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Patch Notes - 1.4.131 - 19-Sep-2017


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#121 Mineirinho

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Posted 19 September 2017 - 02:37 PM

PGI,

Do a game tuning and grafic fix!!!!!

PGI,

Do a game tuning and grafic fix!!!!!

PGI,

Do a game tuning and grafic fix!!!!!

#122 Shock21

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Posted 19 September 2017 - 03:31 PM

I find the in game event browser to be very hard to read. Small font and using less than half the screen. Make it bigger

#123 Commander A9

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Posted 19 September 2017 - 03:42 PM

Ok, if I'm reading this right...

Clans have 3 planets to attack this phase...

IS has 5 planets to attack this phase...

What gives for this mismatch, Russ?

Posted Image

And how the hell is Vulcan under attack in Clan Wolf backfield when it's entirely surrounded by Jade Falcon and Ghost Bear? Is this another one of those BS secret wormholes?

Edited by Commander A9, 19 September 2017 - 03:45 PM.


#124 I cant want to

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Posted 19 September 2017 - 03:54 PM

upcoming ballistics challenges - 1 of each or all of each?
events page is not clear

#125 Commander A9

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Posted 19 September 2017 - 04:06 PM

Wait a minute...challenges are Quickplay only? Are you [censored] kidding me!?

So now I have to make a choice given my work schedule: drop with my team in Faction Warfare, or waste time with a Quickplay challenge.

Real smart, PGI! Why the hell can't we have damage-based challenges apply to both Quickplay and Faction Warfare? Who cares when you get the damage as long as you get it!?

#126 I cant want to

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Posted 19 September 2017 - 04:14 PM

challenge runs for 7 days

if it is only 1 from each category then that is not a big time investment. with the right loadout and a good game, you could get more than 1 in a match


if it is all from each category, that is a fair slog for a couple of million cbills and some cockpit bling

Edited by chaothulhu, 19 September 2017 - 04:23 PM.


#127 Steve Pryde

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Posted 19 September 2017 - 04:38 PM

Just a question: why do the old clan warhorns cost 1000 mc and the never clan warhorns "only" 750 mc, any reason?

#128 James Argent

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Posted 19 September 2017 - 05:12 PM

They put it on QP so that people can get both sets of prizes without having to be lucky enough for their contract to expire halfway through the week. And loyalists. And they have had other damage-tracking events that couldn't be tracked in FW's dropdeck environment, so that's probably the reason FW isn't included.

#129 Fox the Apprentice

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Posted 19 September 2017 - 06:11 PM

View PostJonathan Paine, on 19 September 2017 - 11:25 AM, said:

Glad to see some level of sanity and dedication in game balancing.

However, NO MAPS NO MONEY.

Seriously, if you want me to spend more money create more completely new maps. Otherwise I have enough MC and Premium Time to last me years.


Maps aren't due until November :)

#130 freud2b

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Posted 19 September 2017 - 06:14 PM

the big problem of heavy gauss is that the slot number is too large. therefore impossible to install in almost all the mechs, even on assaults with standard engine Posted Image.

10 slot instead of 11 would be better and more mechs could use it


even KingCrabe 100t can not use heavy gauss Posted Image , because it has only 10 slot available per arm Posted Image

Edited by freud2b, 19 September 2017 - 06:32 PM.


#131 Husker Dude

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Posted 19 September 2017 - 06:24 PM

Very sad to see the Dragon 1C nerfed so hard; I'd stopped taking it as often after the nerf to LPL, it was a real fun mech before then. Still kind of surprised, there was a time just post-skill tree release when a lot of people started bringing it, but that didn't really last, and now I'd be surprised if I see if at all.

#132 BobTheBully

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Posted 19 September 2017 - 06:31 PM

View PostSteve Pryde, on 19 September 2017 - 04:38 PM, said:

Just a question: why do the old clan warhorns cost 1000 mc and the never clan warhorns "only" 750 mc, any reason?


Well the old ones are animated, they zoom in and out when they activate, while the new ones only play the sound, I bet this is their reasoning.

Edited by BobTheBully, 19 September 2017 - 06:32 PM.


