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Clan And Inner Sphere Go Ballistic Challenge


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#181 Genesis23

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Posted 22 September 2017 - 01:57 AM

View PostMatt Newman, on 21 September 2017 - 08:59 AM, said:


Damage goals could be better I agree.



well at least you admit it, thats a start.

and while you at it thinking about how to make the game more enjoyable there are still a few details left - one of those would be that a weapon system stays selected if you apply it to your mech. so instead of dragging like 6 srm4 one-for-one out of the menu, you can just click in the mech parts you want to have them and they get applied automatically, then de-select the weapon system with right click or space or something.

also, the balancing seems still a bit off, just one example: why does the locust 1v have the better quirks than spider 5k, despite having the same hardpoints? tonnage is no argument, since the locust has a lot to make up that downside while the spider has barely any possibilities to counter hers. and the ember which has an machine gun ROF quirk of 25% while having 4 ballistic hardpoints AND 4 energy hardpoints while maintaining a lots of structure quirks makes the whole thing even worse.

View PostAsmosis, on 22 September 2017 - 12:02 AM, said:

I think the "E" symbol should be flashing in the toolbar when there's either an active event, or you have rewards to be claimed.


how is this not a thing already? and why did no one else, myself included, think about that?

#182 Skybirduk

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Posted 22 September 2017 - 02:01 AM

I found that Alt-Tabbing to the desktop and then back to MWO, allowed me to bring up the Event Screen.

I have no idea why it worked, though.

#183 Alan Hicks

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Posted 22 September 2017 - 04:04 AM

Good change ! Now events are more fun since you don't have to log in to check your progress.

#184 Daurock

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Posted 22 September 2017 - 05:30 AM

Some thoughts after a couple days of the challenge

1st - Too many of the challenges have more cbills invested in them than the payout gives. This isn't good, in that it makes me make a painful choice, between doing the challenge, or doing my regular cBill grinding to get some mechs on sale.

2nd. This challenge gets me using weapons in places I never thought i would. I picked up a king crab, and since i was strapped for cash and needed to do the MG challenge, I chucked a bunch of MGs in it, and filled the rest with a couple missiles and lasers i had lying around. I was shocked, quite frankly, to see that the build was actually serviceable. This is actually a REALLY good thing.

3rd - I like the fact that the challenge wants you to make a "Tour" of the weapons. I'm not so happy that it seems like a few of the weapon steps take forever compared to others. 2,000 damage in an AC20 is MUCH harder thatn 500 in an AC5 for example

Suggestions for the future -
1: Rewards - I would like to see rewards re-worked. In order to make it more accessible to people not loaded with cash, i would recommend that they change the Reward to a set of weapons to be used in the next challenge step. For example, the MG challenge could give an AC2,5,10 an 20 instead of 500k cBills. the AC challenge could reward an ultra 2,5,10, and 20. the ultra challenge could give an LBX 2,5,10, and 20, and so on. Doing so would make very little difference to those with enough cash to finance whatever guns they needed already (and they could simply sell the weapons at the end if they'd rather have the cbills) and would make it much easier for the newer player to get the challenge finished.
2: Re-size some of the challenges so that a player spend roughly the same amount of time each part of each step. There really isn't a ton of reason to be stuck on the -20 portion of a challenge for 3/4 of the time. I'd recommend making the -2 and -5 steps a bit longer, while reducing the -20 set by at least half.
Still having fun, keep up the good work

Edited by Daurock, 22 September 2017 - 05:35 AM.


#185 Grayson Sortek

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Posted 22 September 2017 - 06:14 AM

View PostDaurock, on 22 September 2017 - 05:30 AM, said:

Some thoughts after a couple days of the challenge

1st - Too many of the challenges have more cbills invested in them than the payout gives. This isn't good, in that it makes me make a painful choice, between doing the challenge, or doing my regular cBill grinding to get some mechs on sale.

2nd. This challenge gets me using weapons in places I never thought i would. I picked up a king crab, and since i was strapped for cash and needed to do the MG challenge, I chucked a bunch of MGs in it, and filled the rest with a couple missiles and lasers i had lying around. I was shocked, quite frankly, to see that the build was actually serviceable. This is actually a REALLY good thing.

