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Skirmish Only In Quick Play


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#61 adamts01

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Posted 24 September 2017 - 03:03 AM

View PostD VA, on 24 September 2017 - 02:13 AM, said:

My post not reffering to you Posted Image We got plenty other QQers)))

OK then. All the more reason to give players an option then. If they're not happy then they're not spending as much as they could be spending.

#62 Sjorpha

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Posted 24 September 2017 - 03:09 AM

View Postadamts01, on 23 September 2017 - 08:08 PM, said:

Great, you sound like a perfect candidate for group que.


I play solo queue too and I think skirmish is the worst game mode there too. Don't act like you have some kind of silent majority in your back cause you don't.

#63 Dogstar

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Posted 24 September 2017 - 03:10 AM

View Postadamts01, on 23 September 2017 - 10:40 AM, said:

I just played a match where my Nova and a Kit fox were the 2 fastest mechs. We ran halfway across Turmaline, wrecked a Jenner, then got back to the fight just in time for our team to die.


Here's your problem in a nutshell, you flew off solo to be some sort of hero rather than working with the rest of the team, and then blamed the mode for your bad choices.

Git gud.

#64 ocular tb

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Posted 24 September 2017 - 03:11 AM

Leave it how it is or if we were to change it I'd be in favor of random maps with the option of picking the mode like we used to have. The next best thing would be random maps and random modes.

#65 adamts01

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Posted 24 September 2017 - 03:23 AM

View PostDogstar, on 24 September 2017 - 03:10 AM, said:


Here's your problem in a nutshell, you flew off solo to be some sort of hero rather than working with the rest of the team, and then blamed the mode for your bad choices.

Git gud.
So, we should have let the Jenner cap the base?..... Or I should have let the support Kit Fox get killed going back solo?.... Please enlighten me, oh L33T gamer, what was to be done. Truth is, without a planned drop dech with a dedicated light hunter, an enemy brawling light with a hard on for standing in squares, and the rest of the team that just started marching without a care of guarding the base, that match was lost from the start. There's no way MM could ever place together a team that can handle these situations, like conquest on Polar where your fastest mech is a PPC Adder. If we're not going to have a lobby where we can organise a team then we shouldn't be stuck in these matches that need a proper team. And at that point we've got group que, so there you go, but these modes in group que where they can properly function.


View PostSjorpha, on 24 September 2017 - 03:09 AM, said:


I play solo queue too and I think skirmish is the worst game mode there too. Don't act like you have some kind of silent majority in your back cause you don't.

That's the great thing about options, you don't have to be part of a majority to take part in what suits you. So majority or not, there's a sizeable amount of the player base that would be happy about not capping bases without firing a shot, standing in squares till a meter fills up, or running fuel back and forth for 10 minutes.

#66 DerMaulwurf

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Posted 24 September 2017 - 03:29 AM

The real problem is mode voting.

Some people don't like Skirmish. I don't like Incursion and I despise Escort with random teams.

Ideally we would never meet. The problem is that one side can force the other to participate.

#67 arcana75

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Posted 24 September 2017 - 03:37 AM

Maybe I'm not as jaded as some of you. I did dabble in FP during the event, but I went back to QP, it's simply faster to get a match.

Every match I type the same thing at the start, literally: "glhf stick w ur assaults, lights dun run off too far", and at the end I type either gg or nice work or good effort. Every match, well sometimes I forget but I do consciously try to do so.

Sometimes I do well, sometimes I don't. But it doesn't change by above behaviour. And I still have fun. Spectating is fun too.

Some matches players on VOIP actively take charge, I listen and follow, try my best to type spots, or hit the command circle. If I'm dead I try to help out by typing, but it's not easy to read chat and fight. Sometimes players just wanna do their thing, sometimes we group up and still lose.

Ultimately this is key: I don't need good teamwork to derive pleasure from playing MWO. So I continue playing QP. Every mode is pretty much skirmish. Since every mode is skirmish-ish already, maybe consider removing skirmish. Over time players will be great at killing and yet keep losing, they'll wise up sooner or later.

