Jump to content

Assaults Today


246 replies to this topic

#1 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 26 September 2017 - 03:48 AM

Assaults have the same alpha as many heavies, some mediums, and even a light or two. But, they're the worst choice for delivering that firepower since they can't do nearly as much to avoid return fire, and they're so much slower that they often can't choose their engagements. On top of that, they aren't able to twist and spread damage effectively enough, even with a maxed tree, so they're in a pretty sad state. I'm happy with the agility nerf associated with tonnage, it gave lights a little bit of their old selves back. I don't want to see more firepower on the assaults, as power creep is incredibly bad in this game. What I'd like to see are standardised armor/structure buffs on the skill tree. This would let us finally have a good tank, and assaults could build for unmatched sustained dps to go along with face-tanking the enemy. This would give a little uniqueness to the class in days where more and more mechs just feel like re-skins of another.

#2 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 26 September 2017 - 03:59 AM

Well, those assaults with the same alphas are already much tankier, have better DPS, and can usually keep that firepower firing longer. And not all the assaults are slow as molasses, the 95t and a good portion of the 90t bracket are all fat ballerinas that can gracefully dance around.

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 26 September 2017 - 04:23 AM

What exactly do you mean by standardized? Posted Image

#4 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 26 September 2017 - 04:32 AM

View PostEl Bandito, on 26 September 2017 - 04:23 AM, said:

What exactly do you mean by standardized? Posted Image

I think he means flat rates, ie everyone gets 1% of armor per node.

#5 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 26 September 2017 - 04:36 AM

View PostAthom83, on 26 September 2017 - 03:59 AM, said:

Well, those assaults with the same alphas are already much tankier, have better DPS, and can usually keep that firepower firing longer. And not all the assaults are slow as molasses, the 95t and a good portion of the 90t bracket are all fat ballerinas that can gracefully dance around.

That newly found tankiness isn't worth the loss of agility they've suffered. The 90t mechs are ballerinas compared to the 100 tonners, but they also wouldn't get the same amount of hit points as the 100 ton mechs. I think it would be great to have these 100t walls of death that needed a coordinated effort for smaller mechs to stop. Finding their assaults would be a high priority for scouts, and teams would be hopefully less likely to sacrifice their own slow mechs to do a nascar.

View PostEl Bandito, on 26 September 2017 - 04:23 AM, said:

What exactly do you mean by standardized? Posted Image
What Athom said. I should have been more clear.

#6 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 26 September 2017 - 04:39 AM

View Postadamts01, on 26 September 2017 - 04:36 AM, said:

That newly found tankiness isn't worth the loss of agility they've suffered. The 90t mechs are ballerinas compared to the 100 tonners, but they also wouldn't get the same amount of hit points as the 100 ton mechs. I think it would be great to have these 100t walls of death that needed a coordinated effort for smaller mechs to stop. Finding their assaults would be a high priority for scouts, and teams would be hopefully less likely to sacrifice their own slow mechs to do a nascar.

I mean, my Atlas has over 230 points of fronal CT health, tosses out 100 damage alphas, and is running around at 60kph. Its pretty "wall of death".
Posted Image

Ignore that 1 mil cost to buy things, I pulled to UAC/20 and ammo out to put on something else because I was running a RAC build on it for the event.

Posted Image
^That build has a listed 130 firepower in the stats window btw^

Edited by Athom83, 26 September 2017 - 04:49 AM.


#7 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 26 September 2017 - 04:46 AM

View PostAthom83, on 26 September 2017 - 04:39 AM, said:

I mean, my Atlas has over 170 points of fronal armor, tosses out 100 damage alphas, and is running around at 60kph. Its pretty "wall of death".

What build is that? I haven't seen an even slightly scary Atlas in quite a long time. The Old AC20 SRM build is just weak, too short ranged, and too hot compared to everything else out there. The heavy gauss or the light engines might help it, but those mounts..... I just don't think it can do anything close to as well as other assaults, especially now that agility was completely decoupled from motor size, which was a huge mistake if you ask me. Tone it down maybe, but don't completely take that away.

#8 Christophe Ivanov

    Member

  • PipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 385 posts
  • LocationSeattle area

Posted 26 September 2017 - 05:00 AM

I do just fine thank you very much in my DW's and Anni's. Average 1 to 2 kills per match. Yeah they are slow as a turtle and act like one. But as always, learn how to use them well and remember, they don't always come out winning first just like all the other mechs. I also like to strap on a medium or a light just to burn some rubber once in awhile. I totally dig scouting in my ACH in faction play.

Good luck ad happy hunting

#9 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 26 September 2017 - 05:07 AM

View PostChristophe Ivanov, on 26 September 2017 - 05:00 AM, said:

I do just fine thank you very much in my DW's and Anni's. Average 1 to 2 kills per match. Yeah they are slow as a turtle and act like one. But as always, learn how to use them well and remember, they don't always come out winning first just like all the other mechs. I also like to strap on a medium or a light just to burn some rubber once in awhile. I totally dig scouting in my ACH in faction play.

Good luck ad happy hunting


Driving an assault hurts badly when you're at the point where you know a lot of good positions to outplay people but know you can't get to 90% of them because of how slow you go. My Hellbringer has a 3 time higher KDR than my Dire Wolf and over 200 point higher damage per match solely because it can keep open firing lines on targets, not be blocked by the team, is fast enough to react to changes in the battle, and doesn't get focused down because its not an assault.