3rd - I like the fact that the challenge wants you to make a "Tour" of the weapons. I'm not so happy that it seems like a few of the weapon steps take forever compared to others. 2,000 damage in an AC20 is MUCH harder thatn 500 in an AC5 for example

Suggestions for the future -
1: Rewards - I would like to see rewards re-worked. In order to make it more accessible to people not loaded with cash, i would recommend that they change the Reward to a set of weapons to be used in the next challenge step. For example, the MG challenge could give an AC2,5,10 an 20 instead of 500k cBills. the AC challenge could reward an ultra 2,5,10, and 20. the ultra challenge could give an LBX 2,5,10, and 20, and so on. Doing so would make very little difference to those with enough cash to finance whatever guns they needed already (and they could simply sell the weapons at the end if they'd rather have the cbills) and would make it much easier for the newer player to get the challenge finished.
2: Re-size some of the challenges so that a player spend roughly the same amount of time each part of each step. There really isn't a ton of reason to be stuck on the -20 portion of a challenge for 3/4 of the time. I'd recommend making the -2 and -5 steps a bit longer, while reducing the -20 set by at least half.
Still having fun, keep up the good work



This right here, this is what the challenges/events system can deliver. I would take this argument one step further with the suggestion to pepper in some random ones to diversify the builds that we are seeing out there. It would be nice to see a diversity of what people can focus on as well as the types of rewards.

#186 Brother MEX

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Posted 22 September 2017 - 06:45 AM

View PostSkybirduk, on 22 September 2017 - 02:01 AM, said:

..., allowed me to bring up the Event Screen.
I have no idea why it worked, though.
I asume its only bewcasue of the DELAY, as this seems to be a CACHE/BUFFER problem Posted Image

#187 AJBennett

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Posted 22 September 2017 - 07:32 AM

The event browser is still borked for me (3 days into the event?), sent a ticket to support, tweeted MWO and even tweeted Russ for all the good it will do.

#188 Iron Lemur

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Posted 22 September 2017 - 07:33 AM

View PostGrayson Sortek, on 22 September 2017 - 06:14 AM, said:

This right here, this is what the challenges/events system can deliver. I would take this argument one step further with the suggestion to pepper in some random ones to diversify the builds that we are seeing out there. It would be nice to see a diversity of what people can focus on as well as the types of rewards.


Diversifying the builds only makes sense if the player base gets more reward out of what it puts in (time and space-bucks). In the case of this ballistic event, unless you had everything except AC/2 and MG class weapons on hand, the rewards aren't worth the investment (since we can easily see CBills in vs CBills out). Personally, I think this event is the devs turning the player base loose on the new event system to find the edges that their internal testing missed, and they threw minor carrots at us to encourage some level of participation.

I will say that, in the pursuit of the few rewards I could complete at a profit, I was surprised at the performance of some weapons I hadn't used much: the RACs and various AC/2s. A couple of the builds I slapped together as makeshift AC/2 delivery systems might stay in their current configurations.

#189 Starwulfe

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Posted 22 September 2017 - 07:38 AM

View PostDee Eight, on 21 September 2017 - 12:32 PM, said:

There was a patching of my portal last night which fixed the event not showing. Is the old standard client still used ? I switched to the portal about four months ago.


The old front end still works currently.
Which is good for me as the new portal does not.

#190 AureliusDean

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Posted 22 September 2017 - 08:08 AM

The event is not loading in my client. Not good. I'd like to be able to track it on the website too.

#191 Grayson Sortek

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Posted 22 September 2017 - 08:11 AM

View PostIron Lemur, on 22 September 2017 - 07:33 AM, said:


Diversifying the builds only makes sense if the player base gets more reward out of what it puts in (time and space-bucks). In the case of this ballistic event, unless you had everything except AC/2 and MG class weapons on hand, the rewards aren't worth the investment (since we can easily see CBills in vs CBills out). Personally, I think this event is the devs turning the player base loose on the new event system to find the edges that their internal testing missed, and they threw minor carrots at us to encourage some level of participation.

I will say that, in the pursuit of the few rewards I could complete at a profit, I was surprised at the performance of some weapons I hadn't used much: the RACs and various AC/2s. A couple of the builds I slapped together as makeshift AC/2 delivery systems might stay in their current configurations.