#133 Grus

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Posted 19 September 2017 - 07:50 PM

View PostGas Guzzler, on 18 September 2017 - 04:30 PM, said:


GS?
ghost heat.

Cellphone changed it for some reason.

#134 Genesis23

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Posted 19 September 2017 - 10:11 PM

View Postfreud2b, on 19 September 2017 - 06:14 PM, said:

the big problem of heavy gauss is that the slot number is too large. therefore impossible to install in almost all the mechs, even on assaults with standard engine Posted Image.

10 slot instead of 11 would be better and more mechs could use it


even KingCrabe 100t can not use heavy gauss Posted Image , because it has only 10 slot available per arm Posted Image


iirc its the same with the LBX20 which for some reason takes up more slots than the ac20. for years, the LBX10 was lighter and slotwise smaller than its AC counterpart, but for some reason that "rule" did not apply to the new mech-shotties.

#135 Asmosis

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Posted 19 September 2017 - 10:32 PM

View PostEd Steele, on 19 September 2017 - 12:25 PM, said:



LMGs were OP as hell they needed to be nerfed, they should not be able to strip the armor off an undamaged Assault in seconds like they do, even if taken in multipes. They are anti-infantry weapons.


They're anti-mech weapons until such time as infantry are running around in the game.

#136 NARC BAIT

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Posted 19 September 2017 - 10:42 PM

View PostThe Unstoppable Puggernaut, on 19 September 2017 - 01:45 PM, said:

*Still doesn't put back the feature to scroll up/down in chat that was in one patch and never seen again.
actually, that 'feature' was never actually removed, just the default key bindings were changed when they started allowing more consumables ... and you just have to rebind the keys to something ....

#137 Uncle Totty

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Posted 20 September 2017 - 01:54 AM

View PostInnerSphereNews, on 18 September 2017 - 03:42 PM, said:



Posted Image






Achievements: The Seriously?! Achievement description text has been updated to specify that you must do Top Damage out of all players in the match, including players on the Enemy team.
Clan Cockpit Items: Clan Diamond Shark insignia has been added to the Clan Holo Arm, Clan Tablet, and Clan Magnetic Warhorn Cockpit Items.
Ebon Jaguar (all variants): Fixed an issue where attached weapons could appear overly glossy.
Cockpit Item Screen: Fixed an issue where certain items were listed as Purchasable for certain players, but attempting to purchase them would return an error. These items are now correctly displayed as not purchasable.
Comp Play: Fixed an issue where the Player Stats screen would flash briefly before the Team Stats screen was displayed at the End of Round screen.
Decals: Decal placements can now also be committed by hitting the Enter key.
Decals: Fixed an issue where players could receive an error when attempting to apply the Basic Green colour.
End of Round: Fixed an issue where the scroll bar arrows could disappear from the Player Stats screen.
Escape Screen: Fixed an issue where the upper HUD elements in Siege Mode were not interactive.
Faction Play (DropDecks): Trial 'Mechs are now indicated as such in the Next 'Mech/Scoreboard screens using the standard Trial 'Mech banner.
Faction Play (Loyalists): The Contract Bonus now appears in the End of Round Faction Stats breakdown.
Floating Chat: Fixed an issue where resizing the chat window could cause the text to reduce in size.
Frontend: Fixed an issue where hitting Enter while inside a dialog box would close the window without committing a choice (if applicable). Escape will now always close a window without committing. When there is only one button choice hitting Enter will close the window. When there is more than one choice (ie. OK or Cancel), hitting Enter will submit the OK command and close the window.
Highlander: Fixed an issue where the Clan/IS Magnetic Warhorns would clip into Cockpit geometry.
HUD: Fixed an issue where targeting icons, such as weight class icons, could sometimes appear as standard marker triangles.
In-Game Chat: While input window is active, text will now appear indicating that chat can be scrolled using Page Up/Page Down.
Inner Sphere Glass Medallions: Improved readability of the insignia elements.
Mad Cat MK II (all variants): Walk and Run cycle animations have been improved.
MechLab: The Cockpit Item screen is now visible when using a Trial 'Mech (though items cannot be equipped).
'Mech Stats: Fixed an issue where the Performance Diamond could overrun the graph space.
Mist Lynx (MLX-Prime): Fixed an issue where a second Ballistic Hardpoint attached to the Right Arm would overlap an attached Missile Hardpoint.
Oil Derrick Cockpit Item: Disabled the Preview button for this item in the Cockpit Item frontend screen, as the item does not animate.
Rocket Launchers: Fixed an issue where Rocket Launchers would still play their explosion effect after being fired under their Minimum Range.
Skill Tree: Clicking the header of a Skill Branch will now highlight that Branch window.
Spectator: Fixed an issue where captured Conquest capture point light-beams would appear white/neutral.
Spectator: Fixed an issue where the VIP would not be specified as the destroyed 'Mech, when destroyed.
Spectator: The MiniMap is no longer visible when the spectated player is in 3PV.
Supply Caches: Decals and Cockpit Items are now indicated as such.
Tutorial: Fixed an issue where the leftmost section of the screen would not turn black when prompted with a tutorial dialog window under a triple-monitor setup.
UrbanMech (all variants): Attempting to switch from a Standard 60 Engine type to XL or Light will now prompt with an 'Invalid Engine Size' error, as the XL and Light Engines do not posses a 60-type.
VoIP: VoIP can now be disabled altogether through the Settings > Audio screen. This will prevent you from hearing any VoIP communications during a match. Once disabled, re-enabling VoIP during a match will not take effect until the player has returned to the frontend.
Voting Screen: Fixed an issue where the timer could sometimes not appear.
Voting Screen: Fixed an issue where the timer could appear to end with 1 second remaining.
Warhammer: Fixed an issue where the WC 2017 Warhorn would clip into Cockpit geometry.




