Andi Nagasia, on 23 September 2017 - 03:04 PM, said:
though this may be true in some ways its false in others,
the (Rule of 3) as an Experience sink used to extend how you Skilled up your Mech in the (Old Skill Tree)
so in a way the (Rule of 3) does have very much have to with the (Old Skill Tree)
that said since the (Rule of 3) stipulation only Existed because of the (Old Skill Tree)
its not that much of a Jump to say that cost doesnt exist with the (New Skill Tree) because they are linked,
i think this is what people are saying and why they are linked,
that said i do like the new Skill tree,
i feel it adds alot to MWO, and i dont see it as a problem with how its structured,
after skilling up a couple mechs, and figuring how to skill them to suit my needs it got much better,
as i now knew how i could skill my mechs to get them to proform how i wanted them too,
something the old system didnt offer, a way to personalize your mechs to your liking,
Really dude? Ever heard of the saying "trying to put lipstick on a pig?" Wow that was some far reaching there Tex, but it still falls short. That's up there with "here's why 2+2=
5".
PGI could have still done away with "Rule of 3" under the old tree and then change the XP needed for leveling your mech, if needed. So, the Skill Maze, new or old (oh and by the way, nice smoke and mirrors attempt)
still has nothing to do with ending the "Rule of 3."
People are saying what they mean. And they say they like the Skill Maze because they think because of it, they are able to buy just the mech they want and not 3 because of the Skill Maze, which is false and you know it.
<quote> "that said since the (Rule of 3) stipulation only Existed because of the (Old Skill Tree)"
Again, really dude? Maybe it
existed because it was a way for PGI to make more money. You don't really know, so your argument is built on pure speculation, right?
As far as the Skill Maze "adding a lot to MWO." While there are a few more options to chose from, once again, does 1% here and .75% there make any real difference where it counts...on the battlefield? No, it does not. Only make a difference in peoples heads. And because of the granular gated non-linear structure of the Skill Web, and PGI arbitrarily restricting the node count to 91, you really can't take advantage of any pluses the Nerf Tree has to offer where it really counts...on the battlefield.
Some people may like playing "Spreadsheet Warrior Online," and get lots of stuff to chose from that don't
really add up to much, and is just really a hidden blanket nerf in the end (because even if you burned SP on one node type for the max % boost most of them still can't equal the module it replaced). But not me.