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Patch Notes - 1.4.131 - 19-Sep-2017


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#101 B0ll0

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Posted 19 September 2017 - 10:33 AM

the new event system is online and there is not one event running... Posted Image

#102 Tier5 Kerensky

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Posted 19 September 2017 - 10:34 AM

View PostHumble Dexter, on 19 September 2017 - 09:46 AM, said:

Is see Clans winning the Tug Of War a lot more often then IS does, so doing that would make sense.

But I don't know if it's because Clans are winning more, or if it's because Ghost Drops affect the Tug Of War (hopefully not), and that Clans are getting more Ghost Drops.

Also almost all of my deaths are due to laser/pulse vomit (their duration is just way to short, resulting in them doing way too much pinpoint damage), and all those buffs are non laser/pulse buffs, so I welcome them.


Biggest factor is better units are much more on Clan side, and also I think the more new players are on IS side. Both of these can also drive casual average players not to play IS or to play on Clan side. Winning is so much more fun than 30 minutes of struggle for defeat.

Mechs and weapons should be balanced for quickplay, and FP and other modes should balanse by other means than single mechs or weapons.


Quote

If you remove the extra cooldown quirk of the MDD-H, what you have left is a MDD-H build that is strictly worse then a MDD-Prime, due to it's similar quirks but worse energy slot layout (and missing AMS slot).


During the leaderboard when I was playing with the Mad Dog H, I initially tried to use original pods. But those quirks just didint give me enough DPS and firepower and as I was running out of time to get the mechbay, so I switched on to the more reliable 6xLRM10 and to hell with stock pods. It works. Stock pods and their pitiful 8/8 quirks just don't cut it. And yeah, the H quirks didn't make much sense as it was just straight slightly better than prime with same hardpoints. But they were simply not strong enough to be used. It could and would make more sense if they both got like -20% or even -30% cooldown but they would also have extra quirks for like LRM15 and LRM20, to make them "different". But unless the quirks were obsene, people would still use mixed pods.

Mad Dog was maybe the first mech I mastered under old system, I sold one of them and kept two. Now I got three again, it's convinient as one can be kept with Artemis, the others can use non artemis and anytime I want to have artemis LRM or SRM I just load it up on the one which has it.

#103 The Mysterious Fox

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Posted 19 September 2017 - 10:34 AM

kill counters on all modes? finally. but are we getting rid of escort and incursion yet?

#104 g4borg

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Posted 19 September 2017 - 10:44 AM

previous patch notes are still pinned :/
made me look twice

nice with the kill counts. tho i whish we also had a tank-count for how much damage you tanked in the final screen Posted Image

uhh diamond sharks... want sea fox

Edited by g4borg, 19 September 2017 - 10:48 AM.


#105 Dee Eight

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Posted 19 September 2017 - 10:50 AM

View PostMarcus Kyle, on 19 September 2017 - 12:44 AM, said:

PGI - just fix the glitch on Faction Play where your second or subsequent drops intermittently result in your 'Mech landing with no telemetry at all!! No mini-map, HUD status displays, targeting reticule or compass...

Any news on when this will be fixed would be good. I've reported it twice now...


try right shift + F11. Its the toggle to turn the hud off/on.

#106 metallio

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Posted 19 September 2017 - 10:57 AM

Actually...could you make it so that players could set up their own events? I know, not going to happen, but I feel like it'd be a lot easier to get people using it if someone like Dane was calling something out on the in-game system

#107 SuperFunkTron

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Posted 19 September 2017 - 11:04 AM

View PostThe Mysterious Fox, on 19 September 2017 - 10:34 AM, said:

kill counters on all modes? finally. but are we getting rid of escort and incursion yet?

Why would they do something stupid like removing 2 fun modes?

#108 Jonathan Paine

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Posted 19 September 2017 - 11:25 AM

Glad to see some level of sanity and dedication in game balancing.

However, NO MAPS NO MONEY.

Seriously, if you want me to spend more money create more completely new maps. Otherwise I have enough MC and Premium Time to last me years.

#109 MovinTarget

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Posted 19 September 2017 - 11:26 AM

View PostSuperFunkTron, on 19 September 2017 - 11:04 AM, said:

Why would they do something stupid like removing 2 fun modes?


Because some people love only deathmatches...

View PostJonathan Paine, on 19 September 2017 - 11:25 AM, said:

Glad to see some level of sanity and dedication in game balancing.

However, NO MAPS NO MONEY.