So what is taking you so long on fixing the Nova's janked left arm and the Timber Wolf's janked right knee? These warhorn and Mad Cat MKII fixes seem to have happened overnight comparatively speaking.

#138 -Quiet-

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Posted 20 September 2017 - 04:07 AM

View PostColonel Clunge, on 19 September 2017 - 07:06 AM, said:

I've just read through this post and almost without except all the heat seems to be coming from Clanners moaning about the nerfing of their mechs/weapons and claims for strong IS mechs to get nerfed......

Anyone would think that you all feel you have a God given right to stomp over IS every match?

The Assassin doesn't seem to me to be any more unbalanced than the Cheetah which has been overperforming since it was released. Surely by now you've realised that there will always be some mechs that perform better than others? Clans have theirs and IS have theirs.

The one fact with the CUAC10 having the same heat as the IS version that hasn't been raised is that Clan DHS take up much less space than IS equivalents so clanners can pack in a lot more.

Just saying.......




First : I'm very happy (feel free to take a look at the loyal leader board)
what I meant on that short post about my happiness is that :
if you play bad you will die faster if its IS or clan mech
if its king crab ,LTC, Kdk, GHR , Atlas .. everything die
and if you new or average player that go solo you die even quicker .

but the assassin because of bad hit box settings - 75% that he will not die or it will take longer to kill if you don't shoot the legs.. (even when solo fight vs 3 enemies at the same time)
so old and new players use the assassin left and right torso glitch\bad hit box for their advantage, and because of that many average players drop with at least - 2 or even 3 assassins in same drop deck

again I'm just happy that all the IS players that was running around with full deck of assassins thinks they ninjas are back to normal where they should be : crying at the forum.


Just saying.......

Edited by Bios303, 20 September 2017 - 05:13 AM.


#139 Mikayshen

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Posted 20 September 2017 - 09:35 AM

Is anyone else having an issue where clicking on the events button in game brings up the box, but it's empty? I see no events currently running even though we know there are events running.

#140 shockdiode

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Posted 20 September 2017 - 10:54 AM

View PostMikayshen, on 20 September 2017 - 09:35 AM, said:

Is anyone else having an issue where clicking on the events button in game brings up the box, but it's empty? I see no events currently running even though we know there are events running.


Same here

Edit: If I alt-tab out of the client and back in, the event generally shows.

Edited by shockdiode, 20 September 2017 - 02:23 PM.






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