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Should Pgi Require Account Id Verification Of Some Type To Slow Account Scumming, If So How?


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#1 JC Daxion

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Posted 26 September 2017 - 01:18 AM

*edited to remove phone because people are loosing their minds


i was pondering was attaching it to an MC purchase, which means you'd have to use a name and a CC right? Would it be to much to say, look we are a FTP game, but if you want to get out of cadet, you need to pay 7 bucks.. Heck maybe even make a special package that adds some bays, and some paint, or a pick your own One shot camo or something.


The point is, anyone legit making an account could still easily do it, and it would be very cheap.. But someone making account after account, would end up paying money, and i'd have to think eventually run out of people to borrow their phones. (i'm thinking something like steam gaurd for example)

Or perhaps, You would need to link the game to a steam account? (i know some people wouldn't like that idea) But in the end, if it stopped the FAKE accounts would it be worth it?

Edited by JC Daxion, 27 September 2017 - 01:55 AM.


#2 Oldbob10025

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Posted 26 September 2017 - 01:48 AM

I like this idea but its too late. At the start of the PGI's take over of MWO they should have done this to stop people like i_am_nothing from making a account every 48 hours and playing once again. A phone number and also maybe a CC at the start would be nice but with the dwindling player base as it is, it will just harm the company more than it would solve the problem.

I think that when companys make a free to play game should have some computer/phone/CC vitrification system to see who ever is playing the game and if they are Toxic to the community in the game they can just ban that computer/CC/or what ever to stop them from coming back. Now do know that there are ways around it and some people will bypass or figure out ways around it but thats a small select few after they get banned will do these sorts of things.

Its a step in the right direction and if they repeatedly violate TOS then this would fix alot of problems such as this.

#3 SeventhSL

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Posted 26 September 2017 - 01:48 AM

I think cutting down on the smurf accounts is a good idea.

How that is done is another matter. I'd say all your ideas have merit so why not offer them all?

#4 El Bandito

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Posted 26 September 2017 - 02:05 AM

I just want another banwave with account names shown. The salt mine is getting dry recently.

#5 Ghogiel

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Posted 26 September 2017 - 02:16 AM

That's a bit of a conflict with F2P.

Increasing the barrier for entry in this model is probably going to fly in the face of every expert opinion you would get regarding this subject. The only "FAKE" accounts in F2P models are unused accounts that never get played. Everyone else is "content". I can't see many F2P devs putting is systems that purposefully sabotage themselves. Especially so when there is no economy that could be ruined by bot farms that somehow cannot be detected and banned before ruining said economy, which is the only reason I could see for contenplating such a mechanic.

#6 Oldbob10025

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Posted 26 September 2017 - 02:29 AM

View PostGhogiel, on 26 September 2017 - 02:16 AM, said:

That's a bit of a conflict with F2P.

Increasing the barrier for entry in this model is probably going to fly in the face of every expert opinion you would get regarding this subject. The only "FAKE" accounts in F2P models are unused accounts that never get played. Everyone else is "content". I can't see many F2P devs putting is systems that purposefully sabotage themselves. Especially so when there is no economy that could be ruined by bot farms that somehow cannot be detected and banned before ruining said economy, which is the only reason I could see for contenplating such a mechanic.



Star Trek Online has a process to see what PC is playing etc.. Its a easy mechanic to put in place for people that bypass the system. STO is FTP as well.

Maybe not requiring money or what not but it would be a easy thing to put in place or something to see the user is legit and not "a bot" or a person bypassing a ban or to simple ban someone for violating TOS excessively..

Edited by Oldbob10025, 26 September 2017 - 02:30 AM.


#7 N0ni

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Posted 26 September 2017 - 02:47 AM

Sure, let's have a verification system that sends you some sort of code through a phone text that you'll be required to enter to be able to play... that way i cannot receive that text code and not play on an account that i already spent well over $1000 on.

Good plan.

Glad that ship set sail well before CBT, now leave my main and testing accounts alone.

#8 KuroNyra

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Posted 26 September 2017 - 02:55 AM

No.


/end thread

#9 Nameless King

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Posted 26 September 2017 - 07:27 AM

View PostJC Daxion, on 26 September 2017 - 01:18 AM, said:

So i mentioned this in another thread. The whole FTP, just make another account deal. You can make new e-mails often enough, but phone numbers are a little bit harder right? So why not add a phone number and it sends you an activation code through a text?

I do realize that people could just ask friends for their phones and get numbers that way, but how many times are they going to do that? Would others be ok with letting them make new accounts attaching the account to their phone?

Another thought i was pondering was attaching it to an MC purchase, which means you'd have to use a name and a CC right? Would it be to much to say, look we are a FTP game, but if you want to get out of cadet, you need to pay 7 bucks.. Heck maybe even make a special package that adds some bays, and some paint, or a pick your own One shot camo or something.


The point is, anyone legit making an account could still easily do it, and it would be very cheap.. But someone making account after account, would end up paying money, and i'd have to think eventually run out of people to borrow their phones. (i'm thinking something like steam gaurd for example)

Or perhaps, You would need to link the game to a steam account? (i know some people wouldn't like that idea) But in the end, if it stopped the FAKE accounts would it be worth it?


New phone numbers are even easier to get.

#10 AJBennett

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Posted 26 September 2017 - 07:35 AM

...the ship has sailed already, but true to form EVERY griefer eventually gets bored (for various reasons) and moves on.

