I dont mind how mechs can't destroy themselves by hitting terrain, for gameplay purposes it works out much less annoying with all the terrain issues, but when it comes to hitting other mechs, I find it just isn't deterring enough as it is, or even threatening in any way. This is most problematic when you consider that due to the way the engine or server communications work, rubbing against another mech at close range can cause serious rubberbanding.
For that reason alone they should be working to deter people bumping into eachother as much as possible, but also for other problematic aspects such as much lighter mechs completely stopping movement of heavier mechs.
For me the simple solution is to raise ramming damage substantially and modify to be different under circumstances, a light colliding at full speed with an assault traveling at its top speed head on, should hurt that light a lot more, etc.
The idea is NOT to make it a tactic because of the rubberbanding issues, instead to deter behaviours that are wildly illogical and interrupt play substantially.
What is everyone's thought on it?
Edited by Shifty McSwift, 26 September 2017 - 12:10 AM.