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Fragility Of The Ebon Jaguar


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#41 A Really Old Clan Dude

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Posted 26 September 2017 - 07:06 PM

View PostCurebores, on 26 September 2017 - 07:20 AM, said:

I bought the EBJ-A for the ballistics challenge that's going on right now and can't say I'm very impressed with it.

Sure it can bring ALL the guns (if you disregard heat or have a 12 button mouse) but that counts for nothing when it can't take a hit to save its life (literally). It seems that any other mech you come across, from light to assault, can take it to pieces before you can get maybe two or three volleys off, if you're lucky (even at max armour, agressively front loaded), which is ridiculous for a supposedly heavy mech. I feel tankier in my damn Raven... I really want to like the mech, but dying immediately the instant you meet the enemy gets old fast.

So, any tips for how to do better in this mech, does the skill tree help, or is this thing just a lemon?


7 medium pulse, 2 light mac guns

Fast enough to follow the lights and medium and re-position, just dont be the first target at the start of a game as they will focus on you as they expect a laser vomit with a high alpha.

#42 justcallme A S H

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Posted 26 September 2017 - 07:19 PM

View PostCurebores, on 26 September 2017 - 07:47 AM, said:

So it's relegated to being a back line (waaaaaaaaaaay back line) sniper then or banking on the incompetence of the enemy, seeing as since everyone knows you are bringing the big guns and die to a stiff breeze you are going to get focused on sight?

Also, I do torso twist. Doesn't really help much because it's got barn doors for ST (with an XL in them), rabbit ears, and a long nose that's all CT. Anyone that can can aim at all can take you to pieces from any angle.


Rubbish.

I play mainly Gauss/Vom or Std Laser Vom - happy to lead a push and trade effectively.

There is nothing wrong with the EBJ. Learn to twist, learn to postion

#43 Lykaon

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Posted 26 September 2017 - 07:23 PM

I frequently use an Ebon Jag as a close range brawler and do well with it.

The weapons are 4 ER-Sml lasers 2 LMGs and 2 LB10X (torso mounted)

What I do is engage in fights I can win.

Wait to find a target with open armor or thin armor and aggressivley engage.
Find a target that is currently heat burdened and pounce
Possition second line and in support of a larger more dangerous target.
Ambush from an unexpected direction.

When torso twisting swing wider than you would normally think is sufficent because the arms are wide and need to be swung out in front to to take hits. Always be aware of the jutting "nose" of the CT and that it can be hit from the sides easily.

I actually put some significant rear armor on the brawler Jag because dispersing damage across your rear armor is much easier than always taking it on the "nose". So in brawls I frequently strafe past the target take some hits rear and twist back to fire.

or you can do what most people do and play a laser vom poker.

#44 MadRover

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Posted 26 September 2017 - 07:38 PM

View PostCurebores, on 26 September 2017 - 07:20 AM, said:

I bought the EBJ-A for the ballistics challenge that's going on right now and can't say I'm very impressed with it.

Sure it can bring ALL the guns (if you disregard heat or have a 12 button mouse) but that counts for nothing when it can't take a hit to save its life (literally). It seems that any other mech you come across, from light to assault, can take it to pieces before you can get maybe two or three volleys off, if you're lucky (even at max armour, agressively front loaded), which is ridiculous for a supposedly heavy mech. I feel tankier in my damn Raven... I really want to like the mech, but dying immediately the instant you meet the enemy gets old fast.

So, any tips for how to do better in this mech, does the skill tree help, or is this thing just a lemon?


The EBJ is a second line medium range mech. You don't want to do any kind of brawling until late game. Like others had said, laser vomit and gauss builds work best.

#45 Jun Watarase

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Posted 26 September 2017 - 07:50 PM

View PostThe Lighthouse, on 26 September 2017 - 11:40 AM, said:


Your EBJ still moves far faster than most of GHR builds, brings far higher alpha damage while has better sustained dps at the same time.