#11 Mystere

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Posted 26 September 2017 - 07:54 AM

Is this such a really big problem for such a hassle to be imposed on players and developers alike?

Please give your cost-benefit analysis.

#12 JC Daxion

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Posted 26 September 2017 - 07:58 AM

View PostN0ni, on 26 September 2017 - 02:47 AM, said:

Sure, let's have a verification system that sends you some sort of code through a phone text that you'll be required to enter to be able to play... that way i cannot receive that text code and not play on an account that i already spent well over $1000 on.

Good plan.

Glad that ship set sail well before CBT, now leave my main and testing accounts alone.



Umm so you don't have a phone? or access to a phone? But seeing you spent 1k dollars.. I don't think you are understanding the whole point.. And account with 100's of hours of play is not the issue. Your account would already be verified because you spent money..


Not exactly sure what you have against a verification system. Don't you have to verify when you spend money on the game?

View PostKing Alen, on 26 September 2017 - 07:27 AM, said:


New phone numbers are even easier to get.



Yea they are easy.. but to switch your number every other day? I'm sure your phone provider would love you..


I also said tie to steam account as another option.. are people going to make a steam account every few days, and then a MWO account just to grief? steam has account verification already, doesn't seam to be hurting their businesses.

Edited by JC Daxion, 26 September 2017 - 08:07 AM.


#13 AJBennett

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Posted 26 September 2017 - 08:09 AM

View PostJC Daxion, on 26 September 2017 - 07:58 AM, said:



Umm so you don't have a phone? or access to a phone? But seeing you spent 1k dollars.. I don't think you are understanding the whole point.. And account with 100's of hours of play is not the issue. Your account would already be verified because you spent money..


Not exactly sure what you have against a verification system. Don't you have to verify when you spend money on the game?




Yea they are easy.. but to switch your number every other day? I'm sure your phone provider would love you..


I also said tie to steam account as another option.. are people going to make a steam account every few days, and then a MWO account just to grief? steam has account verification already, doesn't seam to be hurting their businesses.



..not everyone plays MWO through STEAM or wants to given STEAM's past performance and history with compromises.

Edited by AJBennett, 26 September 2017 - 08:11 AM.


#14 Mystere

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Posted 26 September 2017 - 09:18 AM

View PostJC Daxion, on 26 September 2017 - 07:58 AM, said:

Umm so you don't have a phone? or access to a phone? But seeing you spent 1k dollars.. I don't think you are understanding the whole point.. And account with 100's of hours of play is not the issue. Your account would already be verified because you spent money..


I don't know about you, but none of my land lines can handle text. Plus, all the cellphones I have ever had were all gifted to me and which I subsequently placed blocks on any and all calls except from a very short list of people.

Edited by Mystere, 26 September 2017 - 09:18 AM.


#15 JediPanther

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Posted 26 September 2017 - 09:35 AM

Nope. I have friends who hate it when a game they want to try suddenly asks for a purchase, personal information other than the usual name and email or to 'invite a friend to receive x amount of item' and uninstall the game soon as they can.

#16 stealthraccoon

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Posted 26 September 2017 - 09:47 AM

I'm not sure you understand what you are suggesting.

No.

Being upset by trolls is no reason to to involve confidential and personal information.

#17 JC Daxion

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Posted 26 September 2017 - 10:11 AM

View PostJediPanther, on 26 September 2017 - 09:35 AM, said:

Nope. I have friends who hate it when a game they want to try suddenly asks for a purchase, personal information other than the usual name and email or to 'invite a friend to receive x amount of item' and uninstall the game soon as they can.



well if you already have an account, it wouldn't be suddenly ask for a purchase. It would be applying to new accounts only. How many of those same people have actually paid for a game? My guess is all of them. I don't know a single gamer that has never purchased a game in their entire life.



But i find it very odd about the whole personal info thing.. You have personal info on your CC no? We used to have these things called phone books.. Is your account not tied to your name?


these days.. it's OMG register software?? the humanity! Sometimes gamers totally baffle me..

Edited by JC Daxion, 26 September 2017 - 10:12 AM.


#18 LordNothing

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Posted 26 September 2017 - 10:20 AM

id like to point out that this is a game, i do this when i want to have fun. if it was a financial institution two factor would be a good idea, but its not. also remember that cell phone ownership is not 100%. i will own one over my dead body (and the bodies of those who dared force me into such indentured servitude). take your millennial sensibilities and get the **** off my lawn before i get the hose.

also activation codes are the biggest pita and only exist because stupid people cant remember their passwords or use a password manager. and its bad enough the launcher cant remember my login data so i dont have to type a long *** password every time i log in.

Edited by LordNothing, 26 September 2017 - 10:24 AM.


#19 N0ni

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Posted 26 September 2017 - 10:23 AM

View PostJC Daxion, on 26 September 2017 - 07:58 AM, said:

Umm so you don't have a phone? or access to a phone?

I do, but cannot receive SMS in which the code would be sent. Because there is zero reason IRL to have a phone like that (yes i know, i'm cheap... but i'm saving money this way). I'm not against any kind of verification, but in a game like MWO it's not necessary (or any F2P game).

If we had a player market, then we can talk about two-factor to prevent scumlord trading.

#20 C E Dwyer

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Posted 26 September 2017 - 10:35 AM

So for a few idiots in the game people are wanting every single person restricted to one account, that would stop fun events like What mech R you, from happening.

SMH





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