Quicksilver Kalasa, on 21 September 2017 - 10:14 AM, said:
MW4 ECM/BAP was simple, it only affected you (no bubbles) and had a few numbers to remember (since there were no TComps, quirks, or skills that complicated sensor ranges).
I'd like a more team oriented approach, I like the idea of support units. I don't like numbers to remember either. I don't want my ECM to counter another ECM at 150 but not 149. Hard counters are awful. I'd like something similar to real life stealth, which makes a plane look like a bird, but translated to MWO world it would just increase lock and info. The computing side of it would be complicated, but the players would just see gradual changes in sensor abilities depending on what units are where.
Quicksilver Kalasa, on 21 September 2017 - 10:20 AM, said:
This is the wrong approach. This just makes the game unfun, like playing MW4 ALL the time in heavy fog. It made sensor mechs pretty much the GOTO for heavy fog because doritos and positional data was so important without visuals. Sorry, but bad visibility is the problem here, not because sensors offer you doritos. There needs to be a different mechanic than hiding all the doritos (because of how important it can be without visibility, it can make ECM makes way too strong easily).
I do hate the graphics on some levels on this game, and I also hate doritos, it's OK to hate both. I'd rather have clear vision but get rit of the "shoot me" indicator above my Locust. Come to think of it, I've never heard a single person ever say they like or want thermal/night vision in the game. Sorry for all the work PGI, but get rid of it, there's a good reason no one ever votes for Bog or Mordor. It's not the heat, it's the visibility, it's just not fun.
NlGHTBlRD, on 21 September 2017 - 10:39 AM, said:
Dynamic cbill bonus based on how often mechs are used. Start with most often used mech, pretend it's a hellbringer. Say 5.00 of ever 100 drops use one. Say another mech is used 1.00 out of every 100 drops. This mech gets a 400% cbill bonus dynamically. As the usage rates change, the bonus changes dynamically. Only use data from past week.
Now, cut the baseline cbill earning by 50% across the board.
Instead of achieving balance with performance, we acheve a new balance by economy and the diversity of mechs on the battlefield greatly increases. 0 quirks.
I agree with the c-bill part, not about paying players to put up with bad mechs. I've actually been thinking about a proposal for a couple of hours now, funny that you mentioned this. I'll write it up.