Seriously, if you want me to spend more money create more completely new maps. Otherwise I have enough MC and Premium Time to last me years.



Beside, looks like you need to redirect some of your funds to photobucket for 3rd party hosting... ;)

#110 AncientRaig

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Posted 19 September 2017 - 11:42 AM

View PostKojak Bear, on 19 September 2017 - 12:15 AM, said:

5. Please convert all Shadow Hawk structure quirks to armor quirks.


I second this.

#111 Tordin

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Posted 19 September 2017 - 12:22 PM

View PostAncientRaig, on 19 September 2017 - 11:42 AM, said:


I second this.


I third this.. Love my Shawks, make em more brawly.

Also, yeah I smelled a MG nerf. seriously they should up the dmg on MG and HMG. Like MG get the current 1.4 dmg/ s the HVM have, while the HMG get 2.8 dmg /s The LMG were fine as it were.

#112 NocturnalBeast

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Posted 19 September 2017 - 12:25 PM

View PostTordin, on 19 September 2017 - 12:22 PM, said:


I third this.. Love my Shawks, make em more brawly.

Also, yeah I smelled a MG nerf. seriously they should up the dmg on MG and HMG. Like MG get the current 1.4 dmg/ s the HVM have, while the HMG get 2.8 dmg /s The LMG were fine as it were.


LMGs were OP as hell they needed to be nerfed, they should not be able to strip the armor off an undamaged Assault in seconds like they do, even if taken in multipes. They are anti-infantry weapons.

#113 Appogee

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Posted 19 September 2017 - 12:57 PM

Still 2 strikes @ 40K each ... but they do less damage.

Dear PGI, you will make more money by making the gameplay better, not by trying screw what's left of your playerbase even harder.

#114 Will9761

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Posted 19 September 2017 - 01:19 PM

I cannot wait to see the Diamond Shark Icon at some point. I know that the true loyalists will love these, but as for the "clan" mercenary prostitutes, meh.

Edited by Will9761, 19 September 2017 - 01:26 PM.


#115 Vancer2

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Posted 19 September 2017 - 01:21 PM

View PostHumble Dexter, on 19 September 2017 - 09:46 AM, said:

Is see Clans winning the Tug Of War a lot more often then IS does, so doing that would make sense.

But I don't know if it's because Clans are winning more, or if it's because Ghost Drops affect the Tug Of War (hopefully not), and that Clans are getting more Ghost Drops.

Also almost all of my deaths are due to laser/pulse vomit (their duration is just way to short, resulting in them doing way too much pinpoint damage), and all those buffs are non laser/pulse buffs, so I welcome them.


The reason the Clans are winning is probably because most of the playerbase is kids who had to go back to school. Since school started. I saw a massive increase in Clan victories. Before the tech came out, I knew that the time to even HOPE for a battle with which to try and get victory was during the day (kids were in school) after around 2:30 - 4:00. when kids came home. IS would kick our asses. Its not the weapons. Its the players.

#116 Grus

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Posted 19 September 2017 - 01:32 PM

View PostLovas, on 18 September 2017 - 08:26 PM, said:


Grus,

I normally see your posts as useful as the cosmic background radiation from the big bang, but I can agree with this...clan UAC10's did not need to get hotter.
guess we see each other in the same light. Something in common? Lol

But yes I can't understand why they would make it hotter. Maybe because the adjustment to heat containment caused it to overpreform?

#117 The Unstoppable Puggernaut

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Posted 19 September 2017 - 01:45 PM

*Adds a pointlessly wonderful box that shows you where to type in chat.

*Still doesn't put back the feature to scroll up/down in chat that was in one patch and never seen again.

ggwpclose.

#118 - World Eater -

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Posted 19 September 2017 - 02:02 PM

View PostWill9761, on 19 September 2017 - 01:19 PM, said:

I cannot wait to see the Diamond Shark Icon at some point. I know that the true loyalists will love these, but as for the "clan" mercenary prostitutes, meh.

Can't wait to switch.

#119 Kaldar Tatrient

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Posted 19 September 2017 - 02:12 PM

I am happy with this patch

good job

#120 Mineirinho

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Posted 19 September 2017 - 02:28 PM

View PostRhialto, on 18 September 2017 - 05:25 PM, said:

No words if audio of IS LB-X 2 is fixed when firing fast.

And of course none of this is fixed:









And I thought they would consider the suggestion of new colors for recently introduced new lasers?


PGI,

Do a game tuning and upgrade and solve this maps/bugs issues fast! Even with awesome GPU the FPS is terrible! OMG!





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