KodiakGW, on 23 September 2017 - 09:12 AM, said:
Min-max with what? 1% Range nodes? .75% Cooldown nodes (which even if you unlock all you get 5% less than the old module system if you include Fast Fire)? Seriously, you guys have to stop with that BS. Stop the maze, stop the gating. You worried about min-max, then make the percentages lower and add more nodes. Done.
Stop making Bishop unlock Torso Yaw on his Urbanmechs to unlock other mobility.
Stop making lights unlock Advanced Gyros and more than one Speed Retention to get Cool Run and Heat Containment that is 5% less effective than under the old system when you unlock all.
Stop making Locust pilots take Hill Climb when they can climb the walls of Canyon without losing hardly any speed.
And I can go on for hours giving you other examples.
We lost over 3000 players August year over year. Considering that we got all this new tech recently, we should have seen many players come back, not a loss.
Fix the Skill Maze and I know 6 paying customers who will return.
That's right, six PAYING CUSTOMERS. PGI can look up what they spent from December 2016 until the Skill Maze drove them away. Easily near $1000 if you include the $210 worth of gift codes I gave them. There is a thread in the patch notes archives with all the detail where I had it out with another pro Skill Tree forum warrior. His last post, just a personal attack. Mine? Facts and figures.
But, you know, you are right, "Stay the course, thousand points of light." Because losing about 1/5 of a small player base does so much good for the game. As long as it MAKES YOU HAPPY.
Edit: I just want to make clear before I start to get quoted, I DO SEE POTENTIAL IN THE SKILL TREE, and do not want to go back to modules. But, it should have been a lot better than what we got BEFORE it was implemented. By the number of posts basically saying "Yeah, it needs fixing. But, I'm dealing with it." I think many of you would agree. You need to make sure they know it needs to be fixed.
Ever think, that maybe, just Maybe, MWO has run it's course? The game's been out since 2012 man, it's had 5 years of continual play... you REALLY think the game's not going to bleed players? And at times en-masse?
You can only play this game for so long, before you gotta take a break man. I've been here since closed beta, and outside of a 6 month break once, and another 3 month break not that long ago, I play almost daily for at least a few hours, and even I'm feeling some burnout.
So yeah, it's going to bleed players, and you cannot try to compare this game, which is for a niche audiance to begin with, against a game like WoW, that went for mass market appeal, and achieved that [also by a much, MUCH better dev.]
Face it man, MWO is going to have a small player base, because the only one's still around, are the one's that care at all... and even we few, will eventually get burnt out.
And I know I'll be bouncing for a while once Mechwarrior 5 comes out.