#68 D VA

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Posted 24 September 2017 - 03:51 AM

View Postadamts01, on 24 September 2017 - 03:03 AM, said:

OK then. All the more reason to give players an option then. If they're not happy then they're not spending as much as they could be spending.

Just as we chose servers to play we also can "tick" the modes and the maps to choose... that would be a great option btw.
Better than read 4 pages of some one and a half mans butthurt.

View PostDogstar, on 24 September 2017 - 03:10 AM, said:


Here's your problem in a nutshell, you flew off solo to be some sort of hero rather than working with the rest of the team, and then blamed the mode for your bad choices.

Git gud.

Exactly Posted Image

#69 adamts01

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Posted 24 September 2017 - 03:53 AM

View PostDerMaulwurf, on 24 September 2017 - 03:29 AM, said:

The real problem is mode voting.

Some people don't like Skirmish. I don't like Incursion and I despise Escort with random teams.

Ideally we would never meet. The problem is that one side can force the other to participate.
I've got the best idea, I'm starting a new post, this one will probably just get locked like all my other posts.


View Postarcana75, on 24 September 2017 - 03:37 AM, said:

Every mode is pretty much skirmish. Since every mode is skirmish-ish already, maybe consider removing skirmish.

In theory they're all like skirmish, in reality 2 teams walk right by each other and race to see who caps a base first. Or you have an ECM Locust who sames up all his points to play Polar Conquest and your fastest mech is an Adder. Or you have an assault lance that just flat out runs the opposite direction of your VIP mech... There's just too much ******** during this modes to not have a lobby and decide roles and loadouts.

View PostD VA, on 24 September 2017 - 03:51 AM, said:

Just as we chose servers to play we also can "tick" the modes and the maps to choose... that would be a great option btw.
Better than read 4 pages of some one and a half mans butthurt.
We had that, it worked great before everyone left the game, now there just aren't enough players. I can't even get a match some nights on my server so I play on the European server from the Philippines. The game is pretty dead, so we can't have such a segregated community.

#70 D VA

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Posted 24 September 2017 - 03:56 AM

View PostKhobai, on 23 September 2017 - 10:18 AM, said:

skirmish shouldnt even be a gamemode in of itself considering killing all enemy mechs is a win condition in every other gamemode

get rid of skirmish completely IMO.

View Postadamts01, on 23 September 2017 - 09:40 AM, said:

Honestly, so few want anything else. Leave all the fancy crap for Community Warfare and Scouting. If someone wants to cap a base and never fire a shot, let him do it as part of a group strategy. Leave Quick Play for killing ****, not bringing fuel back to power some base crap. You built this simple e-sports Mechwarrior, so at least let us blow up stompy robots, not NASCAR to see who caps first without firing a shot.

View PostBombast, on 23 September 2017 - 10:45 AM, said:


I don't agree at all. Map objectives focus players, and improve the game dramatically. And QP is where that's needed most.

It's not so much about team play (Though that's something). Groups don't need map features for that, and nothing on Earth can insure pugs in QP will have it. It's about providing something to fight over, a reason to fight. And that's exactly what 24 strangers need.

Posted Image

Posted Image

You know amirite.Posted Image



#71 D VA

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Posted 24 September 2017 - 04:01 AM

View Postadamts01, on 24 September 2017 - 03:53 AM, said:



We had that, it worked great before everyone left the game, now there just aren't enough players. I can't even get a match some nights on my server so I play on the European server from the Philippines. The game is pretty dead, so we can't have such a segregated community.


First - This is not an excuse to dump Skirmish.
Second - I play from EU on EU/NA servers and have to wait some time a minute or two. So game is pretty alive.
Third - Your side statements just basically lack of arguments at all.
Fourth - If you do not Git Gud in Skirmish it's not a modes fault, it's only your own akwardness.

