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Skirmish Only In Quick Play


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#81 KingCobra

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Posted 24 September 2017 - 04:46 AM

NO!!!!!!!! JUST NO!!!!!!!!!!!! MWO is boring and stale enough as it is and the reason were always playing the same game modes and maps is the CRAPPPPPPPPPYYYYYYYYY VOTE SYSTEM. PGI really needs to go back to random maps and game modes and include more of the old maps back in rotation under a different name.

P.S and PGI please put back in the check box system for those that only want to play specific game modes to keep them from crying.

Edited by KingCobra, 24 September 2017 - 04:47 AM.


#82 TheFallOfTheReaper

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Posted 24 September 2017 - 04:50 AM

Reeeee. To defend objectives? Why we Niid do dis? Let's play skirmish v1-5 :3

#83 Mystere

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Posted 24 September 2017 - 05:36 AM

View PostD VA, on 24 September 2017 - 03:56 AM, said:

<salt memes>

You know amirite.Posted Image







Psst!

War Thunder has a tank simulation event going on right now with respawns. There are even artillery barrages and air strikes with players actually doing the flying and bombing -- and shooting down the bombers and other strike aircraft. Posted Image

Plus, people are actually playing for objectives instead of just "KILL ALL ENEMIES!!!".

The game also has around 65000 people playing right this second with 2800 battles occurring simultaneously. What are the numbers for MWO?

Edited by Mystere, 24 September 2017 - 05:42 AM.


#84 Mystere

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Posted 24 September 2017 - 05:40 AM

View PostKingCobra, on 24 September 2017 - 04:46 AM, said:

NO!!!!!!!! JUST NO!!!!!!!!!!!! MWO is boring and stale enough as it is and the reason were always playing the same game modes and maps is the CRAPPPPPPPPPYYYYYYYYY VOTE SYSTEM. PGI really needs to go back to random maps and game modes and include more of the old maps back in rotation under a different name.

P.S and PGI please put back in the check box system for those that only want to play specific game modes to keep them from crying.


The problem with having check boxes for game modes is that they're a big impediment to having more game modes. What is the point of developing more game modes if simple minds refuse to play them?

This is why random is still best.

#85 Zergling

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Posted 24 September 2017 - 05:58 AM

View PostMystere, on 24 September 2017 - 05:36 AM, said:

Plus, people are actually playing for objectives instead of just "KILL ALL ENEMIES!!!".


That's because going for the objectives is the best way to win battles in WT, and it also requires the least skill and effort.

#86 adamts01

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Posted 24 September 2017 - 06:00 AM

View PostDogstar, on 24 September 2017 - 04:23 AM, said:


This season you're currently at 0.96 w/l and 1.48 kdr, might be different for lifetime stats but that's what the leaderboard says. With your decent match score and your good kdr your winrate should be better - maybe your team tactics aren't as good as you think they are. I'm guessing you're suffering from 'Heroic Ego Syndrome': thinking that you are the most important person in the match.

But what would I know, I'm a potato.
I mean, this is my first week back after a year if that counts for anything. Been playing around with the new weapons and new mechs. I never mentioned anything about your skill, no one else called you a potato either. You're the one telling me to Git Gud and criticising me saving our base, as the I was the only mech with the speed to do the job. So how about you clarify, or can you just throw around insults?

View PostSjorpha, on 24 September 2017 - 04:41 AM, said:

Ok, so you want us to have options, that's good because in your OP it sounded like you were suggesting forcing everyone in solo queue to play only skirmish, I must have misunderstood you. But you also want a skirmish only solo queue somehow? And you don't want split queues for the different game modes because the population is too low? I'm sorry but I can't make sense of what you actually want here.
It's pretty simple, but I'll break it down again.
  • Everything but Skirmish requires much more coordination and a more finely tuned team drop deck, so those modes should be left to group que where they can perform better.
  • Quick Play give you random teammates with random mechs and skill aside, sometimes just the mechs you have simply cannot come close to competing in some objectives. So I'd like Skirmish to be the only mode in Quick Play.
As for options, yes, I want more. But what good are options if you have no choice? So that's all I'm proposing, the option of playing group que with more complicated modes, or Quick Play with a simple mode which doesn't rely as much on mech composition and tactics.

#87 Bombast

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Posted 24 September 2017 - 06:04 AM

View Postadamts01, on 24 September 2017 - 06:00 AM, said:

Everything but Skirmish requires much more coordination and a more finely tuned team drop deck, so those modes should be left to group que where they can perform better.


There are no drop decks in QP, solo or group.

