MischiefSC, on 01 October 2017 - 06:48 AM, said:
Okay. So I've tried to set up another LRMs in any capacity vs direct fire challenge and couldn't get more the. 2 or 3 people willing to play on the LRM teams when the chips are down. You guys want to volunteer? One team is only direct fire, the other team has at least 2 mechs carrying some.capacity for LRMs. We try to match skill levels on both teams and LRM team gets to pick the map.
Because without exception every single time LRMs have been tested vs direct fire LRMs lost badly. All the math on why LRMs are flat out inferior to direct fire has been worked out, tested and established and its why none of the top tier players in the game really play LRMs.
Maybe all that is wrong though. You guys want to actuallybtest how good LRMs are vs direct fire?
I will never dispute that LRMs are not direct fire weapons. I will not counter an argument that direct fire weapons are nearly always superior choices to LRMs.
What nearly everyone seems to miss is the unique properties LRMs have and how to leverage those to an advantage.
ONE:
No direct fire weapons can fire over a front line mech. By leveraging this capability you can maximize potential firepower while minimizing use of frontage.
Example: A Kingcrab is forward possition and is armed primaraly with autocannons. The mech immediatley behind is effectivley blocked from firing unless it can fire over the front mech. In this situation you will get more damage output from a second line LRM carrier than a second line direct fire mech that can not shoot.
TWO:
The area of potential influence of an LRM carrier is not limited to flat open sight lines. Direct fire mechs can not hit what they can not themselves see. An LRM carrier possitioned mid formation has an effective bubble of influence of about 600-700m and 900m + of suppression range. This bubble is not limited by sight lines only target locks.
Example: a Friendly brawler on the far right of your formation engages a target.This enemy target is not in LOS of many or any other friendlies to the brawler engaging it or the brawler by neccessity of clearing a fire lane to target blocks other friendlies from firing. In this instance only an LRM carrier can reliably assist and act as a force multiplyer. Direct fire mechs will be limited by sight lines and limited fire lanes.
THREE:
LRMs have a unique capacity for supression fire even when the target can't actually be hit. If a direct fire weapon is fired outside it's damage capacity range or at targets that can be locked but not seen the direct fire weapons will do absulutley nothing. LRMs however have a missile launch warning! A mech target by an LRM volley even one that can not possibly hit them will get this warning and this can (and frequently does) influence what the targeted mech does.
Example: an enemy sniper mech is out on your formations flank but at a distance that makes engaging it unrealistic or unsafe for your team. Someone can see it but no one can effectivley hit them. Even if this mech is tight in cover or even outside LRM range they will get missile launch warnings when fired on. This can force them to repossition to avoid the assumed threat.
Any time they spend repossitioning is time not spent shooting at your team.
So the trick to being good at LRM use is seeking out these types of situations and making them work for your team. Even if you are piling damage onto a mech that is heavily engaged by your team mates do NOT miss an opertunity to do what only the LRM support mech can.
If you see the one v one fight and you can lend firepower to it SWITCH TARGETS!
If you can suppress a sniper in the distance DO IT!
If the team's sluggers are pushing BE RIGHT BEHIND THEM! (well not under foot but second line and shooting from where no one else could)
Bottom line is LRMs are full of weaknesses so you can either shore up the weakness by loading on BAP/TAG/ECM/TCs/Artemis or boating tons of launchers on an assault chassis
or
Play to the strengths and uniqueness that only LRMs (and occationally ATMs) have.
Edited by Lykaon, 01 October 2017 - 02:56 PM.