And god help GHR pilot if his mech is equipped with XL engine, which pretty much neutralize defensive difference. Not to mention that thanks to grand rescaling, GHR is actually as big as Atlas in terms of height and frontal profile. It is not a durable mech at all.


This isnt the tabletop, an extra 10 or so KPH does nothing to help make you harder to hit, nor is it fast enough to allow you to re-position at will like a light mech can.

I've seen 81 kph mechs "re-position" successfully. They fire one alpha when a team full of IS assaults starts pushing, drop down behind the hill they were ridge humping on and then turn and run while the rest of their team gets slaughtered. And when the rest of their team has run out of mechs they are still on their 2nd wave.

Otherwise, you will simply eat massive alphas to your rear if you try to re-position. If you re-position too early, you leave the rest of your team to die.

Nobody makes IS heavies go 81 kph except possibly a 60 tonner. Putting a large engine on a heavy/assault offers little to no benefit unless you really need the extra engine heatsinks. The Gargoyle is a great example of why 81 kph is not a magic number in MWO.

I look at my CTF-1X and cringe, because I know that it's not even meta and it will eat any 65 ton clan mech alive once I get within 300m. Sure its 10 kph slower but that has very little relevance in MWO unless you are racing on conquest.

Also that extra speed does nothing when a team full of IS assaults is sitting behind a corner defending on Seige mode, just waiting for you to get close enough so that they can charge. Oh and your "range advantage" is useless in that scenario too, because using cover to get close is not hard on most maps.

#46 Jun Watarase

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Posted 26 September 2017 - 07:55 PM

View PostPaigan, on 26 September 2017 - 12:52 PM, said:

I never get when people say this or that mech is "fragile". Don't you know that all Mechs have the same amount of HP?
Maybe some Mechs have better or worse hitboxes, okay.
Maybe you're missing HP quirks of Mechs you used to play.
But that's about it.

The rest is rather things like you presenting too much of a and a too steady target and/or enemies having particularily good aim.
For example (no brag) I get occasionally acused of cheating because I use advanced zoom to focus one component of an enemy.
From the target's perspective, losing a healthy component in a matter of seconds, it might appear to be "fragility" or "hacking" (depending on the mental posture), but 90% of it is more like the target playing bad and the shooter playing good.


Humanoid profile mechs can use shield arms to block shots. IS mechs often have durability quirks that make them far tougher than clan mechs of equal tonnage. Then you factor in that the first three waves often have a 10 ton advantage over clan mechs and you get ridiculously hard to kill IS mechs vs paper thin clan mechs.

EBJ CT can be hit from the side and the top mounted guns have the same issue that catapult ears do.

View PostVxheous, on 26 September 2017 - 03:56 PM, said:

My wife (Tier 1) rekts ppl in her Ebon Jaguar (laser vom). You're doing something wrong

Posted Image



I challenge your wife to do that without running laser vomit builds where bad hitboxes are less of an issue and the enemy is often shooting at the rest of your team who are closer and higher priority targets.

Hard mode : Full brawl build with 6x clan small pulse and 1 UAC 20. Let me know how it works out for her in FP vs IS pulse boats that are 5-10 tons heavier. I used to use this to brawl before clan small pulses got nerfed and the hitbox limitation was very very obvious. Torso twisting literally does nothing when your CT can be hit from the sides.

Edited by Jun Watarase, 26 September 2017 - 07:59 PM.


#47 justcallme A S H

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Posted 26 September 2017 - 08:02 PM

View PostJun Watarase, on 26 September 2017 - 07:55 PM, said:

I challenge your wife to do that without running laser vomit builds where bad hitboxes are less of an issue and the enemy is often shooting at the rest of your team who are closer and higher priority targets.

Hard mode : Full brawl build with 6x clan small pulse and 1 UAC 20. Let me know how it works out for her in FP vs IS pulse boats that are 5-10 tons heavier.


First it's Black Knights weapon mounts are high and now this... Why suggest something that is not only illogical but does not play to the mechs strength?

No one would logically run that build in FP because it is junk.