#88 Mystere

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Posted 24 September 2017 - 06:06 AM

View PostZergling, on 24 September 2017 - 05:58 AM, said:

That's because going for the objectives is the best way to win battles in WT, and it also requires the least skill and effort.


You obviously either do not play WT or have not seen players desperately attacking or defending the capture points. Posted Image

#89 Jay Leon Hart

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Posted 24 September 2017 - 06:14 AM

View Postadamts01, on 24 September 2017 - 06:00 AM, said:

As for options, yes, I want more. But what good are options if you have no choice? So that's all I'm proposing, the option of playing group que with more complicated modes, or Quick Play with a simple mode which doesn't rely as much on mech composition and tactics.

As you can see, many people do not want that, so they are letting you know they think your idea is bad.

Even going back to mode Opt-In would be a better "fix"

#90 Zergling

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Posted 24 September 2017 - 06:15 AM

View PostMystere, on 24 September 2017 - 06:06 AM, said:

You obviously either do not play WT or have not seen players desperately attacking or defending the capture points. Posted Image


I play WT, I'm playing it right now in AB planes; best way to win is to suicide spam planes against ground targets and bases.

Hardly any skill required to do, and produces far more wins than anything else. AB planes has been that way in WT for years.

Edited by Zergling, 24 September 2017 - 06:15 AM.


#91 Mystere

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Posted 24 September 2017 - 06:18 AM

View PostZergling, on 24 September 2017 - 06:15 AM, said:


I play WT, I'm playing it right now in AB planes; best way to win is to suicide spam planes against ground targets and bases.

Hardly any skill required to do, and produces far more wins than anything else. AB planes has been that way in WT for years.


Now go for realistic and simulation fights (especially tank battles).

The arcade air combat game mode is there for a reason: kamikaze pilots. Posted Image

Edited by Mystere, 24 September 2017 - 06:19 AM.


#92 adamts01

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Posted 24 September 2017 - 06:18 AM

View PostBombast, on 24 September 2017 - 06:04 AM, said:


There are no drop decks in QP, solo or group.

You have between 2-12x the control of what mechs are on your team compared to Solo Que. Maybe I used the wrong term. Team composition would be better I suppose.

View PostJay Leon Hart, on 24 September 2017 - 06:14 AM, said:

As you can see, many people do not want that, so they are letting you know they think your idea is bad.
Haha, clearly, thanks for pointing out the obvious. As for opt-in, this game is never getting all its players back, that just isn't an option. Gotta work with what we have left.

#93 Jay Leon Hart

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Posted 24 September 2017 - 06:20 AM

View Postadamts01, on 24 September 2017 - 06:18 AM, said:

Haha, clearly, thanks for pointing out the obvious.

You're very welcome. Now if you can stop with the bad ideas...

#94 Zergling

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Posted 24 September 2017 - 06:24 AM

View PostMystere, on 24 September 2017 - 06:18 AM, said:

Now go for realistic and simulation fights (especially tank battles).

The arcade air combat game mode is there for a reason: kamikaze pilots. Posted Image


Eh, I found RB and SB to be terribly boring. I prefer to get into combat without having to spend 5 minutes climbing.

And thanks to respawns, there are more enemy players for me to shoot down too!

#95 Sjorpha

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Posted 24 September 2017 - 06:26 AM

View Postadamts01, on 24 September 2017 - 06:00 AM, said:

As for options, yes, I want more. But what good are options if you have no choice? So that's all I'm proposing, the option of playing group que with more complicated modes, or Quick Play with a simple mode which doesn't rely as much on mech composition and tactics.


You don't want more options, you want to remove options from solo queue so you can play your personally preferred mode all the time and are trying to wordplay out of admitting it.

I think Skirmish is horrible in solo queue, it often becomes a poking standoff with no good way to force people to move, and often ends with a light playing hide and seek dragging the match out with no way to force a conclusion.

You see I have my arguments for why skirmish is bad, you have your arguments for why it's good. That's ok, we like different game modes, the difference is you're trying to force me into playing only your preferred mode in solo.

Pointing people to group queue because they don't like skirmish is really silly, what if you like solo but not skirmish?

Edited by Sjorpha, 24 September 2017 - 06:28 AM.


#96 s0da72

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Posted 24 September 2017 - 06:54 AM

The quick play games modes pretty much all play the same way. Team death match, with some contrived victory condition that players ignore most of the time. The only somewhat decent game mode is conquest. I've at least had some matches where my team gets wiped out but we still win due to points. But good luck getting that mode voted on if you don't have at least a +5 vote multiplier. Apparently the rest of the community dislikes this mode for some reason.

