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Patch Notes - 1.4.131 - 19-Sep-2017


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#41 Gas Guzzler

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Posted 18 September 2017 - 05:22 PM

View PostBrauer, on 18 September 2017 - 05:20 PM, said:


Potentially indirectly. The skill tree fix for heat containment should make hotter mechs (that are also loaded with heat sinks) more viable.


Did they actually fix that? I didn't see it in the notes..

Edit: NVM found it.

Edited by Gas Guzzler, 18 September 2017 - 05:23 PM.


#42 Daemonara

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Posted 18 September 2017 - 05:22 PM

Lots of good changes in there, keep it up devs! <o

#43 Rhialto

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Posted 18 September 2017 - 05:25 PM

No words if audio of IS LB-X 2 is fixed when firing fast.

And of course none of this is fixed:









And I thought they would consider the suggestion of new colors for recently introduced new lasers?

#44 Kuaron

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Posted 18 September 2017 - 05:45 PM

Many good changes.

What I am wondering:

Light Gauss
They were so bad, and now they have a little more DPM.
Does any of you consider them viable now?

RAC2
Similar case, to a lesser degree. Lifting the ghost heat limit is more of a buff, but still:
Do you consider 3 RAC2 (24 t, ~17.5 DPS => 0.73 DPS/t) a viable alternative to 2 RAC5 (20 t, ~22 DPS => 1.09 DPS/t)?
Do the soft stats like velocity and that little more range make up for the difference?
Or are there more soft stats I am forgetting about?

LMG
Good.
Would you consider them equal to standard MGs now, will you switch them, or will you remove them in many cases altogether?

Standard AC10
Still bad. UAC still an upgrade. Aside from people playing the game to hear cool sounds, maybe.

STD engine buff
Where is it?
It could potentially repair LBX20 and Heavy Gauss, and add another choice to the menu.
And in this patch we were supposed to see buffs for underperforming equipment...

#45 XDevilsChariotX

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Posted 18 September 2017 - 05:49 PM

I don't think changing the global timer on strikes to 7 seconds is long enough. Should be more like 15-20s in my opinion. Let's hope people get off this dam strike spam as of late.

#46 Lovas

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Posted 18 September 2017 - 05:50 PM

View PostXDevilsChariotX, on 18 September 2017 - 05:49 PM, said:

I don't think changing the global timer on strikes to 7 seconds is long enough. Should be more like 15-20s in my opinion. Let's hope people get off this dam strike spam as of late.


Why? Any fight is a combined arms team in our time. Do you think the future is so one sided?

#47 KaikenDagger

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Posted 18 September 2017 - 06:21 PM

you killed my lil meta boi :(


#48 Y E O N N E

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Posted 18 September 2017 - 06:36 PM

View PostKuaron, on 18 September 2017 - 05:45 PM, said:

And in this patch we were supposed to see buffs for underperforming equipment...


I know, right? I feel so mislead. There are more nerfs in this patch than buffs.

#49 VitriolicViolet

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Posted 18 September 2017 - 06:45 PM

when are the LBs going to be buffed? the 2, 5 and 20 are pretty useless and could use something, anything

#50 Kuaron

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Posted 18 September 2017 - 06:57 PM

View PostYeonne Greene, on 18 September 2017 - 06:36 PM, said:


I know, right? I feel so mislead. There are more nerfs in this patch than buffs.

Mhm. I would even be glad not seeing an overall power increase but adjustments in both directions, but I was simply expecting more rebalancing!
The amount we see now would be OK if we saw a similar portion every patch.

#51 Hawk819

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Posted 18 September 2017 - 07:00 PM

Nice! now the Light Gauss is worth having. It's Goldie Locks and the three bowls of Porridge:

This one's too heavy with massive damage: Heavy Gauss Rifle

This one's somewhat good with minor Damage output: Reg. Gauss

But this one is just right: The Light Gauss!

I'm pleased as a pea in a pod over this.

Edited by Hawk819, 18 September 2017 - 07:08 PM.


#52 Zergling

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Posted 18 September 2017 - 07:02 PM

Gosh darn it, Warhawk C got its glorious heat gen quirks nerfed.

I bought the Steam Assault II pack specifically for that mech, and I didn't even find the time to play it before nerfs!!!

WHHHHHHHHHHHHHY!!!

#53 PiratexCore

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Posted 18 September 2017 - 07:12 PM

View PostXDevilsChariotX, on 18 September 2017 - 05:49 PM, said:

I don't think changing the global timer on strikes to 7 seconds is long enough. Should be more like 15-20s in my opinion. Let's hope people get off this dam strike spam as of late.

I'm with you there. Strikes were getting way out of hand.

#54 -Ramrod-

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Posted 18 September 2017 - 07:18 PM

There was nothing wrong with the Assassin :/. It's OP? I guess that's why I never see them in game? Seriously I rarely see them in games. If you thought the Assassin is bad just wait for the Arctic Wolf. Clan Assassin with jumpjets/ECM/4 SRM-6's with Artemis and plenty of ammo. Just slightly slower.

Edited by -Ramrod-, 18 September 2017 - 07:19 PM.


#55 SuperFunkTron

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Posted 18 September 2017 - 07:27 PM

looks like a ton of reasonable improvements, I'm excited!

#56 Grinster

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Posted 18 September 2017 - 07:41 PM

[color=#EEEEEE] fixes for a number of long-standing issues such as ... ,taking damage while still inside a DropShip, [/color]

Thank you so very much. Gives a better fighting chance of surviving a spawn-camp.

#57 JediPanther

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Posted 18 September 2017 - 07:52 PM

View PostVitriolicViolet, on 18 September 2017 - 06:45 PM, said:

when are the LBs going to be buffed? the 2, 5 and 20 are pretty useless and could use something, anything


My bad. I resulted in that 1 out of 50 matches where a joke build of just two ac2s and 3 spls out damaged and killed more than an assault mech thus by pgi's logic they are 'balanced.' Sadly they weren't the lbx version but we all know pgi logic by now as they weight the same and do the same amount of damage just different name. On the good side the adr now is going to get a nerf along with the rest of op clan lights next patch. I mean yeah I out did three assault mechs on a joke build.

Posted Image

#58 Jman5

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Posted 18 September 2017 - 08:10 PM

View PostGrus, on 18 September 2017 - 04:17 PM, said:

So you see there is an issue with the heat with the IS ac/uac 10... why did you have to mess with the clan ones?


You must suffer with us!

#59 Lovas

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Posted 18 September 2017 - 08:26 PM

View PostGrus, on 18 September 2017 - 04:17 PM, said:

So you see there is an issue with the heat with the IS ac/uac 10... why did you have to mess with the clan ones?


Grus,

I normally see your posts as useful as the cosmic background radiation from the big bang, but I can agree with this...clan UAC10's did not need to get hotter.

#60 Gas Guzzler

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Posted 18 September 2017 - 08:28 PM

View PostLovas, on 18 September 2017 - 08:26 PM, said:


Grus,

I normally see your posts as useful as the cosmic background radiation from the big bang, but I can agree with this...clan UAC10's did not need to get hotter.


Hahah wow.

I lol'd. An excellent post.





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