View PostJun Watarase, on 26 September 2017 - 07:50 PM, said:


This isnt the tabletop, an extra 10 or so KPH does nothing to help make you harder to hit, nor is it fast enough to allow you to re-position at will like a light mech can.

I've seen 81 kph mechs "re-position" successfully.
Also that extra speed does nothing when a team full of IS assaults is sitting behind a corner defending on Seige mode, just waiting for you to get close enough so that they can charge. Oh and your "range advantage" is useless in that scenario too, because using cover to get close is not hard on most maps.


It makes all the difference. Being 7-10km/h faster than the mech coming at you allows you to effectively "kite" the target while shooting, twisting, moving and cooling off.

Seige most with a bunch of IS assaults camping a corner?

No problem - Use strikes. Problem solved.

All you are providing is a bunch of scenarios that, if you can play properly, are easily avoidable. You really need to go and watch some good steamers, join a unit and be trained - just do something because you very clearly do not understand MWO very well.

Edited by justcallme A S H, 26 September 2017 - 08:02 PM.


#48 Bluttrunken

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Posted 26 September 2017 - 08:29 PM

Laservomit EBJ is a pretty braindead build. Not hard to do good in it, especially when the enemy doesn't put pressure on you.

Anyway my favourite build with the EBJ is still this:
http://mwo.smurfy-ne...9711e76c22e0e96

Not closely as performant as Gauss-/Laservomit but a blast to play when it works. Wish I could put RAC's on that.

#49 Vxheous

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Posted 26 September 2017 - 08:42 PM

View PostJun Watarase, on 26 September 2017 - 07:55 PM, said:


Humanoid profile mechs can use shield arms to block shots. IS mechs often have durability quirks that make them far tougher than clan mechs of equal tonnage. Then you factor in that the first three waves often have a 10 ton advantage over clan mechs and you get ridiculously hard to kill IS mechs vs paper thin clan mechs.

EBJ CT can be hit from the side and the top mounted guns have the same issue that catapult ears do.




I challenge your wife to do that without running laser vomit builds where bad hitboxes are less of an issue and the enemy is often shooting at the rest of your team who are closer and higher priority targets.

Hard mode : Full brawl build with 6x clan small pulse and 1 UAC 20. Let me know how it works out for her in FP vs IS pulse boats that are 5-10 tons heavier. I used to use this to brawl before clan small pulses got nerfed and the hitbox limitation was very very obvious. Torso twisting literally does nothing when your CT can be hit from the sides.


OK, I'll post up a FP game from her then (and why would she go CAUC 20 + SPL, those are terrible weapons) 3295 enough for you?:

Posted Image

Edited by Vxheous, 26 September 2017 - 08:43 PM.


#50 justcallme A S H

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Posted 26 September 2017 - 08:59 PM

View PostVxheous, on 26 September 2017 - 08:42 PM, said:

OK, I'll post up a FP game from her then (and why would she go CAUC 20 + SPL, those are terrible weapons) 3295 enough for you?


More than he's ever done, that's for sure.

#51 Carl Vickers

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Posted 26 September 2017 - 09:06 PM

Can confirm, If Adette was serious about this game she would probably be in EMP too.

Edited by Carl Vickers, 26 September 2017 - 09:08 PM.


#52 MrMadguy

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Posted 26 September 2017 - 10:02 PM

My experience - it has some problems with legs. Due to some reasons legs are constantly damaged too much, i.e. much more, than they are damaged on any other 'Mech. This makes me suspect, that EBJ has some sort of damage doubling/broken hit boxes bug.

#53 Shifty McSwift

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Posted 26 September 2017 - 10:12 PM

View PostMrMadguy, on 26 September 2017 - 10:02 PM, said:

My experience - it has some problems with legs. Due to some reasons legs are constantly damaged too much, i.e. much more, than they are damaged on any other 'Mech. This makes me suspect, that EBJ has some sort of damage doubling/broken hit boxes bug.


Considering the boxy shape of my OrionIIC still results in occasional back damage being dealt from hits to my front section, this would not surprise me in the slightest.