#97 adamts01

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Posted 24 September 2017 - 07:13 AM

View PostSjorpha, on 24 September 2017 - 06:26 AM, said:


You don't want more options, you want to remove options from solo queue so you can play your personally preferred mode all the time and are trying to wordplay out of admitting it.
.... I've never denied that, that's actually the entire point. Some days I feel like working with a group and playing teamwork intensive games, other days I feel like going solo and just killing stuff, and I want a simple mode in this game where I can log on and just kill stuff, not be the only one trying to fight while the rest of the players rush to see who caps a base first. And there are a ton of players like that. Just look at the numbers and see how popular Skirmish is. A lot of people just want to log on and shoot stuff.


View Posts0da72, on 24 September 2017 - 06:54 AM, said:

But good luck getting that mode voted on if you don't have at least a +5 vote multiplier. Apparently the rest of the community dislikes this mode for some reason.
I love it with a team, it forces a fight. I hate it in quick play, because I normally play a light and I hate running around and standing in squares. With a team whoever only has 2 points has to push the other teams position. In solo que it's just a pure potato lottery, which team has more players who will just wander off. Or which team has a fast light that likes standing in squares. Not shooting just defies so much of why I play shooters. In Skirmish you can carry much more, on modes like Escort there's just nothing you can do if the lemmings wander off and leave just 2 or 3 players behind to guard the VIP.

#98 Dogstar

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Posted 24 September 2017 - 07:41 AM

View Postadamts01, on 24 September 2017 - 06:00 AM, said:

I mean, this is my first week back after a year if that counts for anything. Been playing around with the new weapons and new mechs. I never mentioned anything about your skill, no one else called you a potato either. You're the one telling me to Git Gud and criticising me saving our base, as the I was the only mech with the speed to do the job. So how about you clarify, or can you just throw around insults?


Firstly, sorry but what I was picturing from the first post I replied to, which didn't mention anything about stopping a base cap, was some idiot who thinks he can save the match by heroically abandoning the team to chase the squirrel - just like what happens in countless matches - and which often leads to the team getting defeated because they are down a mech or three. So naturally I was pointing that out by inference because a forum post is not a novel with backstory and plot development, it's generally a quick throwaway bit of light entertainment - hence the 'git gud' comment.

One of the reasons some light pilots get a good WLR is that they disrupt the enemy team so that they lose thank to the suckers who should know better than to chase that lone light. The pursuers might score a kill but they often get a loss to make up for it.

Secondly, however, you are being inconsistent, your earlier post had you and another player dealing with the interloper, but now you're saying you were the 'only mech'. You also called me a 'leet something or other' but seem to have forgotten that as well as the fact that you were the one to bring up stats in the first place by quoting yours.

Good stats don't make you a better critic of the game or a better game designer

#99 adamts01

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Posted 24 September 2017 - 08:19 AM

View PostDogstar, on 24 September 2017 - 07:41 AM, said:

Secondly, however, you are being inconsistent, your earlier post had you and another player dealing with the interloper, but now you're saying you were the 'only mech'.
I was the only mech that could deal with it. It was a Clan Jenner and the other mech going back to our base was some crappy triple AMS Kit Fox. Our team sure enough got slaughtered and I missed what could have been a good fight thanks to spending most of the game walking back to the base then back to the fight. There's just nothing fun about that, teams need to have quick strike mechs for these modes.

View PostDogstar, on 24 September 2017 - 07:41 AM, said:

hence the 'git gud' comment.
You also called me a 'leet something or other' but seem to have forgotten that as well as the fact that you were the one to bring up stats in the first place by quoting yours.

Good stats don't make you a better critic of the game or a better game designer
I don't care 1 bit about stats, I just brought them up because of the wall of "learn to play" comments.

Just got out of another fine example of a ruined game. We had just gotten started on Escort, 2 deaths on each team, I was up to 397 damage, then someone on my team killed the enemy VIP, like 3 minutes in to Frozen City in the middle of a great brawl. Being on the winning team with the most damage dealt I walked away with a glorious 57k c-bills. Not only is the mode just **** with random players, it doesn't even pay out. Conquest at least pays well, but it's almost always a stomp because one team or the other is just clueless as to what they should do. Incursion is really freaking cool, but again, sucks with random teams. It's more or less what CW should have been. Those modes just aren't worth it in the solo que, they belong in a que where players work together and can control more of what their team brings to the table.

#100 InvictusLee

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Posted 24 September 2017 - 09:39 AM

View PostShadowHimself, on 24 September 2017 - 04:50 AM, said:

Reeeee. To defend objectives? Why we Niid do dis? Let's play skirmish v1-5 :3


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Edited by November11th, 24 September 2017 - 09:40 AM.






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