

Quirks Just Need To Go
#1
Posted 20 September 2017 - 09:46 AM
Making content useless is not going to fix balance issues no matter how much you want it too.
If the goal is to remove quirks then they have to have a mechanism in place to account for their functionality. Such a mechanism does not exist, or at least has not yet been mentioned by PGI. Thus, the majority of quirks are not going anywhere (no matter how much they nerf).
#2
Posted 20 September 2017 - 09:47 AM
#3
Posted 20 September 2017 - 09:51 AM
Then when the Clans came about. They thought the Victor would be good enough by removing negative quirks. Boy were they wrong. Then the arms race began and we got bloated weapon quirks.
Now the weapon quirks are tonned down. In most cases mechs only enjoy 10% weapon quirks.
They're going back to the root of what quirks were for. Shoring up under performing mechs like the Vindicator or knuckle draggers like the Cataphract.
But this isn't really the point. It's about "Please don't nerf my favorite thing, which incidentally is the meta of it's class or even of the game"
Changing balance is par for the course for games like this.
#4
Posted 20 September 2017 - 09:58 AM
#5
Posted 20 September 2017 - 09:59 AM
Mechs like the lct-1v are passed over for very good reason: They suck. They suck compared to other variants. They suck compared to other lights. They suck fighting against other lights. they suck at doing any thing but trolling.
#6
Posted 20 September 2017 - 10:20 AM
#7
Posted 20 September 2017 - 10:21 AM
"Yes" because new tech has closed the power gap a good bit(but not completely), quirks have gotten to the point that it defines a reason to even take that chassis/variant over another.
And "no" because too many mech really need those quirks to make them viable or even decent enough to consider taking them out on a midnight stroll.
Biggest offenders that needs every quirk and maybe more are the vindy's, victors, fridgebox, lolynx and ect.
Clans still have the upper hand with XL's great weight saving that doesn't die to a ST loss and tech that weighs less and takes less slots.
So ultimately I'd say no to quirk removal.
#8
Posted 20 September 2017 - 10:41 AM
Source Mystic, on 20 September 2017 - 10:19 AM, said:
Oh stop.
Certainly PGI may make subtle quirk changes to encourage you to buy a new/different mech. I don't begrudge them that, what I find annoying is their insistence that such changes are based on data driven analysis, but I digress. This idea of newly purchased mechs are some how always the most OP due to "wallet warrior protection" is just not true. I mean I have gotten into the habit of just ignoring Uziels as one example. There are many more.
Edited by Bud Crue, 20 September 2017 - 10:42 AM.
#9
Posted 20 September 2017 - 10:57 AM
quirks should not reward you for making meta builds
they should reward you for playing the mech how its intended to be played in lore
#10
Posted 20 September 2017 - 11:04 AM
Khobai, on 20 September 2017 - 10:57 AM, said:
quirks should not reward you for making meta builds
they should reward you for playing the mech how its intended to be played in lore
What if the lore intended the mech to be played as a meta build?
#11
Posted 20 September 2017 - 11:04 AM
Khobai, on 20 September 2017 - 10:57 AM, said:
quirks should not reward you for making meta builds
they should reward you for playing the mech how its intended to be played in lore
Why?
Also consider: if they did as you suggest, and quirks were applied so as to encourage you to take and play lore builds, and such builds ended up being particularly successful due to those quirks, would not such particularly successful builds then be the meta? And if so, would we not be in the position that quirks are being used to reward you for making meta builds?
#13
Posted 20 September 2017 - 11:12 AM
Quirks were supposed to add flavor and bring up under performing chassis. PGI has failed miserably in this regard. If they can't balance their own weapon systems how are they supposed to balance quirks to compensate if it's always after the fact.
#14
Posted 20 September 2017 - 11:42 AM
Accused, on 20 September 2017 - 11:12 AM, said:
Quirks were supposed to add flavor and bring up under performing chassis. PGI has failed miserably in this regard. If they can't balance their own weapon systems how are they supposed to balance quirks to compensate if it's always after the fact.
Removing quirks will hurt balance even more.
#15
Posted 20 September 2017 - 11:54 AM
Khobai, on 20 September 2017 - 10:57 AM, said:
quirks should not reward you for making meta builds
they should reward you for playing the mech how its intended to be played in lore
Ya well, if we would have gotten role warfare that would be the way to go.
For the current state of the game...not so much.

#16
Posted 20 September 2017 - 12:12 PM
#17
Posted 20 September 2017 - 12:16 PM
MechaBattler, on 20 September 2017 - 09:51 AM, said:
They're going back to the root of what quirks were for.
And thus why Clan mechs have been enjoying their dominance over IS tech ever since.
#18
Posted 20 September 2017 - 12:32 PM
Structure Quirks need to stay to allow Mechs with Bad Geo to be Viable,
and Mobility Quirks Tied to OmniPods are ok as well(ex weaponless pods)
note i feel Quirks given by the Skill Tree are ok, and should be kept,
i only have a slight problem with the Weapon Quirks tied to Mechs,
#19
Posted 20 September 2017 - 12:36 PM
Edited by Quicksilver Kalasa, 20 September 2017 - 12:37 PM.
#20
Posted 20 September 2017 - 12:38 PM
Andi Nagasia, on 20 September 2017 - 12:32 PM, said:
Structure Quirks need to stay to allow Mechs with Bad Geo to be Viable,
and Mobility Quirks Tied to OmniPods are ok as well(ex weaponless pods)
note i feel Quirks given by the Skill Tree are ok, and should be kept,
i only have a slight problem with the Weapon Quirks tied to Mechs,
Without weapons quirks half the locust variants become useless. This is true of a lot of other mechs too.
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