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Clan And Inner Sphere Go Ballistic Challenge


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#261 Buenaventura

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Posted 27 September 2017 - 09:24 AM

If the damage numbers are evened out, the time is plenty. But needing about 15 games for the ac/20 and 1 for the ac/2 is a bit off.

Lets see if the missiles or energy event is also split up with the weapon types. I'm so not looking forward to have to do 100 damage with small lasers on IS side. Posted Image

#262 D V Devnull

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Posted 27 September 2017 - 10:51 AM

Wow... All I have to do is walk away for 24 to 48 hours, and I find a bunch to reply to! Let's get started! B)




View PostGamerGirlGundam, on 26 September 2017 - 06:54 PM, said:

end of event and UI still broken ¯\_(ツ)_/¯

Yeah, and it's not just the so-called "Event Browser", which strangely works for me even though it doesn't for others. There's also a massive number of DropDown Menus that won't remember their ScrollBar Position in correspondence to the current Selected and/or Displayed Items in their Lists. This keeps giving me trouble on the "Video Settings" Screen, as well as several things related to both Cockpit Items and Camo Specs! :(


View PostApollo777, on 27 September 2017 - 07:42 AM, said:

Thanks for the event PGI, just give us little more time for next event please.

Heck, they needed to EXTEND THIS EVENT in order to give themselves time to compensate and fix the issues with various dialogs! Just letting things end without allowing some of their community some manner in which to actually redeem their Earned Event Reward Items is worse than bad business! :angry:


View PostBuenaventura, on 27 September 2017 - 09:24 AM, said:

If the damage numbers are evened out, the time is plenty. But needing about 15 games for the ac/20 and 1 for the ac/2 is a bit off.

Lets see if the missiles or energy event is also split up with the weapon types. I'm so not looking forward to have to do 100 damage with small lasers on IS side. Posted Image

Yeah, PGI should not have curved the requirement on 20-sized weapons up so sharply, and the same goes for the Gauss Rifles and the exorbitantly high damage required particularly on the Clans' version. On top of that, they should Extend this Event as I noted above, but then also fix the problems before it ends under the extension time period. Further, they should avoid starting another Event unless the problems are fixed, or they put a Website Event Page up to enable those who can't use the In-Game Event Browser to Redeem what they Earned and/or at least Show The Current Progress on parts of the Event. <_<



~Mr. D. V. "Understanding how many feel about an Event rendered broken by Bugs..." Devnull

#263 Holy Jackson

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Posted 27 September 2017 - 12:12 PM

For the next event, I humbly recommend setting damage targets based off (weapon dps) X (number of weapons before ghost heat) as a starting point.

Pushng 2000 damage out of a clan gauss was a bit of a chore, but you can mount 2 comfortably on many mechs. Clan AC 20 was brutal to finish because it was mount 1 gun or get ghost heat.

Needing 50 damage from an ultra AC2 and getting 400 in the first game I used them in was equally silly.

#264 Buenaventura

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Posted 27 September 2017 - 02:36 PM

View PostD V Devnull, on 26 September 2017 - 05:00 AM, said:

** (Yes, really! They lack enough Range to force the Snipers to think of using Terrain Cover. LRMs really need 50 meters of BaseLine Range added back in, as they've been rendered bad to use otherwise. In case you need the point made, there are currently more than 40 ways to Counter LRMs, which is beyond far too many. If you want the bloody list, just quote my post here on the thread and ask. I'll be glad to make anybody choke on a long wall of text!)


Since I really like using LRMs, I'd like to read that list. Maybe it helps in the next event. Posted Image

#265 Barkem Squirrel

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Posted 27 September 2017 - 03:29 PM

Is it over yet?

#266 TheFallOfTheReaper

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Posted 27 September 2017 - 03:41 PM

@the31people asking to have it back on the website, that would mean removing the ui gameside, and be back to 1 hour waits while it’s ported over, instant access only happens when there’s no middleman, also if you don’t wanna login to check there’s always the fourm posts we see on the home page for litterally every event. Even this one, I’m happy with The insta redeems, but cbf with the free epilepsy this week bettah watch out come lrm week, better bring ecm and hide behind assaults on polar :3

#267 James Argent

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Posted 27 September 2017 - 04:52 PM

I think everyone who couldn't do the event, and everyone who could do the event but only after significant webpage-fu gymkata contortions, is fully aware of for what they've been asking. Instant non-access to nothing isn't preferable to an update on the top of the hour.

#268 McHoshi

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Posted 27 September 2017 - 05:10 PM

View PostApollo777, on 27 September 2017 - 07:42 AM, said:

Thanks for the event PGI, just give us little more time for next event please.


C´mon ... One week was far more than enough.!

Next event please Faction Play - PGI!

