Prof RJ Gumby, on 18 September 2017 - 03:55 AM, said:
Dunno man, each to his own.
For me, that brochure is more repelling than anything. It reeks of unnecesary, audacious over-the-top luxury. You know, like those celebrities living alone while having 5 luxurious manors with 10 unused bedrooms each, or those things that are insanely expensive because they're shiny and their purpose is only to show other people how insanely rich are you. The form over substance. Especially while we're speaking about an UNFINISHED GAME. If I were a SC player, I would tell the devs "how about you take those assets you've put into over-the-top advertisement and move it in into finishing your frigging game already".
But That's just it - what the brochure sells IS over the top luxury.. it's basically the in-game equivalent of a yacht!
What I'm impressed with is the effort put into selling that yacht.. the same effort they put into doing anything in that game.. and the same effort that PGI sorely lacks..
Sure, RSI has a lot of money and a bigger dev team at their disposal.. but how did they get there? They also started small. But unlike PGI, they delivered quality and immersion at every step. And things exploded.
At the risk of sounding like a bittervet here, PGI did not deliver much from the start, only a minimally viable product.. while RSI goes over the top and makes every detail perfect.
And that's the difference between the two..
PGI just gets it done, half-baked and with broken animations which it then makes minimal effort to fix before moving on to the next cash grab.
RSI takes forever to do anything because it bites off more then it can chew, but once it's done, it makes your jaw drop.
Also, take note that RSI has accomplished A LOT more in the same amount of time than PGI did..
And PGI has been selling us basically the same thing since day one.. Mechpacks. Diferent shapes and sizes, but basically the same "go kill eachother" game. Most mechs of the same weight class are the same, and in the grand scheme of things, differ only slightly from one another.
If MWO was done by RSI from the same starting position, we would have PVE campaigns, a persistent Inner Sphere universe with player-driven economy, and all the info with trimmings about every mech and vehicle in the game (even quads).
And there would probably be vehicles, mechs, dropships, battlearmors, and you would be able to climb into your mech, then walk it into a dropship, then climb out, go to the dropship's observation deck, have a virtual beer, and then climb back down into your mech, only to get dropped on some god-forsaken planet to kill mechs.
Please note that I'm not trying to bash PGI here. I love this game.
I'm just saying they need to SERIOUSLY step up their game and start giving us more of everything (especially quality and immersion) if they want to have any chance of holding on to players and paying customers in the long run.
P.S.
@Paigan - Thanks man.. nice to know somebody understands ;-)
Edited by Vellron2005, 18 September 2017 - 04:24 AM.