Its really sort of like heavies vs mediums in World of Tanks. There heavy tanks have high armor but move slow while mediums have mid to high speed but pretty bad armor. Heavies work great for sitting in one spot and being a turret, good on corridor maps (or at least if no one is spamming gold rounds), but mediums can drive up to great positions and route entire enemy teams, changing the dynamic of the match by getting to places 5 times faster than a heavy would.

#10 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 26 September 2017 - 05:10 AM

If we had a capture the flag or attack/defend location game modes, I bet assaults would be a lot better.

#11 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 26 September 2017 - 05:30 AM

View PostAthom83, on 26 September 2017 - 04:39 AM, said:

I mean, my Atlas has over 230 points of fronal CT health, tosses out 100 damage alphas, and is running around at 60kph. Its pretty "wall of death".
OK, the link didn't show before, for some reason. Those MRMs, I'm just not sure about them, that damage is just so spread out. All damage is good damage, but damage where you need it just can't be beat. But to compare it to my MRM Warhammer, I've got 2xMRM30s and 4 medium lasers. It's much faster than your Atalas, somewhere in the 70s, can torso twist, and has really high mounts to give that damage without taking much back. I'm still not a fan of MRMs, but I'd take the Warhammer over that Atlas any day. And it's not like anyone will hit your CT anyway, once your side torso armor is gone you're a stick.

#12 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 26 September 2017 - 05:37 AM

View Postadamts01, on 26 September 2017 - 03:48 AM, said:

Assaults have the same alpha as many heavies, some mediums, and even a light or two. But, they're the worst choice for delivering that firepower since they can't do nearly as much to avoid return fire, and they're so much slower that they often can't choose their engagements. On top of that, they aren't able to twist and spread damage effectively enough, even with a maxed tree, so they're in a pretty sad state. I'm happy with the agility nerf associated with tonnage, it gave lights a little bit of their old selves back. I don't want to see more firepower on the assaults, as power creep is incredibly bad in this game. What I'd like to see are standardised armor/structure buffs on the skill tree. This would let us finally have a good tank, and assaults could build for unmatched sustained dps to go along with face-tanking the enemy. This would give a little uniqueness to the class in days where more and more mechs just feel like re-skins of another.


Learn to position, bring better load outs and pay attention to the game.

I'm mainly an Assault pilot, I have no issue maintaining a 450+ Avg Match Score and 3.0 KDR and 2.0+ WLR.

#13 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 26 September 2017 - 05:43 AM

View Postjustcallme A S H, on 26 September 2017 - 05:37 AM, said:


Learn to position, bring better load outs and pay attention to the game.



Exactly this, Assault mechs aren't exactly a good fit for pilots who are new to the game. Newer players would be better off starting in medium/heavy mechs that are more forgiving of bad positioning with their speed.

#14 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 26 September 2017 - 05:56 AM

View PostCapperDeluxe, on 26 September 2017 - 05:43 AM, said:


Exactly this, Assault mechs aren't exactly a good fit for pilots who are new to the game. Newer players would be better off starting in medium/heavy mechs that are more forgiving of bad positioning with their speed.


Case in point... First match tonight, just then.

Posted Image

I lead the corner because no one on the team had the intellect to move out the way of strikes and just bunched on a corner and wouldn't go around it.

Still managed 1k, 580MS in a loss - leading from the front and using terrain to lessen damage.

It's not hard.

#15 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 26 September 2017 - 06:00 AM

I want ash and adamts to team up and play matches maybe adamts can learn something and we see how they perform to each other.

#16 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,077 posts
  • LocationCO

Posted 26 September 2017 - 06:02 AM

OP some jack hole said lets desync the engines or something like that
and killed assaults even more

I am sure the try hards will be along to say get good while they continue to screw up
the game with there constant complaints

Edited by Davegt27, 26 September 2017 - 06:09 AM.


#17 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 26 September 2017 - 06:08 AM

View PostDavegt27, on 26 September 2017 - 06:02 AM, said:

OP some jack hole said lets desync the engines or something like that
and killed assaults even more

I am sure the try hards will be along to say get good awhile they continue to screw up
the game with there constant complaints


decoupling the engines was needed, due to how lore handeled engine sizes for mechs, but those that wanted this also wanted a better tonnage related and chassis specific agility to be added for balancing that out..

#18 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,077 posts
  • LocationCO

Posted 26 September 2017 - 06:09 AM

sorry I did not read your whole post

the game was better before the de-couple

Edited by Davegt27, 26 September 2017 - 06:21 AM.


#19 Damnedtroll

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 676 posts
  • LocationFrog land of Quebec

Posted 26 September 2017 - 06:18 AM

Assault cannot fight alone in the middle of nowhere, you need to keep up with the team and the team need to support you when you push.

If that's happening, an assault mech is a wall of death. If not they are easy target. Working as a team is the base of the game.

NB: if you hide until midgame to score easy kill and let your team do the dirty work and you found yourself pants down alone in the wood, you will get gangr***d. Don't whine if you do that and you die...

Edited by Damnedtroll, 26 September 2017 - 06:19 AM.


#20 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 26 September 2017 - 06:22 AM

Assaults and heavies are still the apex mechs. The best lights don't compare and the best medium is a clan battlemech with most of the other mediums in its dust in terms of performance.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users