SC is like complete opposite of MWO. SC is nothing but immersion and no gameplay, MWO is nothing but gameplay with veeery little immersion whatsoever.
While we're at that, there is one aspect in which I kinda agree with OP's sentiment
PGI could really do a bit of work on immersion. There is a lot of things you could implement to improve the feeling of the game
at very low cost. Proper mech descriptions is one, proper pre-mission briefings accessible while you wait for people to connect anyway is another (you could have a button to press and see a bigger map with your dropzones marked, approximate enemy dropzones marked + some flavour text about the mission composed of previously prepared scripts (like: 2-3 sentences about objective <based on mode>, 2-3 sentences about the map <based on map>). And bam. Whole lot of more immersion at the cost of like 2 weeks of work of a writer and 2-3 days of work of a UI designer.
Or cracked cockpit glass and a cracking sound after receiving a headshot. You can make the cracks subtle and on the edges so they don't obscure the vision. Bam, immersion again, at the cost of creating a slightly variating versions of already existing cockpit glasses.
Or the dreaded long tom. It was cool on the immersive side, why did they remove it entirely instead of making it rare and close to useless tactically, but existing, so that people could just experience it once in a while as a boogeyman, instead of getting it rained on their heads every 3 minutes? (what was the actual problem). You could limit Toms to like 1 per hour, 15 second delay after smoke and add a warning mark on the map so that it will be almost useless, but still a cool thing to see.
Especially things like glass cracking and toms would help with immersion. The problem with boredom in pvp games is that you see everything there is to see constantly, there's no secrets or rare things to admire. PGI could give us these things, but for some reason it doesn't want to. Or doesn't know how.
Edited by Prof RJ Gumby, 18 September 2017 - 06:58 AM.