Hmmm, maybe I should clarify this. I think they should have 3-5 random challenges included with their focused event. Players can dismiss up to 1 challenge in a 24 hour period that is replaced with another. These random challenges can include anything from doing X amount of damage with Y weapon to playing X amount of games in a Y weight class. The options for the randoms are pretty open, they could range from get X number of spotting assists with UAVs, to capture X number of points in Conquest (OMG a reason to cap instead of kill everyone). The idea is to encourage a diversity of playstyle instead of just everyone focusing on "the meta", or just making cheese builds to focus down one particular challenge.

#192 Stahlherz

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Posted 22 September 2017 - 08:23 AM

Matt Newmann: "FYI I am also planning on doing a “Lrmageddon” type event (...)"

A very cold shiver just ran down my spine.

#193 McGoat

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Posted 22 September 2017 - 08:29 AM

View PostStahlherz, on 22 September 2017 - 08:23 AM, said:

Matt Newmann: "FYI I am also planning on doing a “Lrmageddon” type event (...)"

A very cold shiver just ran down my spine.



Weren't we talking about this the other day? - i'd just not play; but because all the folks are doing QP events CW will continue to be twice deserted than it's standard population :(

#194 el piromaniaco

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Posted 22 September 2017 - 09:41 AM

View PostGenesis23, on 22 September 2017 - 01:57 AM, said:


also, the balancing seems still a bit off, just one example: why does the locust 1v have the better quirks than spider 5k, despite having the same hardpoints? tonnage is no argument, since the locust has a lot to make up that downside while the spider has barely any possibilities to counter hers. and the ember which has an machine gun ROF quirk of 25% while having 4 ballistic hardpoints AND 4 energy hardpoints while maintaining a lots of structure quirks makes the whole thing even worse.


Maybe because the locust is a locust, the spider a spider and the firestarter a firestarter? Would you rather like only MECHS, only different in hardpoints and, maybe, tonnage.one shot = one hitpoint, regardless what weapon, etc. Everything "balanced"?

#195 Electroflameageddon

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Posted 22 September 2017 - 10:34 AM

The side benefit of this event is I know what weapons I will not be using in the future.

LBX-20's and AC-10's just don't work for me. Don't know why yet. Couldn't get the damage numbers that I would have liked and that portion of the event just took FOREVER.

Multiple load outs of AC-2's, LBX2's are scary. Same with 5's.

LBX10's are lethal, did the challenge in one match.

Also confirmed what I suspected. I don't do well in humanoid mechs. Tried them out as they had been collecting dust in the Mechbay and didn't do as well with the exact same load outs as my non-humanoid mechs.

Might do UAC's for IS. Need to find the proper mechs to run though.

#196 suffocater

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Posted 22 September 2017 - 11:03 AM

Event finished, C-AC are still no good. Thx PGI!

#197 Matt Newman

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Posted 22 September 2017 - 11:50 AM

Added the event description to the original post

Also added a new event for Clan IIC hero Owners here

Still reading all your feedback Guys! Keep it coming!

Still tracking the issue where the interface is not showing for some people

#198 PanzerTC

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Posted 22 September 2017 - 01:45 PM

OK. Great first start on this. Nothing is perfect the first time out of the gate.

Some of these challenges the rewards do no interest me so I will not go after those. No issues. I know some people will want them. I like the ability to choose and that they are not all linked, but separate.

I have noticed that when I change the weapons grouping there seem to be a bug there where it does not return to normal after closing it.

Thanks for the events. As always an event for those players who do not purchase the new mechs is always a good idea as well.

Edited by PanzerTC, 22 September 2017 - 01:46 PM.


#199 Dee Eight

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Posted 22 September 2017 - 08:06 PM

Why.... Matt.... was the autocannon type which is less easily achieved hits with, and the lowest rate of fire, given the higher goal numbers ? UACs and RACs and LBs pile on hits a lot easier than straight ACs do... and yet they're target values are half as much.

#200 MischiefSC

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Posted 22 September 2017 - 08:09 PM

2,000 damage on AC20s doesn't make sense. It's 1k on UAC20s.

Please help me understand why an AC20 is expected to do 2x as much damage per match as an AC20.

However, ability to see results immediately is very nice.

Edited by MischiefSC, 22 September 2017 - 08:10 PM.






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