#54 Jackal Noble

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Posted 26 September 2017 - 11:13 PM

I have no shame in posting this, I am quite capable . Just not an elo or metatard, I run whatever I feel like from match to match and bounce back and forth from IS and Clan mechs. I'd probably have a lot better scores if I dropped with my unit more instead of usually preferring dropping QP solo.
Posted Image
I'm not kidding the Ebon is my ride, ever since I really got into playing regularly. Through trials and tribulations, I have had some my highest scoring games in an Ebon. Never as high as Adette (that's impressive) but just past 1400.
The Ebon is a beautiful mech in this game and can perform phenomenally, but she really does have a soft CT; it's just a factor of the design.
Yes those high mounts can work to great effect to a point, save the fact that they are almost too high(I know, blasphemy!) above the cockpit for you to use without exposing the upper portion of your mech.
But don't tell me I'm doing it wrong, I know my Ebons.

#55 visionGT4

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Posted 26 September 2017 - 11:22 PM

I really enjoyed the posts stating 'hide at the back then come out at the end to clean up'

A++ would recommend this thread to family and friends

#56 justcallme A S H

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Posted 26 September 2017 - 11:23 PM

I ran EBJ a few games in GroupQ today - Not one game under 500 damage, most were 700+ and I think we lost one match out of about 10.

And this this was like 2 weeks ago...Mech was under ~20% Missing one leg, other was open/red. Missing a entire left side torso/arm and also no right arm. You don't end up with KMDDs and Components like that from hiding.
Posted Image
Posted Image
Such fragile much OP twisting.

Edited by justcallme A S H, 26 September 2017 - 11:24 PM.


#57 Appogee

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Posted 26 September 2017 - 11:32 PM

For 3 months the EBJ was my main ride ... with 2UAC10s and ERMLs, I think. An unusual brawly build, but then I just like UACs.

My stats say I do 591 average damage per match in an EBJ, with 1.56 average kills per match, and an overall k:d of 2.78.

It's one of the best Mechs in the game, especially from a damage per tonnage perspective, in my view.

#58 Zergling

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Posted 26 September 2017 - 11:34 PM

Ebon Jaguar is one of my favourite and highest scoring mechs. I love the damn things.

#59 Jackal Noble

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Posted 27 September 2017 - 10:59 AM

View Postjustcallme A S H, on 26 September 2017 - 11:23 PM, said:

I ran EBJ a few games in GroupQ today - Not one game under 500 damage, most were 700+ and I think we lost one match out of about 10.

And this this was like 2 weeks ago...Mech was under ~20% Missing one leg, other was open/red. Missing a entire left side torso/arm and also no right arm. You don't end up with KMDDs and Components like that from hiding.
Posted Image
Posted Image
Such fragile much OP twisting.


Disqualified due to team damage.
Bravo, good god. Nothing like dispelling a convo with a 1700 point qp score.
Couple of questions.
Is that your highest score in single match QP ever. I've personally never seen that high of a score, that's pretty rad.
Did the enemy team pirouette for you? I'm at a loss, is this possibly related to the MM performance lately? On the Oceanic server?
https://mwomercs.com...r-a-working-mm/

Edited by JackalBeast, 27 September 2017 - 11:02 AM.


#60 Verilligo

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Posted 27 September 2017 - 11:35 AM

View PostJackalBeast, on 27 September 2017 - 10:59 AM, said:


Disqualified due to team damage.
Bravo, good god. Nothing like dispelling a convo with a 1700 point qp score.
Couple of questions.
Is that your highest score in single match QP ever. I've personally never seen that high of a score, that's pretty rad.
Did the enemy team pirouette for you? I'm at a loss, is this possibly related to the MM performance lately? On the Oceanic server?
https://mwomercs.com...r-a-working-mm/

I'm pretty sure Ash just has a slight reputation for wrecking faces. I mean I've pulled 1100 damage games with a Hellbringer and I'm an idiot. With actual skill on a platform that's got more free tonnage to murder with, it's not a tremendous surprise. You just have to know how to make your kitten purr.





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