MischiefSC, on 01 October 2017 - 07:32 PM, said:
So the same tonnage in direct fire is better than the same tonnage in LRMs. So spending tonnage on LRMs instead of direct fire is less effective.
Yep, as long as you can keep people in your line of sight constantly, direct fire is better.
LRMs deal damage when you don't, however. That's the difference. They're capable of dealing damage whenever anyone has a lock, as long as you can draw a clear arc from you to the target.
If you're using direct fire weaponry, your effective DPS is zero when LOS is blocked. If you're using LRMs, your maximum effective DPS is lower, but you'll be putting damage out over more of the engagement.
Take target A. Your team members X and Y are able to hit it directly. Z is also able to hit it immediately, but only with indirect fire.
Will A die faster, and deal less damage if Z has LRMs, or a nice HML/HLL build?
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Which is fine - play QP how you want, take what you want. However I don't take my MRM MAD into a duel against a good player with meta and not expect to get my *** handed to me. I don't tell people 'Yeah, my MRM/LBX/Whatever Giggle Build is totes better than lasers/gauss (whatever direct fire meta setup).' I say 'Hey, I managed to do well in spite of having an inferior setup! I do this to avoid stabbing myself in the face for having to drop my 500th consecutive match in gaussvomit!'
Now, most sane people would look at this and go "That means MRMs" (and other systems that don't compete) are underpowered and need buffs."
Yet, we see "NERF LRM" threads every month. You'll notice I didn't even say "LRMs are better than direct fire."
Nothing is better than direct fire, except direct fire that has zero spread. Y'know, why MRMs and LB-X outside of short range are second-rate, and why LRMs are third-rate.
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Clan XL is better than IS XL. Not 'in the right situation'. It's just better. Same thing with LRMs and direct fire. The only time LRMs are better than direct fire is when you can't aim well at all and you need something to help direct stuff to targets for you. There's legit reasons for that, I get it, that's cool. There's also the 'I just wanna' factor. Again, all cool.
Or more appropriately, LRMs are only good when the ability to use direct fire is zero. Although I'll admit, a 20ish FPS rate on my computer makes them appealing as well.
But they should be better. If the "standard" is being able to dump 70 damage into a single location per salvo, weapon systems that deliver 70 damage spread should be getting something else to compensate, and weapons that take lock-on and get multiple counters to deal 70 damage spread should be considerably better in some aspects to make up for the slow, scattered, inaccurate damage they're stuck with vs. the guy putting 70 damage downrange in about 1.5 seconds to a single spot.
And a weapon system that is so badly imbalanced that experienced players tell others to never mount it on anything is a literal design failure in the game.
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However it's not unreasonable to just be honest about that. Saying that LRMs are as good or better than direct fire is false, either individually or in teams unless both teams are terribads. If people want to say otherwise then lets test it with teams and see what happens.
Still trying to get 8 people willing to play on the LRM team for that challenge.
Again, not disagreeing with you. The best thing to do with LRMs right now is never use them if you want something even remotely efficient compared to laservomit or ballistic options.
That being said, I won't stop tossing missiles, because they ARE third-rate weapons and barring getting an expensive computer specifically for a game I spend zero money on, the pleasure is in killing people who know it and get wrecked anyway.