You want me to continue?

Edited by D VA, 24 September 2017 - 04:05 AM.


#72 Bombast

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Posted 24 September 2017 - 04:01 AM

View PostD VA, on 24 September 2017 - 03:56 AM, said:

You know amirite.Posted Image





I don't, actually. Just like the term NASCAR, the 'salt meme' has become so devalued and so misused (Like it is here) that it's essentially become meaningless.

But I doubt you were trying to make a point of an argument. You're just hungry, and here we are at the buffet.

Edited by Bombast, 24 September 2017 - 04:02 AM.


#73 Chados

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Posted 24 September 2017 - 04:04 AM

I actually think that Assault and Incursion often bring the best games.

Assault because at the end when it's 11-7 and that last ERLL Raven with stealth armor is shut down and hiding at the edge of the map, you can cap the base and end the game. When Assault sucks is when there is a mindless base rush at the very beginning. But that only seems to happen one game in ten, and most devolve into Skirmish with a way to counter hiding snipers.

Incursion because those seem to devolve into confused brawls in no man's land every game. I love those and that's something I'm sort of hoping we will see a lot in the city map PGI is working on.

I've grown not to like Conquest so much unless I have a very mobile mech. Assaults on Conquest are lunchmeat because the lights and mediums immediately desert them and run to cap resources. That's the point of the mode, I get that. But it seems that every time that happens the other team deathballs and the slower heavies and assaults get murdered. I usually play wingman for the assaults in a QP match even if I'm in a light or medium, so I've been on the receiving end of that more than once.

Escort's a mixed bag. If the Atlas VIP could shoot at enemy mechs and maneuver, i.e., actually uses AI, it would be a better mode.

Skirmish is fun, but the aforementioned hiders make it not so fun. Especially the ones who just hide and power down, and try to run the clock. What's the point of that other than trolling all 23 other players that are trying to skill mechs in an environment that takes three times as long as it used to, and locking their mech for nothing?

Edited by Chados, 24 September 2017 - 04:06 AM.


#74 D VA

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Posted 24 September 2017 - 04:09 AM

View PostBombast, on 24 September 2017 - 04:01 AM, said:


I don't, actually. Just like the term NASCAR, the 'salt meme' has become so devalued and so misused (Like it is here) that it's essentially become meaningless.

But I doubt you were trying to make a point of an argument. You're just hungry, and here we are at the buffet.

Since you responded to it... it's not that devalued as you want it to be.Posted Image
And there is only one option for you: - Agree with "not to met" at all bringing a "tick" alike system of choice, or start to Git Gud in Skirmish.Posted Image

View PostChados, on 24 September 2017 - 04:04 AM, said:

I actually think that Assault and Incursion often bring the best games.

Assault because at the end when it's 11-7 and that last ERLL Raven with stealth armor is shut down and hiding at the edge of the map, you can cap the base and end the game. When Assault sucks is when there is a mindless base rush at the very beginning. But that only seems to happen one game in ten, and most devolve into Skirmish with a way to counter hiding snipers.

Incursion because those seem to devolve into confused brawls in no man's land every game. I love those and that's something I'm sort of hoping we will see a lot in the city map PGI is working on.

I've grown not to like Conquest so much unless I have a very mobile mech. Assaults on Conquest are lunchmeat because the lights and mediums immediately desert them and run to cap resources. That's the point of the mode, I get that. But it seems that every time that happens the other team deathballs and the slower heavies and assaults get murdered. I usually play wingman for the assaults in a QP match even if I'm in a light or medium, so I've been on the receiving end of that more than once.

Escort's a mixed bag. If the Atlas VIP could shoot at enemy mechs and maneuver, i.e., actually uses AI, it would be a better mode.

Skirmish is fun, but the aforementioned hiders make it not so fun. Especially the ones who just hide and power down, and try to run the clock. What's the point of that other than trolling all 23 other players that are trying to skill mechs in an environment that takes three times as long as it used to, and locking their mech for nothing?

