Well... It seems that I've more to catch up with... Getting started...
Please pardon the long wall-of-text about to ensue...
Buenaventura, on 27 September 2017 - 02:36 PM, said:
<<<
snip>>>
Since I really like using LRMs, I'd like to read that list. Maybe it helps in the next event.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/cool.png)
Alright, but remember, you asked for this... Amongst the long listing of 40+ ways to Counter LRMs, we have...
- I.S. AC/2
- I.S. AC/5
- I.S. AC/10
- Clan AC/2
- Clan AC/5
- Clan AC/10
- I.S. LB-X AC/2
- I.S. LB-X AC/5
- I.S. LB-X AC/10
- Clan LB-X AC/2
- Clan LB-X AC/5
- Clan LB-X AC/10
- I.S. Ultra AC/2
- I.S. Ultra AC/5
- I.S. Ultra AC/10
- Clan Ultra AC/2
- Clan Ultra AC/5
- Clan Ultra AC/10
- I.S. Light Gauss Rifle
- I.S. Standard Gauss Rifle
- Clan Gauss Rifle
- I.S. Standard Large Laser
- I.S. ER Large Laser
- Clan ER Large Laser
- Clan Heavy Large Laser
- I.S. Light PPC
- I.S. Standard PPC
- I.S. Heavy PPC
- I.S. ER PPC
- Clan ER PPC
- I.S. Rotary AC/2
- I.S. Rotary AC/5
- I.S. Standard AMS
- I.S. Laser AMS
- Clan Standard AMS
- Clan Laser AMS
- I.S. Guardian ECM
- Clan ECM
- 60% Radar Deprivation
- General usage of Map Terrain as Cover
- Having a Mech whose Engine is far too Fast to be caught by LRMs
- Moving out of Range of LRMs
- Artillery Strike on an LRM user, forcing them to move and drop their lock
- Air Strike on an LRM user, forcing them to move and drop their lock
...and this listing doesn't even account for the Point-Blank-Range Weaponry in the zone where LRMs don't properly do damage. If you add those, then there is also...
- I.S. Snub-Nose PPC
- I.S. Light Machine Gun
- I.S. Standard Machine Gun
- I.S. Heavy Machine Gun
- Clan Light Machine Gun
- Clan Standard Machine Gun
- Clan Heavy Machine Gun
- Sitting right in the LRM User's face at less than 15 meters
...and there are probably many more that I've still missed placing on the list. But as you can see, there's at least 51 ways to Counter LRMs! Add to this the fact that without enough Range, an LRM user can't provide Covering Fire Support for their teammates who are trying to help the whole group move in. Further, it renders teammates without assistance in bad long-range situations. Then to deck it off, there's the automatic issue with Sniper-types having free reign to do as they please without repercussions as they just sit out in the open. This long stack of reasons is why PGI needs to bring the LRM BaseLine Range back up to 950 Meters. It started out at 1000, PGI did an Overkill Nerf to 900, but I'm not asking for that whole chunk back. I'm only asking for half, just simply to make the weapon type useful (
as well as minimally viable, and minimally effective) again, and remove that "LRMs are bad" stigma that the weapon currently has. LRMs may be teamwork-dependant a bit of the time, but taking away their range also took away a lot of the tactical deployment capability of positioning, forcing a whole team to always have to "deathball" and land up with certain other disadvantages.
Now, as for this...
ShadowHimself, on 27 September 2017 - 03:41 PM, said:
@the31people asking to have it back on the website, that would mean removing the ui gameside, and be back to 1 hour waits while it’s ported over, instant access only happens when there’s no middleman, also if you don’t wanna login to check there’s always the fourm posts we see on the home page for litterally every event. Even this one, I’m happy with The insta redeems, but cbf with the free epilepsy this week bettah watch out come lrm week, better bring ecm and hide behind assaults on polar :3
There's some fallacy in your thoughts... Just to start, we've got all these nifty quotes to make note of...
James Argent, on 27 September 2017 - 04:52 PM, said:
I think everyone who couldn't do the event, and everyone who could do the event but only after significant webpage-fu gymkata contortions, is fully aware of for what they've been asking. Instant non-access to nothing isn't preferable to an update on the top of the hour.
TheFourthAlly, on 27 September 2017 - 10:29 PM, said:
They did not post the requirements on the website until people kept asking. Initially it was only an announcement and telling people to go in-game and check the event and requirements.
The in game event browser doesn't work for plenty people. The whole thread is full of posts showing screen shots of empty event logs.
1 hour waiting for something that works > 7 days of sweet FA.
Asmosis, on 27 September 2017 - 11:58 PM, said:
Full details on the website is important, since if your not currently active in the game (i.e. playing something else) you check the website for events, not the game client.
I certainly wouldn't download/update the game simply because there was an event on, although I might if I knew what the rewards were
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
MrKvola, on 28 September 2017 - 01:41 AM, said:
I think it should be possible to have the events screen duplicated on the web page. You already have the data presented in-game, it it is surely possible to capture it (even if say once per two hours) and present it in a similar fashion on the web portal. I agree, there would some work needed to be done to actually create a brand spanking new web page to present the data and also you would require a routine to duplicate the data from the game database, but I still believe that it would add much value to the web portal (and perhaps automate the event advertising process on the web portal).
edit: typo.
...but then there's also the fact that they could easily have the system running both ways. The two handlers don't have to be inter-connected. They could simply maintain the data for an admittedly longer two-step process. It would just be a matter of allowing Instant Update for the Game Client still, but then doing the Delayed Processing for the Website only after that step is complete. The load on PGI's systems would remain relatively low if they used this manner of handling Progress Information Updates for any Events that they're running.
...and with all of that said, my brain is exhausted once more. Please don't mind the formatting errors that I can't see while I'm typing this post. I may have to Edit just to fix that.
~Mr. D. V. "
Feeling overload between weapons made useless, and people not understanding backend operations..." Devnull