#269 Brother MEX

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Posted 27 September 2017 - 09:20 PM

View PostBarkem Squirrel, on 27 September 2017 - 03:29 PM, said:

Is it over yet?
YES Posted Image

#270 TheFourthAlly

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Posted 27 September 2017 - 10:29 PM

View PostShadowHimself, on 27 September 2017 - 03:41 PM, said:

@the31people asking to have it back on the website, that would mean removing the ui gameside, and be back to 1 hour waits while it’s ported over, instant access only happens when there’s no middleman, also if you don’t wanna login to check there’s always the fourm posts we see on the home page for litterally every event.

They did not post the requirements on the website until people kept asking. Initially it was only an announcement and telling people to go in-game and check the event and requirements.

The in game event browser doesn't work for plenty people. The whole thread is full of posts showing screen shots of empty event logs.

1 hour waiting for something that works > 7 days of sweet FA.

#271 Asmosis

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Posted 27 September 2017 - 11:58 PM

Full details on the website is important, since if your not currently active in the game (i.e. playing something else) you check the website for events, not the game client.

I certainly wouldn't download/update the game simply because there was an event on, although I might if I knew what the rewards were :)

#272 MrKvola

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Posted 28 September 2017 - 01:41 AM

View PostShadowHimself, on 27 September 2017 - 03:41 PM, said:

@the31people asking to have it back on the website, that would mean removing the ui gameside, and be back to 1 hour waits while it’s ported over, instant access only happens when there’s no middleman, also if you don’t wanna login to check there’s always the fourm posts we see on the home page for litterally every event. Even this one, I’m happy with The insta redeems, but cbf with the free epilepsy this week bettah watch out come lrm week, better bring ecm and hide behind assaults on polar :3


I think it should be possible to have the events screen duplicated on the web page. You already have the data presented in-game, it it is surely possible to capture it (even if say once per two hours) and present it in a similar fashion on the web portal. I agree, there would some work needed to be done to actually create a brand spanking new web page to present the data and also you would require a routine to duplicate the data from the game database, but I still believe that it would add much value to the web portal (and perhaps automate the event advertising process on the web portal).

edit: typo.

Edited by MrKvola, 28 September 2017 - 01:42 AM.


#273 D V Devnull

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Posted 28 September 2017 - 01:44 AM

Well... It seems that I've more to catch up with... Getting started...

Please pardon the long wall-of-text about to ensue... :blush:




View PostBuenaventura, on 27 September 2017 - 02:36 PM, said:

<<<snip>>>

Since I really like using LRMs, I'd like to read that list. Maybe it helps in the next event. Posted Image

Alright, but remember, you asked for this... Amongst the long listing of 40+ ways to Counter LRMs, we have...
  • I.S. AC/2
  • I.S. AC/5
  • I.S. AC/10
  • Clan AC/2
  • Clan AC/5
  • Clan AC/10
  • I.S. LB-X AC/2
  • I.S. LB-X AC/5
  • I.S. LB-X AC/10
  • Clan LB-X AC/2
  • Clan LB-X AC/5
  • Clan LB-X AC/10
  • I.S. Ultra AC/2
  • I.S. Ultra AC/5
  • I.S. Ultra AC/10
  • Clan Ultra AC/2
  • Clan Ultra AC/5
  • Clan Ultra AC/10
  • I.S. Light Gauss Rifle
  • I.S. Standard Gauss Rifle
  • Clan Gauss Rifle
  • I.S. Standard Large Laser
  • I.S. ER Large Laser
  • Clan ER Large Laser
  • Clan Heavy Large Laser
  • I.S. Light PPC
  • I.S. Standard PPC
  • I.S. Heavy PPC
  • I.S. ER PPC
  • Clan ER PPC
  • I.S. Rotary AC/2
  • I.S. Rotary AC/5
  • I.S. Standard AMS
  • I.S. Laser AMS
  • Clan Standard AMS
  • Clan Laser AMS
  • I.S. Guardian ECM
  • Clan ECM
  • 60% Radar Deprivation
  • General usage of Map Terrain as Cover
  • Having a Mech whose Engine is far too Fast to be caught by LRMs
  • Moving out of Range of LRMs
  • Artillery Strike on an LRM user, forcing them to move and drop their lock
  • Air Strike on an LRM user, forcing them to move and drop their lock
...and this listing doesn't even account for the Point-Blank-Range Weaponry in the zone where LRMs don't properly do damage. If you add those, then there is also...
  • I.S. Snub-Nose PPC
  • I.S. Light Machine Gun
  • I.S. Standard Machine Gun
  • I.S. Heavy Machine Gun
  • Clan Light Machine Gun
  • Clan Standard Machine Gun
  • Clan Heavy Machine Gun
  • Sitting right in the LRM User's face at less than 15 meters
...and there are probably many more that I've still missed placing on the list. But as you can see, there's at least 51 ways to Counter LRMs! Add to this the fact that without enough Range, an LRM user can't provide Covering Fire Support for their teammates who are trying to help the whole group move in. Further, it renders teammates without assistance in bad long-range situations. Then to deck it off, there's the automatic issue with Sniper-types having free reign to do as they please without repercussions as they just sit out in the open. This long stack of reasons is why PGI needs to bring the LRM BaseLine Range back up to 950 Meters. It started out at 1000, PGI did an Overkill Nerf to 900, but I'm not asking for that whole chunk back. I'm only asking for half, just simply to make the weapon type useful (as well as minimally viable, and minimally effective) again, and remove that "LRMs are bad" stigma that the weapon currently has. LRMs may be teamwork-dependant a bit of the time, but taking away their range also took away a lot of the tactical deployment capability of positioning, forcing a whole team to always have to "deathball" and land up with certain other disadvantages. :(





Now, as for this...

