Matt Newman, on 21 September 2017 - 08:59 AM, said:
Damage goals could be better I agree.
well at least you admit it, thats a start.
and while you at it thinking about how to make the game more enjoyable there are still a few details left - one of those would be that a weapon system stays selected if you apply it to your mech. so instead of dragging like 6 srm4 one-for-one out of the menu, you can just click in the mech parts you want to have them and they get applied automatically, then de-select the weapon system with right click or space or something.
also, the balancing seems still a bit off, just one example: why does the locust 1v have the better quirks than spider 5k, despite having the same hardpoints? tonnage is no argument, since the locust has a lot to make up that downside while the spider has barely any possibilities to counter hers. and the ember which has an machine gun ROF quirk of 25% while having 4 ballistic hardpoints AND 4 energy hardpoints while maintaining a lots of structure quirks makes the whole thing even worse.
Asmosis, on 22 September 2017 - 12:02 AM, said:
how is this not a thing already? and why did no one else, myself included, think about that?