That's why we need a choice of modes and maps, not a voting.

#75 Bombast

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Posted 24 September 2017 - 04:10 AM

View PostD VA, on 24 September 2017 - 04:07 AM, said:

Since you responded to it... it's not that devalued as you want it to be.Posted Image


As I suspected. Just hungry.

Quote

And there is only one option for you: - Agree with "not to met" at all bringing a "tick" alike system of choice, or start to Git Gud in Skirmish.Posted Image


That is one atrocious mess of a sentence.

Edited by Bombast, 24 September 2017 - 04:10 AM.


#76 adamts01

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Posted 24 September 2017 - 04:13 AM

View PostD VA, on 24 September 2017 - 04:01 AM, said:

Fourth - If you do not Git Gud in Skirmish it's not a modes fault, it's only your own akwardness.
Why do you keep throwing Git Gud around? I just checked and I've got positive stats. I even play stupid mechs like LRM Shadow Cats and 8 Flamer Fire Starters. I'm sitting at 1.82 K/D with a 1.28 W/L. Nothing to brag about but I'm not a potato. And I've never complained about losing or getting killed, never once, I just hate bad matches. Stomps suck win or lose, and so does swapping bases to see who caps first. I'd rather be on a losing streak if it meant good fights.

#77 Dogstar

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Posted 24 September 2017 - 04:23 AM

View Postadamts01, on 24 September 2017 - 04:13 AM, said:

I'm sitting at 1.82 K/D with a 1.28 W/L. Nothing to brag about but I'm not a potato.


This season you're currently at 0.96 w/l and 1.48 kdr, might be different for lifetime stats but that's what the leaderboard says. With your decent match score and your good kdr your winrate should be better - maybe your team tactics aren't as good as you think they are. I'm guessing you're suffering from 'Heroic Ego Syndrome': thinking that you are the most important person in the match.

But what would I know, I'm a potato.

#78 Zergling

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Posted 24 September 2017 - 04:25 AM

View Postadamts01, on 24 September 2017 - 03:23 AM, said:

about not capping bases without firing a shot, standing in squares till a meter fills up, or running fuel back and forth for 10 minutes.


That isn't what Conquest and Incursion are like, at all.

Basically, in non-skirmish objective the primary way of winning the battle is still killing enemy mechs. Any player that focuses exclusively on capping/fuel cell running/etc is going to be making their team lose.

Non-Skirmish modes are just Skirmish with a little bit extra, which is intended to prevent both teams from being able to camp.

Edited by Zergling, 24 September 2017 - 04:36 AM.


#79 Yellonet

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Posted 24 September 2017 - 04:34 AM

No to skirmish. Conquest only please. Makes for much more interesting fights in general.

Edited by Yellonet, 24 September 2017 - 04:35 AM.


#80 Sjorpha

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Posted 24 September 2017 - 04:41 AM

View Postadamts01, on 24 September 2017 - 03:23 AM, said:

That's the great thing about options, you don't have to be part of a majority to take part in what suits you. So majority or not, there's a sizeable amount of the player base that would be happy about not capping bases without firing a shot, standing in squares till a meter fills up, or running fuel back and forth for 10 minutes.


Ok, so you want us to have options, that's good because in your OP it sounded like you were suggesting forcing everyone in solo queue to play only skirmish, I must have misunderstood you. But you also want a skirmish only solo queue somehow? And you don't want split queues for the different game modes because the population is too low? I'm sorry but I can't make sense of what you actually want here.

My solution is random modes so sometimes I get the game mode I like, and sometimes you get the game you like, now what's your solution?

There are not enough players to split the queue, and there isn't any evidence that skirmish is even the most popular game mode. Basically you have no argument except "I prefer skirmish". I could suggest "solo queue should be Conquest only" because I think Conquest is the best game mode for quick play, but I won't cause I know not everyone likes the same as me and we have to play each other's preferred modes to create a big enough pool of players.





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