more with the lore and letting us live out an actual true-to-lore Mercenary Commander experience.
Lord0fHats, on 17 September 2017 - 01:41 PM, said:
What? I've never complained that fire support mechs get mocked. And this will still happen in MW5. Some mechs will just be better than others, but its a single player game so who cares? There's no comp play here and the AI will probably be too dumb to close distance with your or torso twist your damage so any number of builds will be just fine.
Pointing out the balance and lore bit again if I were a developer I'd have made LRMs dumb fire capable (think artillery mechs from Chrome Hounds if you're familiar) for showering areas in high DPS, low accurace fire, as a means of forcing mechs out of cover/counter death balls because that's a weapon system that might have a use in MWO pug matches, even if it still isn't meta for comp play.
You might not have complained about fire support mechs, but that doesn't change the fact that people have been lambasted in the game for trying to fulfill an actual combat role. Yes some mechs will still be better than others, but when you are using strictly stock mechs, the differences are fewer and further between, plus it makes it so mechs have actual weaknesses that can be exploited if you have the right mech.
Mechs that have been optimized to the Nth degree aren't so easy to exploit whatever weaknesses they have, if any.