MWO has been releasing so many mechs, a lot of people ended up finding the love of their life.
I had to wait of lot of time to find mine, than the Marauder came out (not the IIC ofc, buarf), and he was a really nice first love. Today he still has a big place in my heart.
But when the Bushwacker came out, the real love showed up :
Bushwacker are so adaptable and tough that i can't play any other mech (just Marauder sometimes) since they came out.
So, after hundred and hundred of games, i wanted to share with you some builds that are the results of many tests and reworks. If you lack of idea, if you want to try something new, or if you have problem to make the bushwacker work, i suggest you to get an eye on these.
Some builds aren't on their optimal chassis since I only have 1 of each chassis, but you'll see the potential anyway.
I often do more than 400 damages, and do more than 500 damages on a regular basis with them. And i did make a lot of 700/800+ damages games where i have good unload opportunities. Biggest games in those chassis broke the 1000+ damages too.
Those results are in tier 2 solo matches and premade matches (when i play with a friend). (Only tier 2 since i don't play enough games to reach tier 1, it's a matter of time)
Here we go, starting with the 2 missile powerhouses builds :
-The classical SRM boat (my least favorite Bushwacker because of its shortrange limitation, but damn effective at it). The 2 missile rack, explosive & spread skills are needed :
http://mwo.smurfy-ne...e8ee2cf2c32843c
EDIT-Update : Replace 2 torso SRM4 by 2 SRM2, no more ghostheat and better hitboxes
-The VARIANT I HIGHLY RECOMMAND : My MRM SPECIAL wacker, my most original and powerful creation (my favorite Bushwacker) Need the 2 magazine capacity and missile rack skills at least :
http://mwo.smurfy-ne...9ee1c28edcb8b10
EDIT-Update : Replace 1 MRM 20 by 1 MRM 10 => you can go light engine, tankier but a bit less punchy, a matter of taste
Then comes my poking wacker (Engine can be replaced by XL for more speed, but loosing the deadside potential. Also, small lasers can be replaced by meds by removing 1 heatsink, i kind of switch between the 2) :
http://mwo.smurfy-ne...0fe324166eefd7a
Bullet Storm Wacker is the next on the line, this one is well known anyway, double RAC5 for double fun (Can be replaced by double LBX10 or double UAC10/AC10. Also with XL engine you can put some lasers and get a bit more speed). The 2 magazine capacity skills are needed :
http://mwo.smurfy-ne...ecbb6f87f27a721
My 2 final wackers are the 2 i call "the Toughwackers" , they have more variety in weapons, less alpha, but they are tough and effective :
First is the "Gunshop" : Versatility at its best : (He can be played with AC10, RAC5, UAC5 or LBX10, i vary between the 4 variants. Also can be played with LBX + 4 SRM 4 for a close range variant, or STD engine, LBX , 2 meds and 3 SRM 4 for the toughest wacker) The 2 magazine capacity & missile rack skills are needed at least :
http://mwo.smurfy-ne...6b97492d32a3c4c
EDIT-Update : 4 MRM 10+ UAC 5 is my most effective build on this variant now.
Last variant, the second Toughwacker, the Hero one, my High Roller, the "Low Roller" : Not the biggest Alpha nor pinpoint, but good DPS and heat management and he's also the fastest variant I propose with a light engine. (A heatsink can be removed for a 4th med laser in the torso) At least 2 missile rack and 1 magazine capacity skills are needed :
http://mwo.smurfy-ne...8be048f1c61661b
So here we are guys, many of my builds, if they attract you ,don't hesitate to give me your feedbacks.
If you don't want to test them all, I highly recommand the MRMSPECIAL, it's a real powerhouse people should get their hands on.
A 4 MRM 10 + Lasers can be done on the S2 too if you're not into machineguns.
Have a good day and i hope you'll enjoy !
Edited by Veolfen, 04 December 2018 - 05:43 AM.