View PostShadowHimself, on 27 September 2017 - 03:41 PM, said:

@the31people asking to have it back on the website, that would mean removing the ui gameside, and be back to 1 hour waits while it’s ported over, instant access only happens when there’s no middleman, also if you don’t wanna login to check there’s always the fourm posts we see on the home page for litterally every event. Even this one, I’m happy with The insta redeems, but cbf with the free epilepsy this week bettah watch out come lrm week, better bring ecm and hide behind assaults on polar :3

There's some fallacy in your thoughts... Just to start, we've got all these nifty quotes to make note of...

View PostJames Argent, on 27 September 2017 - 04:52 PM, said:

I think everyone who couldn't do the event, and everyone who could do the event but only after significant webpage-fu gymkata contortions, is fully aware of for what they've been asking. Instant non-access to nothing isn't preferable to an update on the top of the hour.

View PostTheFourthAlly, on 27 September 2017 - 10:29 PM, said:

They did not post the requirements on the website until people kept asking. Initially it was only an announcement and telling people to go in-game and check the event and requirements.

The in game event browser doesn't work for plenty people. The whole thread is full of posts showing screen shots of empty event logs.

1 hour waiting for something that works > 7 days of sweet FA.

View PostAsmosis, on 27 September 2017 - 11:58 PM, said:

Full details on the website is important, since if your not currently active in the game (i.e. playing something else) you check the website for events, not the game client.

I certainly wouldn't download/update the game simply because there was an event on, although I might if I knew what the rewards were Posted Image

View PostMrKvola, on 28 September 2017 - 01:41 AM, said:

I think it should be possible to have the events screen duplicated on the web page. You already have the data presented in-game, it it is surely possible to capture it (even if say once per two hours) and present it in a similar fashion on the web portal. I agree, there would some work needed to be done to actually create a brand spanking new web page to present the data and also you would require a routine to duplicate the data from the game database, but I still believe that it would add much value to the web portal (and perhaps automate the event advertising process on the web portal).

edit: typo.

...but then there's also the fact that they could easily have the system running both ways. The two handlers don't have to be inter-connected. They could simply maintain the data for an admittedly longer two-step process. It would just be a matter of allowing Instant Update for the Game Client still, but then doing the Delayed Processing for the Website only after that step is complete. The load on PGI's systems would remain relatively low if they used this manner of handling Progress Information Updates for any Events that they're running. :huh:





...and with all of that said, my brain is exhausted once more. Please don't mind the formatting errors that I can't see while I'm typing this post. I may have to Edit just to fix that. :wacko:


~Mr. D. V. "Feeling overload between weapons made useless, and people not understanding backend operations..." Devnull

#274 AJBennett

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Posted 28 September 2017 - 05:17 AM

The ironically hilarious thing is, 53 minutes before the challenge event ended...my event browser started working finally. SO in a week long event I had 53 minutes to try catching up...needless to say I failed. Posted Image

#275 Koniving

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Posted 28 September 2017 - 10:33 AM

The take away from this, is events break the faction play, which at one point was supposed to be the core gameplay experience.

Events should encourage faction play, without forcing it.

As for how to do it, it is hard to say, but if the results of your deeds doubled in faction play, perhaps that might be enough?
Maybe that touches into unreasonable territory, but given the match lengths being double and the wait times... meh.

#276 Harlock69

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Posted 28 September 2017 - 05:20 PM

View PostAJBennett, on 28 September 2017 - 05:17 AM, said:

The ironically hilarious thing is, 53 minutes before the challenge event ended...my event browser started working finally. SO in a week long event I had 53 minutes to try catching up...needless to say I failed. Posted Image


Mine started working AFTER the event ended. Just wondering if it'll cut out when the next one starts...

#277 TheFourthAlly

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Posted 13 October 2017 - 01:29 AM

Somewhere I have a memory of someone saying they got it to work when they switched to FactionPlay mode in game.

I tried this just now. Event screen did not work in FP.

I switched back to QuickPlay and it worked. I could redeem the one Octoberfrust Challenge I picked up.

Good news eh?

There's two challenges in the Ballistic one from just over 2 weeks ago? I do not seem to be able to redeem anything there.

Dammit PGI, really? You couldn't leave a bunch prizes up until this stuff was sorted properly?

I'll post this around, hope it helps a few more people.





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