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Psa - "quick Wins" = Low Match Score


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#61 Bud Crue

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Posted 16 October 2017 - 07:10 PM

Yeah. What the OP said.

Winning is great and all but this kind of crap...during an event (this was from a couple nights ago) where ya need a 150 points is just f***ing lame.
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Edited by Bud Crue, 16 October 2017 - 07:10 PM.


#62 ocular tb

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Posted 16 October 2017 - 10:20 PM

I'd like to see what happens in terms of player behavior if the pay out for an objective win was increased significantly. Skirmish has it's place but I like when objectives come into play, so I wouldn't mind some changes if it helps make the game mode actually matter more than it currently does.

Edited by ocular tb, 16 October 2017 - 10:32 PM.


#63 Vellron2005

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Posted 16 October 2017 - 10:55 PM

View PostCato Phoenix, on 24 September 2017 - 09:18 AM, said:

I keep seeing this over and over again.

Either base rushing on Assault, pile-driving the base on Incursion, or sniping out the VIP in Escort, but cranking down a win in some modes seems to be done quite often.

However, there's absolutely no reason to do this. You (and your teammates) will mark exceptionally low match scores, with pitifully low C-bill rewards to match.

Now people will probably clamor: "But I'm playing the objective!" . I get it. I know what PTFO is, and like winning games, but a win without rewards is essentially meaningless. I'd much rather smash the opposing team and then work the objectives, or do it slowly. Just about the only time to push the objective win, in my opinion, is if you're going to lose by any other circumstances or if its such a close match that you need to make the outcome certain.

And for those stats-centric folk: while a quick win might bump your WLR improve marginally, but really push your match score to the dumps. I don't know - I guess some people care about WLR but it's a pretty meaningless stat to me, given you're often finding yourself in the potato fields in PUGlandia no matter what.



Sadly, this is entirely true.. A quick objective win = low score and little profit.

And that's pretty much everything that's wrong with the game..

#64 vibrant

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Posted 16 October 2017 - 11:06 PM

I really am beginning to understand bittervet syndrome. There is no reason at all PGI couldn't have tackled issues like this which ultimately are simply config file changes. Almost any change to improve objective-win payouts would be better than it is now, and has been since... forever. It's simply apathy on their part.





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